Which programming language ?

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Boomer

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Hi all,

I searched the forum before posting this boring question but I couldn't find any thread that answers my question by searching :roll:

Which language you guys are using for developing such a promising game ? and how long have you been working on the project ?

I constantly dream working on a game project of mine some day, but I never have the time for it.

Anyway , Best wishes and good luck :smile:

Keep the good work.
 
Boomer said:
Hardclyff said:
COBOL obviously.

Even not in my wildest dreams a programmer can write remotely smtg like this in Cobol :lol:

I am just curious, no sarcasm pls :smile:
Hehe, sorry. It is C++ definitely. But it doesn't really matter what language you program in, just choose the one you like.
 
Thank Hardclyff :smile:

Actually, in my opinion it does matter. More clearly, what I try to understand is if they are using an object oriented language or a structured one such as C versus C++ .

And I really like to know the trade offs they are experiencing but I think they do not answer to this one and I do not blame them for it since they may prefer to spend their time to smtg more useful than answering my questions :smile:

It is really amazing that only one programmer and an artist can do this much. And that is why I asked how long they have been working on the project ? It must be very wearisome to carry such a load with such limited resources.

Anyway I shut up :smile:

Keep the good work.
 
Judging from various CTD messages, it's object oriented C++ with use of actual objects. And using STL too. :cool:
 
ummm this isn't such a colossal work from the actual workside.. a lot of coding, but it isn't that much... for 3d arts, same is true. There isn't awesome textures. As you can see M&B is totally turned towards the play experience level. There are awesome features (ideas) which may shinebright enough to make you think such a game is bigger than it really is in work amount... So, you'd pick C++ for this, of course, because it is so much easier to use OOC than processing long code... objects in general, in games that don't actually feel like a process is just much better.
 
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