

Puppy 说:It's a new game. Why should you have to pay less?
ItzJames 说:Puppy 说:It's a new game. Why should you have to pay less?
If I didnt have Warband and I wanted to buy a game from taleworlds I would probably be debating between Warband and Fire & Sword. The problem is that if I already have Warband I wouldnt buy Fire & Sword because after years of Warband, Fire & Sword only seems to offer the same experience with some minor improvements. Sure it has better graphics, more weapons, and different story, but most of those things I can get from a Warband mod. And mind you, those cost 100% less than With Fire & Sword. Even if there were no mods for Warband I still dont see a purpose in buying With Fire & Sword. Its built on the exact same engine as Warband, same layout, same concept, and same combat. For 15$? Worthless if I already own Warband. You know what I could do with 15&? I could buy Assassins Creed off of ebay, which I played at an old friends house and simply loved that game to death. So in conclusion there is almost no valid reason to buy With Fire & Sword if you already own Warband.
*Damn, now I feel like im going to get banned for defaming Taleworld's products*



Desideratus 说:
nox 说:I genuinely understand your feelings about the game, and I had similar concerns - which is why I approached Taleworlds and offered to become the person responsible for bringing all the stuff from Warband I can't live without.
The value I want to bring to this title, which as I've said before is probably the last game with this engine, is to build a best of breed game that incorporates ideas collaboratively. I think as everyone has seen, the table is always open for me to hear ideas and criticisms from the players. I am first and foremost a player too, and my design ideals come as a result of playing - not theorizing.
I play the game and when I run into something stupid I write it down, or when I think to myself "Oh man I wish...", I write it down. I then go through that list and try to see what it would take.
My favorite designs are those that allow the player to do sophisticated things. How I think that works best is to have numerous simple and logical systems that interact in complex ways and can be affected by the player.
A sandbox with things to break and build, basically.
When I got the game I felt it had the most potential and the least development in that direction. Seemed like a good fit for me.