Whole lotta loot.

Is the increase in loot in .711 too much?

  • It's perfect.

    Votes: 0 0.0%
  • It's a bit too much. Don't need to fill the packs with one battle.

    Votes: 0 0.0%
  • Way too much. Makes the game too easy.

    Votes: 0 0.0%
  • Not enough. I wants me more shinies!!

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

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YouthInAsia

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I'm very grateful for the speedy release of .711 and the subsequent freedom from fatal crashes I now enjoy.

The increase in loot seems more realistic, but also ...it's a whole lot. I mean, I fought a couple dozen troublesome bandits and got more than I could hold, including a reinforced shield, which sold for 183, no trade skill.

While the loot salvaged from a battle would more resemble this higher number, methinks it tips the balance of the game to "easier", and the game's already fairly easy as it is, so maybe turn the loot down a notch ...but just ONE notch ...I still like getting stuff.

If I'm the only one who thinks this way, then please, don't change the game. Just my reaction to the augmentation.
 
I wouldn't say it makes the game a whole lot easier. Money isn't exactly hard to come by once you know what your about.

My concern is that my character's going to get a reputation as a Necrophiliac due to all these corpses he keeps stripping, seemingly down to their underwear...
 
Archonsod said:
My concern is that my character's going to get a reputation as a Necrophiliac due to all these corpses he keeps stripping, seemingly down to their underwear...
:lol: :lol: :lol:

Careful, you might end up with a new title making comments like that!

YouthInAsia,

Glad to hear your game is running good. :)

The loot issue is a tough one to debate as people all want different things. :shrug:

Regardless of where he sets the loot level at, some people will want more or less. I think he might be trying to find a happy medium ...

Narcissus
 
The problem isn't getting too much loot, the problem is the current inventory system and the fact that prices haven't yet been adjusted accordingly to the increased income.

I'm still saying that killed enemies should drop everything they're wearing/holding/riding, but most of the equipment should be worn, bent or broken and some of the horses might be considered to have run away. This, however raises the issue of inventory management, which in my opinnion shouldn't be based on a skill, but rather the amount of pack horses you have. Currently your pack horses take inventory slots and don't offer any, which is a tad silly.
 
Kelpo said:
The problem isn't getting too much loot, the problem is the current inventory system and the fact that prices haven't yet been adjusted accordingly to the increased income.

Wouldn't the fact that your flooding the market with all this used gear cause prices to plummet?

Loot income is already balanced. If your carrying a lot of loot, you slow the party down which can make the trip to sell it somewhat dangerous. Then you have the initial risk involved (in order to get decent loot, you need to attack more dangerous parties) which is often increased due to the fact that your concentrating on non-combat skills to maximise your looting potential (inventory management and trade).
By comparison, a quick five minute bout in the arena can net you around 500 gold, with no risk to your character (well, you might lose the bet).
 
Archonsod said:
Wouldn't the fact that your flooding the market with all this used gear cause prices to plummet?
I would think that someone would still kill those bandits/swadians/vaegirs and sell their stuff to some merchant or another, so I suppose your lone party of mercenaries would have hardly any impact on any prices in decent sized cities.

Archonsod said:
Loot income is already balanced. If your carrying a lot of loot, you slow the party down which can make the trip to sell it somewhat dangerous. Then you have the initial risk involved (in order to get decent loot, you need to attack more dangerous parties) which is often increased due to the fact that your concentrating on non-combat skills to maximise your looting potential (inventory management and trade).
By comparison, a quick five minute bout in the arena can net you around 500 gold, with no risk to your character (well, you might lose the bet).
Yeah, the income/cost balance is pretty ok now, but unrealistic looting is still likely to reduce the points this game gets when it's reviewed by magazines and the like. If you manage to kill an enemy wielding a sword of war with a butter knife, you would be very annoyed if the sword couldn't be taken from his dead body but would vanish for some mysterious reason. The same happened with jagged alliance 2, and it was regularly occupying the 'cons' field when the game was reviewed.
 
