Why are the steam reviews so good?

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The steam reviews are good because the game is good. I do not understand the confusion? Or perhaps I do, you are stuck here on the forums with the disgruntled minority and all you hear day in and day out is how terrible Bannerlord is. That is the problem with echo chambers, when you step outside of them, your entire world crumbles and nothing is as it seems. Hence this confused topic.
 
others are not the same and insist on ****ting on the game constantly rather than moving on.
why should we move on, we payed for a game that was falsely advertised and we want it improved

If you enjoy the game why are you even here, to tell the developers "nice game"? to convince others how good it is? they don't give a **** nor does anyone else, you offer nothing to the progress of this game by saying you like it, if not for us complaining this game would somehow be worse than it already is
 
The steam reviews are good because the game is good.

Every porn game, every anime game, every visual novel has better ratings than bannerlord.


Look at this. 92% positive, 1000 reviews for a sub-mediocre weeb game. Most of the reviews say it's mediocre. But it gets good scores because Touhou fans are mindless zealots who want Touhou to take over the planet. I am of course describing myself.

Nevertheless, steam reviews take into account what other people will think of them for having X or Y opinion. On this forum, liking the game isn't "cool" like it was last year. People who show up on this forum quickly realise that saying bannerlord is a good game will make you look like a bootlicking square.
Meanwhile, the rest of the internet (including steam) has "decided" that bannerlord is going to be good eventually, so criticising it too much now is unwarranted. Who is "right" or "wrong" in this scenario is irrelevant. Both groups create an atmosphere that makes undecided normies want to follow the crowd. Occasionally you have satanic inversions like AxiosXiphos who gets off to being contrarian, but he is the exception.

The reason I think taleworlds keeps delaying the "release" is that they know that this general goodwill on most of the internet will change suddenly the moment they release and it's mostly the same as early access. Even if it "releases" in 2025, so long as it's sufficiently different most people will forgive them: just look at No Man's Sky or Rome 2. But they only get one shot at this.
 
The sad truth is that gamers are used to average or mediocre games these days. Their standards have dropped HUGELY since the early 2000's.

Real quality and real game depth are not expected ... so even a half-decent game gets rated as "very positive".

So in Bannerlord's case, it's : " Does it have big swords and axes and big battles? Yes. Does it look quite nice? Yes. Is it (sort of) 'open-world' ? Yes."

Today's gamers: " OK then - very positive!"

That's the sad truth of it.

(Example: recently 'Aliens Fireteam Elite' was rated as 'very positive' - an utterly repetitive game with absolutely no variation or soul whatsoever)

(This recent thread is quite insightful and thoughtful about perceived game depth and how many people see Bannerlord vs Warband: https://forums.taleworlds.com/index.php?threads/cultivation-lack-thereof.446744/) - I think that he's spot on.
 
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They never tried MP. It's quite simple. Anyone who has tried MP can't give this game honestly a positive review.
Most of the players don't care about MP , Mount Blade was always about single player , and what made it so popular were the mods.
Which i guess is going to happen to Bannerlord too , after it will leave the Early acess.
 
Most of the players don't care about MP , Mount Blade was always about single player , and what made it so popular were the mods.
Which i guess is going to happen to Bannerlord too , after it will leave the Early acess.
Tw could've bring MP to the higher levels compared to Warband, but they decided to throw a dirty rag and call it a multiplayer. Funny how over 10 years old game has larger MP community currently. Bannerlord Native multiplayer is a failure and will be so. Mods can save it (if Tw someday allows it), but Native will always be trash. Same cannot be said about Warband.
 
Well it has nothing to do with these players not playing MP or more than 50 hours in the last year or the half of such, it's simply because it's obviously the most perfect game to ever grace this planet.
 
why should we move on, we payed for a game that was falsely advertised and we want it improved

If you enjoy the game why are you even here, to tell the developers "nice game"? to convince others how good it is? they don't give a **** nor does anyone else, you offer nothing to the progress of this game by saying you like it, if not for us complaining this game would somehow be worse than it already is
How does this track though? You said yourself that BL isn't going to improve, that TW is chasing a different audience for the game and too incompetent/lazy to fix things. As for complaints, they've fixed zero of the biggest issues people complain most loudly about, so...?
 
Pretty simple explanation: most of the players who bought BL were looking for an excuse to swing a sword, with some power progression included.

