Why buy Fire & Sword?

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ItzJames

Regular
I already have Warband, but Fire & Sword seems like its almost the same thing. Wouldnt it be smarter if you pay less for Fire & Sword if you already have Warband?
 
I think its worth it - totally new sets of armour/weapons (like 97%), graphics seem a bit better, All o fthe lords are named after characters from the novel which I am reading presently. Its like a whole new game - or a very very very well made mod, although multiplayer can get annoying if grenades are allowed...lol -the banking system is very nice >.<
 
Puppy 说:
It's a new game. Why should you have to pay less?

If I didnt have Warband and I wanted to buy a game from taleworlds I would probably be debating between Warband and Fire & Sword. The problem is that if I already have Warband I wouldnt buy Fire & Sword because after years of Warband, Fire & Sword only seems to offer the same experience with some minor improvements. Sure it has better graphics, more weapons, and different story, but most of those things I can get from a Warband mod. And mind you, those cost 100% less than With Fire & Sword. Even if there were no mods for Warband I still dont see a purpose in buying With Fire & Sword. Its built on the exact same engine as Warband, same layout, same concept, and same combat. For 15$? Worthless if I already own Warband. You know what I could do with 15&? I could buy Assassins Creed off of ebay, which I played at an old friends house and simply loved that game to death. So in conclusion there is almost no valid reason to buy With Fire & Sword if you already own Warband.

*Damn, now I feel like im going to get banned for defaming Taleworld's products*
 
part of it which time period you prefer, some people prefer muskets and some (like me) prefer sword and such :smile:
 
ItzJames 说:
Puppy 说:
It's a new game. Why should you have to pay less?

If I didnt have Warband and I wanted to buy a game from taleworlds I would probably be debating between Warband and Fire & Sword. The problem is that if I already have Warband I wouldnt buy Fire & Sword because after years of Warband, Fire & Sword only seems to offer the same experience with some minor improvements. Sure it has better graphics, more weapons, and different story, but most of those things I can get from a Warband mod. And mind you, those cost 100% less than With Fire & Sword. Even if there were no mods for Warband I still dont see a purpose in buying With Fire & Sword. Its built on the exact same engine as Warband, same layout, same concept, and same combat. For 15$? Worthless if I already own Warband. You know what I could do with 15&? I could buy Assassins Creed off of ebay, which I played at an old friends house and simply loved that game to death. So in conclusion there is almost no valid reason to buy With Fire & Sword if you already own Warband.

*Damn, now I feel like im going to get banned for defaming Taleworld's products*

I bought CoD 1. Clearly I shouldn't have to pay as much for every other FPS game because they all look the same to me.

btw, sorry to use this sarcastic tone again puppy, but I really feel it fits the arguements here as well. Sorry :sad:
 
Giving you a reason to not be able to live without WFaS is my job =)


 
Why buy Fire & Sword?

Fire & Sword is an interesting diversion. It nails some parts of the significance of gunpowder, how it changed the battle scene.

Muskets are 99% instant kills, so you cannot just ride around lancing people to death, not without grave danger to yourself.
Grenades can take out groups of people.
You can use explosives to break a wall during a siege, making sieges much easier.
It provides a bit of a history lesson for people, since it is based in Europe.

You would be funding Taleworlds some money to continue working on this game series.

There will be an ambitious attempt to bring over the good Warband codings to Fire & Sword.
 
If anything, Fire and Sword kind of seems a step DOWN from Warband...

Theres a lot of cool things in Warband that just aren't in Fire and Sword unfortunately... we're just hoping for an update (at least I am)
 
ItzJames 说:
I already have Warband, but Fire & Sword seems like its almost the same thing. Wouldnt it be smarter if you pay less for Fire & Sword if you already have Warband?
you should stick to warband, way better than f&s.
 
For the love of god please don't buy this game. I guarantee you it sucks. It truly is horrible in its state right now. I came back to warband in the first day i tried out wFaS. I'f you really want to spend that amount of money here are a few suggestions:
Buy warband again
send the money to a good warband modder
give it to charity
throw it off a bridge
give it to a bum
buy food
buy warband two times
play wow for a month
wipe your ass with the money
send the money to nox he seems like a nice guy
wait for a few(5-10) months and see if wFaS is fixed, then think about buying it.
Desideratus 说:
Cheesus89 说:
Puppy 说:
It's a new game. Why should you have to pay less?
It's a **** game for **** people that have **** ideas of **** firearms.

Fix'd, I believe.

Quoted for win.
 
I genuinely understand your feelings about the game, and I had similar concerns - which is why I approached Taleworlds and offered to become the person responsible for bringing all the stuff from Warband I can't live without.

The value I want to bring to this title, which as I've said before is probably the last game with this engine, is to build a best of breed game that incorporates ideas collaboratively.  I think as everyone has seen, the table is always open for me to hear ideas and criticisms from the players.  I am first and foremost a player too, and my design ideals come as a result of playing - not theorizing.

I play the game and when I run into something stupid I write it down, or when I think to myself "Oh man I wish...", I write it down.  I then go through that list and try to see what it would take. 

My favorite designs are those that allow the player to do sophisticated things.  How I think that works best is to have numerous simple and logical systems that interact in complex ways and can be affected by the player. 

A sandbox with things to break and build, basically.

When I got the game I felt it had the most potential and the least development in that direction.  Seemed like a good fit for me.



 
you restore my hope, nox :grin:

f&s is currently very broken in terms of single player gameplay. however, the multiplayer is great (FIRE IN THE HOLE) and i agree with nox that it has tons of potential. many are waiting for the incoming patches.
 
nox 说:
I genuinely understand your feelings about the game, and I had similar concerns - which is why I approached Taleworlds and offered to become the person responsible for bringing all the stuff from Warband I can't live without.

The value I want to bring to this title, which as I've said before is probably the last game with this engine, is to build a best of breed game that incorporates ideas collaboratively.  I think as everyone has seen, the table is always open for me to hear ideas and criticisms from the players.  I am first and foremost a player too, and my design ideals come as a result of playing - not theorizing.

I play the game and when I run into something stupid I write it down, or when I think to myself "Oh man I wish...", I write it down.  I then go through that list and try to see what it would take. 

My favorite designs are those that allow the player to do sophisticated things.  How I think that works best is to have numerous simple and logical systems that interact in complex ways and can be affected by the player. 

A sandbox with things to break and build, basically.

When I got the game I felt it had the most potential and the least development in that direction.  Seemed like a good fit for me.

Thanks for the reply.  I didn't know any developer was currently working on merging the greatness of Warband with the potential of F&S.

If I can add a suggestion directly here, while we're discussing it: Can we get a Battle mode for Captain mode?  By this I mean, no-respawning until all of one side is killed or flag point captured.  Captain mode in constant-spawn Team Deathmatch style didn't hold my attention long despite the most welcomed addition of commandable NPC squads.  Thanks.
 
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