If you'll forgive my saying, it sounds like you're a bit confused as to what you're upset about.
You are the only one who doesn't grasp what the issues I raised even are, yet you say I'm confused.
You literally just spelled it out while trying to be snarky. But I'll pretend you really don't get it and go slower for ya.
There are level caps based on arbitrary point allocations. These caps shouldn't exist at all. They serve no purpose. Why do you need to allocate points on some screen in order to play the game differently? If you wanted to use a spear this run
just use one. Why need to put points into it?
I'm genuinely curious as to why you can't just... play differently and level those skills instead? Why do you need to pull up the character screen, assign a point to whatever, just so you can go back to lancing people from horseback or trading or whatever and continue to grow in skill? What is the purpose of this extra layer?
What about pressing 'C' and then clicking somewhere on the screen, then closing the screen just so you can get back to what you were doing before makes this system appealing over just getting better without the BS?
I have so far provided several reasons why the system is bad:
1) You need to min max when assigning points to even reach the highest possible level with your character. Balanced characters, therefore,
cannot reach the same level as min-maxed characters. Do you really not understand that this is not just counterintuitive but also extremely bad game design? Really? You are actually fine with this? Actually address this for once if you're going to keep responding to me instead of just repeating that you 'like the new system' and passively aggressively refusing to understand this problem, at the very least,
is a problem.
2) Some skills will invariable suck to level because it isn't fun to click through screens and that is essentially what you have to do to
slowly level them - Trade comes to mind - which is further amplified by how you level in general. If you want a character who uses some of these skills as well as combat skills then you will have to play the clicking through screens minigame to level those skills
just so you can go back to leveling the combat skills.
Example: You are a trader who fights with a sword. You've just started so you have crap money and you are out there fighting bandits and suddenly your combat skill plateaus at your current cap. So now you need to go and grind trade to level up, but you still need the money from bandits to do this or else it will take forever. So now you aren't getting skill ups for fighting but you must still keep fighting bandits for money for leveling trade so you can level up and raise the skill cap on your combat skills so you can fight bandits to level your combat skills. But because you forgot to level trade at all, now you need to grind that till M&B III comes out or
until you get enough points to raise the cap on your combat skills. So you grind that out ignoring other things because it bottlenecks your progress. You avoid fights that in Warband you would have fought just because your progress is stalled. But hey, you say, now you know the system, no more bottlenecks for you! From now on you make sure you grind trade at the same rate as whatever else! ...which ends up limiting how you respond to world events because you are being dragooned between tasks. See, now you have to grind in very specific ways to maximize leveling progress. Gee, that sure sounds like you're being forced to
play the same way every time. Huh, thought that was the problem with the old system that this was supposed to fix by letting you 'level by doing'. It looks like the opposite is the case. You level by focus point application and then by doing very specific things to unlock further focus point applicaiton! So much better, right?
There is no reason to lock leveling sword fighting behind grinding out one more level of trade, or vice versa, yet that is what happens currently. It makes no sense.
It's dumb. It leads to boring outcomes for the player. Does that make sense to you? I think it makes a lot of sense. Boring = bad. See? Easy!
3) If skill caps weren't there none of these gripes would exist.
What I'm saying is if you could level any skill from start to finish without ever assigning points or leveling up, then there would be no problems with the system. The aforementioned example wouldn't exist. A player could bounce between trading and sword fighting as the mood took them instead of following a careful regime.
You could also play however you wanted in the moment and that would be what your build organically became. No jumping around between leveling skills, no need to assign points. Just like it is in Kenshi. The only thing necessary to fix the current system is to make it like this.
Do you understand now?
Is that clear enough for you? Let me spell it out again just in case. You can screw yourself and make it impossible to get the points you need to progress in the ****ty level up system which is further exacerbated by the bottlenecking of progress around leveling boring skills and finally there is no reason for any of this to even be a problem because they could just remove focus points and stat points and just keep the skills and have a largely perfect framework to just finish tweaking.