The weirdest thing about this fantasy is that you've described the sort of person who would be extremely discerning about games.
Well, sure. I mean, casuals. Casuals probably avoid buying time-consuming games which demand some getting used to. Most of the people who bought it are definitely casuals and they probably enjoy games for a little while then move on - they give games the movie treatment. Which is perfectly alright, it's their own business of course. They play a little bit, they talk about it, they start playing something else and maybe come back to it for some multiplayer after a year just because they're bored that day.

You won't find casuals play, say, Dwarf Fortress or Factorio much. One could explain the whole difference in opinions and the divisiveness in a rather simple way, there are people who are happy with a shallow experience and some who want deeper gameplay. Some RPG elements, as advertised. Some more dynamic and emerging gameplay, again, as advertised. Then there's the broken stuff, an UI that makes me wait 2 seconds for the simplest action, the siege AI, the balancing, the game loop.

The fact is, it was advertised as an action RPG. It's not a RPG, it's a shallow, mediocre medieval battle simulator that doesn't even do the battles right.

Fair enough, it's the only source I could find though. What is your source for the statements you made on the average Steam user?

I am not trying to pick a fight, to be clear. I am just not a fan of really strong statements that are spoken without a foundation to them.
No no, I know! If anything, I'm not a very agreeable person and I always appreciate someone who can disagree with me on something or want clarifications or anything without calling me a moron or something like that, like you did. The way I sometimes come off as tends to be rather aggravating.

Anyways, the only foundation for me in this case is knowing a bunch (70, maybe 75) people who play games similar to the ones I enjoy and the discord chats I had with them about Bannerlord. Most are my age and tend to be into time-consuming games, not even one amongst them enjoyed Bannerlord. As for... well, sources? I had a very slow evening with a burning fever, so I read through the first... 200 (maybe more) Steam reviews for Bannerlord and drew conclusions. They might totally be flawed, mind you. (I also fell asleep after a certain point.)
 
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Well, sure. I mean, casuals. Casuals probably avoid buying time-consuming games which demand some getting used to

And its our job (the PC Master Race Protectorate of Quality Games) to challenge this 'selling out to Casual' business practice. You see, these companies are in a very real sense -selling out the loyal fanbase that has backed them for years -thereby creating a stir and attention to the mindless horde of Casual who come lumbering over to check out what all the hypes about. That dynamic wouldnt exist if we, the PCMRPQG, didnt create the dust cloud of attention in the first place.

This has happned again and again for previous high quality PC titles in which after establishing loyal base -they realize the real money is with zombie casual horde so they try to appease one while fully catering to the other
 
Well it has nothing to do with these players not playing MP or more than 50 hours in the last year or the half of such, it's simply because it's obviously the most perfect game to ever grace this planet.
Literally who is saying that it is a perfect game. You don't have to think a game is perfect to give it a positive review. You can like a game and not have it be your favorite thing.

Also, the main part of the community clearly doesn't care about MP. If they did, the player count would reflect that. MP is a total mess right now, that is undeniable, but people don't play BL for the MP.
 
Well, sure. I mean, casuals. Casuals probably avoid buying time-consuming games which demand some getting used to. Most of the people who bought it are definitely casuals and they probably enjoy games for a little while then move on - they give games the movie treatment. Which is perfectly alright, it's their own business of course. They play a little bit, they talk about it, they start playing something else and maybe come back to it for some multiplayer after a year just because they're bored that day.
Yeah, exactly. I don't know why people bring up stuff like player counts or what have you because, ultimately, casuals drown out superfans. It is arguing against their own interests because casuals are perfectly fine with Bannerlord and the guy who plays three hours a week is going to have a very different set of experiences when it comes to Bannerlord's development.
 
I will try my best to do so, but I'm afraid I will hurt a lot of feelings in doing so.

The average Steam user is as follows: fifteen to twenty-five years old. Male. Wealthy background. American or european. Doesn't work or has an extremely relaxing and low-intensity job, doesn't have to worry about much. Has zero sense for objective value, the attention span of a hamster and lives for instant gratification. Has an extremely high tolerance for low quality products, misinformation and downright fraud (see the morons still defending Star Citizen) while also defending these practices because it's what the "cool kids" do. Will unashamedly buy 250 games a year and play 15% of them for 1 to 20 hours without even touching the others. Will notice there's some clout through criticism (but more through being a contrarian towards whoever seems to be more articulate and intelligent than he is) surrounding a product and enjoy defending it like some kind of old-school internet forum troll. Also has an average IQ of 85 and uses Twitter and Tik Tok everyday.

