Funny. It seems that nobody (didn't count authors and silent people

) understands the key idea of noncharging cavalry. Jarls are made not to charge but to stop charging cavalry, tie it. They have long antishield axes, shields, one-handed weapons, lances, throwing spears and "horses". They are tough and very well armored (unlike other nord troops). They move slow with intention - not to separate from the infantry. Nord infantry has not heavy armor but has excellent offensive capabilities - it needs shelter. A crowd of Jarls provides excellent shelter - they stop charges with their horses, smash enemy shileds with their axes, take heavy punisment with their armor and shields, trample footmen - it distracts them. And somewhere in this crowd there are those nord berserkers and other whacking people - when Jarl/Thane gets his horse killed, he starts to chop everything (tied cavalry

) with his Long Axe as footman.
"Jarls + infantry" combination has only one problem left - enemy shooters, enemy cavalry is no issue for nords anymore. Jarls/Thanes - are the key unit for the nords in this mod, imho.
Very intersting idea that makes this faction very fun to play. Unlike factions with heavy cavalry that is fun to fight AGAINST but it's boring to have massive heavy cavalry army that is good all-around and simply destroys anything - you'll need only Lady Knights for this crap.
Last day I have saved game before cool battle - much much cooler than you can get with Quick Battle in game's Main Menu. Very intense and emotional it is.
Me (Charger, Balanced Jousting Lance, Balanced Heavy Longsword, 2 Kite Shileds),
10 advanced companions (Heavy Charger, Advanced (introduced in this mod weapons) One-Handed/Two-Handed Sword, Long Bow with Ivory Arrows, Kite Shiled)
30 Jarls,
20 Thanes,
10-15 weak nord units
(74 total)
against Vaegir's leader advanced warparty (~270 men) with Ivory Archers, Berserkers, Vaegir's heavy cavalry - all of their elite units in vast numbers. They're real butchers if you'll play by their rules - Berserkers and Ivory Archers (not counting heavy cavalry) are the real killing machines if you'll give them freedom to fight as they like - I was surprised. But you can break their rules (tie shooters and trample berserkers) and win the battle with minor casualties - a hard earned victory and very satisfactory one
