YouthInAsia
Recruit

I'm very grateful for the speedy release of .711 and the subsequent freedom from fatal crashes I now enjoy.
The increase in loot seems more realistic, but also ...it's a whole lot. I mean, I fought a couple dozen troublesome bandits and got more than I could hold, including a reinforced shield, which sold for 183, no trade skill.
While the loot salvaged from a battle would more resemble this higher number, methinks it tips the balance of the game to "easier", and the game's already fairly easy as it is, so maybe turn the loot down a notch ...but just ONE notch ...I still like getting stuff.
If I'm the only one who thinks this way, then please, don't change the game. Just my reaction to the augmentation.
The increase in loot seems more realistic, but also ...it's a whole lot. I mean, I fought a couple dozen troublesome bandits and got more than I could hold, including a reinforced shield, which sold for 183, no trade skill.
While the loot salvaged from a battle would more resemble this higher number, methinks it tips the balance of the game to "easier", and the game's already fairly easy as it is, so maybe turn the loot down a notch ...but just ONE notch ...I still like getting stuff.
If I'm the only one who thinks this way, then please, don't change the game. Just my reaction to the augmentation.