Elensari
Regular
Why are the characteristics of our character just virtues such as honor, honest and heroism? I fight and win all the time. The feature I want to come: "Good Attacker" or conquer the castle and the city The feature to come: "Conqueror", or I'm doing a good defender The feature to come: "Good Defender".
When I lose it, it should be "Bad Defender" or "Bad Attacker".
What I mean is, instead of the virtues that describe his personality, the character should develop and gain features accordingly, right? Doesn't it matter whether we win hundreds of battles or conquer dozens of castles? They must have such traits in their lord. It has a Perk system but it is inadequate. What I mean is 20% more morale when attacking, more like diversification when defending.
You give me a 30-year-old man and you want him to earn honest and honorable virtues with his work, whereas by that age the personality of the man is already seated. Pouring salt into the cooked food we do.
You know that most of these features are available in "total war". Wouldn't it be better if the game makers did such a project?
When I lose it, it should be "Bad Defender" or "Bad Attacker".
What I mean is, instead of the virtues that describe his personality, the character should develop and gain features accordingly, right? Doesn't it matter whether we win hundreds of battles or conquer dozens of castles? They must have such traits in their lord. It has a Perk system but it is inadequate. What I mean is 20% more morale when attacking, more like diversification when defending.
You give me a 30-year-old man and you want him to earn honest and honorable virtues with his work, whereas by that age the personality of the man is already seated. Pouring salt into the cooked food we do.
You know that most of these features are available in "total war". Wouldn't it be better if the game makers did such a project?