Kelpo said:
I'm still saying that killed enemies should drop everything they're wearing/holding/riding, but most of the equipment should be worn, bent or broken and some of the horses might be considered to have run away. This, however raises the issue of inventory management, which in my opinnion shouldn't be based on a skill, but rather the amount of pack horses you have. Currently your pack horses take inventory slots and don't offer any, which is a tad silly.

Then perhaps you should have to pay for all the gear your troops get as well? AFAIK, you can have a troop go from a peasant to a knight without having to pay for their horse, armour or weapons. Or maybe you get everything from the battles, but you have to personally equip all your troops - or they automatically pick up any gear that's better than what they currently have.

As it stands now, I think it's a reasonable balance.
 
NickD said:
Then perhaps you should have to pay for all the gear your troops get as well? AFAIK, you can have a troop go from a peasant to a knight without having to pay for their horse, armour or weapons. Or maybe you get everything from the battles, but you have to personally equip all your troops - or they automatically pick up any gear that's better than what they currently have.
If it could be done in some sensible manner, then equiping your troops would indeed be a welcome addition. If it can't, then mayhaps the wages could be increased to the point where it could be assumed that the troops can actually afford their new equipment.
 
Archonsod said:
Wouldn't the fact that your flooding the market with all this used gear cause prices to plummet?
1. There's no dynamic economy in the game yet.
2. If there was, you know, you can't really 'flood' the market with used goods, as they all have already been on the market for quite some time, somebody paid for them before, you just make stuff displace, I mean you don't change the overall economic balance.
But (if dynamic economy was in) the current system would change the overall balance, as most of stuff that somebody (eg. your foe) paid for, vanish into the void after every batle.

I can hardly understand why so many people support the random loot system. It seems so obviously bad solution to me.
 
Kelpo said:
If it could be done in some sensible manner, then equiping your troops would indeed be a welcome addition. If it can't, then mayhaps the wages could be increased to the point where it could be assumed that the troops can actually afford their new equipment.

I think wages being increased to allow for upgrades to equipment for knights where they could be equiped better than you could afford for yourself would be somewhat prohibitive. :wink:

However, a sensible way of doing it would be that instead of troops automatically getting better equipment when they level, they automatically pick up any equipment that is better than what they currently have and they are capable of using. This would work well with enemies dropping everything they have, including horses. And also you'd pick up the equipment of any of your own troops that died (which would be lost if you retreat from battle or dismiss troops from your group). The automatic equipment allocation would be determined in order of the level of the troops, where the highest level troops get the best equipment.

I don't advocate the above method, but I think it'd work.
 
I think it's fine, I just want some way to organize by price so I don't have to sort through it all to get the best stuff.
 
It seems like a flood of worthless stuff at the low end (haven't leveled back up yet since the patch). I tend to pick out one or two things worth enough to sell off each fight, but I'd much rather see more gold and less "junk" loot that just goes directly to the nearest vendor.
 
I like the way it is now, it actually makes fighting quite profitable especially against the better opponents. My only problem is my lack of inventory space. The best thing i've got so far was a balanced broadsword.
 
As far as I'm concerned the loot still sucks. I tried out my theory by going into a battle ALONE against some Vaegirs. There were twelve of them, and one of me, so none of that sharing loot crap that I hear so much about. I struggled to win, but just about did so (thank you my trusty longbow). The last 3 enemies I killed were knights riding warhorses, and during the battle they were there, but as I leave to collect my loot, NO WARHORSES.

I don't want more loot I want BETTER LOOT. Not just a whole ton of crap that they had in their packs waiting to be sold, I WANT THEIR ARMOUR< THEIR HORSES AND THE GOOD STUFF.
And also a note, as I left this battle I gained 23 gold. What the hell is with that, a group of patrol guards are going to be carrying more than that just to be able to buy food, let alone sleep a night at an inn or anything else. We need to be getting way more gold from fights than we do.
 
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