You can imagine why their positive reviews would overwhelm our negative ones. We are critic of something because we care and we... frankly, mostly know better - as clearly shown by how easily a lot of people amongst us can write extremely good constructive criticism without telling others to sod off, create wonderful mods and, if allowed, actively make an average game much better without asking for anything in return but a good gaming experience.

TL;DR=Moderately intelligent to extremely intelligent people with limited time on their hands don't particularly like the direction Bannerlord has been going towards. People with the attention span of a hamster who are probably entertained by farting and fidget spinners will love the game... probably just to be contrarians.
Go ahead and sue me, that's what I think.

Little edit: Take note how most negative reviews seem written by literate people while most positive reviews are, basically: "bUtTeRlOrD" and other stupid memes.
Agree with you.

I'm not very positive but I've spent more than 1000 hours already, so I'm probably a bit less patient with what I find wrong.
European, almost 50 y.o. (was playing Diablo in my "youth"... :wink: ) means also I've seen how industry is a mess / a pain for all that it touches (other debate, irrelevant here lol).
I have not finished yet the game nor know the inheritance (when your character dies).
About my IQ, not me to judge lol
Agree with the eager for gratification.

The game has a very good potential, and plenty of good possibilities and mecanisms, interesting features.

But their are some inconstancies, and among, while some are minor, some others are major and critical.

Minor inconstancies for example :

- why do your caravans do not avoid to trade within ennemy territories, for their own safety (this is, let us say just annoying).

- Lords with "good" traits (which is an excellent feature i.m.o.) will attack defenceless civils (villagers, caravans), still, this is, let us again say, just annoying. Such acts should be done by cruel, merciless characters. I think that would be more logic, and would avoid us, once we have a fief or two, to constantly have to chase minor idiots who spend their time raiding villages, instead of helping the Kingdom they work for with the war.

The critical defaults, unfortunately are about battles and combat, which is (one of) the main game feature :

- high life expectancy for a single ennemy unit surrounded by 20 of yours, just because they will interfer with each other and prevent themselves to kill the one, with possibility that "the one" kills one or several of yours : stupid :smile: - by the way I died several times on the battlefield such as following lol : I was on foot, hitting an ennemy like 4-5 times, but each time, one of my silly cavs was passing next to me, (1)missing the guy I was targeting lol, and (2)preventing me from dealing the hit, and it looks like the ennemy was not experiencing that major annoyment, so after several blows, I was down, thanks to my mule riders (it could have been some allied infantry too), and very very frustrated, because I was not so bad with two handed weapon :smile:
- battles in several rounds (ok we know it is because game would hardly manage 2500 units at the same time, so it is a technical problem that we all are aware of, but the current way this is treated is not suitable); maybe chaining several battles without reinforcements wouldn't be ideal, but at least, battles would happen with a finished number of soldiers. At the moment, to avoid useless / stupid casualties (it is because I'm sentimental, and thus, I take care of my men lol), we have to take in count those spawning reinforcements, which kills - imo - any strategic matter of the battle.
- orders would not suffer to be added the ability to target some type of units (too many losses due to ennemy archers with high life expectancy just because they are never targeted (neither by the cavalry, nor by our archers, who seem to target closest..., on the contrary of ennemy archers, who seem a bit more intelligent)
- as already said, sieges.
- I won't do an exhaustive list, and all has already been said anyway :smile:

So I've spent a bit time reading opinions on Steam, and indeed, in some of the positive ones, people have obviously not played a lot. It's mainly when we start to operate huge armies that it starts to hurt :wink:
 
How does this track though? You said yourself that BL isn't going to improve, that TW is chasing a different audience for the game and too incompetent/lazy to fix things. As for complaints, they've fixed zero of the biggest issues people complain most loudly about, so...?
All 100% correct but we're not going to just give up, we were here in the beta telling them how to fix the game and we'll be here at full release, sure the amount of constructive feedback is practically 0 at this point but that's on TW's being useless

i'd rather burn in hell than let some 5 minute forum andy tell me to move on from a game that was suppose to be the successor to my favorite game of all time
 
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