^because thisI didn't play Khuzaits yet.
Palentine Guards are the most OP units in the game. Try quick battle and do 100 Palentine Guards on hold fire vs 100 Heroic Line Breakers on hold fire and see how it ends.Regardless the nation I play.
Except for the Khuzaits, I didn't play Khuzaits yet.


That doesn't sound like the changes your mods made actually do much to buff the effectiveness of armor against ranged attacks, because if I understand correctly, it's not as simple as increasing the absorb factor.Making armor stronger will not help that much, maybe it will make Fians even stronger because then they are even better against other archers and cavalry? In my game armor has an absorb factor of 2.5 instead of 1, and it does not change ranged superiority that much.
Rate of fire could stand to be decreased by a small amount. But range and accuracy are fine, and shieldwalls and shield blocking seem pretty good as of a few patches ago.What would help perhaps were to reduce the range, rate of fire and accuracy of ranged weapons, make shieldwalls and shield blocking better,
Agree absolutely.make cavalry attack archers, make cavalry attacks better.
Why do you need tactic against them? Battania never has enough of them to matter.my "tactic" against Fians etc.
But you can't unless you get a perk to do it which takes 150 leadership. If you lead armies to get 150 leadership you played the game to far already for it even matter if you can do it or not. You could have a dozen garrisons filled to the brim with whatever troops you want by then anyways.BTW it is an absolute joke that you can turn bandit troops into Fians, that has to stop.

The fundamental and obvious problem is that armour provides incredibly unrealistically weak protection against arrows. In real life you could fire 10 arrows into a guy wearing double mail or lamellar, and not even slow him down.The problem is that fians have such high tier armor and are so accurate despite shooting so fast.

They're a Tier 6 Foot Archer, are they supposed to be bad?Regardless the nation I play.
Except for the Khuzaits, I didn't play Khuzaits yet.

I think Fians should be strong. Let them keep their good armour, bows and hell let them be good in close combat too. Ffs, they are meant to be the best archer, they better damn well be worth the effort to get.
The problem is that armour doesn't do **** and that nobles are way too easy to recruit now. There's nothing special about a Fian Champion at all.
If they buff armour and reduce the amount of Fians you can get, I think people wouldn't have a problem.
If they buff armor (which they should) fians would be even more OP. They would be unkillable by anything but elite cataphracts. All heavy foot units would be too slow and their shields/armor would break under the torrent of arrows.The fundamental and obvious problem is that armour provides incredibly unrealistically weak protection against arrows. In real life you could fire 10 arrows into a guy wearing double mail or lamellar, and not even slow him down.
"During the 3rd Crusade, Bahā'al-Dīn, Saladin's biographer, wrote that the Norman crusaders were:
...drawn up in front of the cavalry, stood firm as a wall, and every foot-soldier wore a vest of thick felt and a coat of mail so dense and strong that our arrows made no impression on them... I saw some with from one to ten arrows sticking in them, and still advancing at their ordinary pace without leaving the ranks."
In Bannerlord you shoot 3 arrows into the torso of a guy wearing high quality mail or lamellar and he dies.
It's actually frustrating seeing people throw up all sorts of random wacky complex solutions when the problem is obvious and right in front of our noses, and the solution is obvious.
ARMOUR WORKING IS WHAT BALANCED ARCHERS IN REAL LIFE, PEOPLE
