I started with these skills and did a bit of grinding:
The first half I did normally in the game, but then I used a skill XP multiplier to get to the hard limits.
I have found following hard limits on my character:
hard skill limits:
So to be able to reach the highest perk for a skill (skill = 275+) you need 7 attribute points and 5 focus. But that will also need a lot of grinding.
- 10 learning limit (attribute 2, focus 0) -> 18 hard limit
- 20 learning limit (attribute 3, focus 0) -> 32 hard limit
- 160 learning limit (attribute 2 focus 5) -> 218 hard limit
- 170 learning limit (attribute 3, focus 5) -> 232 hard limit
- 210 learning limit(attribute 7, focus 5) -> 288 hard limit
Then I checked for the "real" hard limit and its:
There are currently a few scaling perks so here is what you would get if you absolutly max out a skill:
- 240 learning limit (attribute 10, focus 5) -> 330 hard limit
- Minister of Health (Medicine) can give:
- (330-200) * 0.5 = +65 bonus hit points to all troops
- Two Handed Mastery (Two handed) can give:
- (330-200) * 0.2 = +26% speed
- (330-200) * 0.5 = +65% damage
- Immortal Charm (Charm) can give:
- (330-250) * 0.2 = 16 influence per day
I haven't looked into mods yet. I used the Fling Trainer for testing this: https://flingtrainer.com/trainer/mount-blade-ii-bannerlord-trainer/Wow, thanks Tommy. That's some great info. What mod did you use to get the skill multiplier? Also, what how did you increase your mercy and honor? Thanks
The new system really doesn't work for me. In order to get the skills I want, I need to grind certain actions. The only thing I ever had to grind in Warband was XP and that was fun to do. This isn't. It is really just that simple.
I need to start carrying a bow so I can grind riding. Big improvement there...
This.
The new system is inherently unfun as it currently stands. Many of us don't want to "work" and "try really hard" on various different UI screens to upgrade stats that in Warband you could simply allocate points to as you levelled. I've played maybe 10 hours so far and my character feels identical to when I first started with the only difference being I have better equipment and a faster horse. I'm now demoralised to the point that I'm struggling to find the will to keep playing and actually get to the midgame. The earlygame grind in Warband was unequivocally the worst part of the game, and that now seems to have been stretched out to the point of absurdity while removing aspects (i.e. earlygame training skill, the ability to level athletics without running around at 0.1 mph for hours) that made it at least a little less monotonous...
A lot of the agency also seems to have been removed- passively level leadership by having a larger party, passively level medicine by getting injured/having wounded troops, increase scouting by stumbling on a bandit hideout etc etc.
I know it's early access and hopefully it will be tweaked substantially, but as it stands it actually puts me off playing the campaign for the long haul and I wouldn't be surprised if there are a lot of slightly more casual SP players who feel the same. It bemuses me that people prefer a system that reduces the amount of freedom players have to play the game the way they want to.
I really like the new system but it seems like I am in the minority.
No
You are in the majority. Of course those not liking the new system will voice and shout louder than those who like it. But the numbers dont lie, a clear majority likes it (and i like it, despite all its flaws).
No
You are in the majority. 242 yes vs 195 now as of this date. Of course those not liking the new system will voice and shout louder than those who like it. But the numbers dont lie, a clear majority likes it (and i like it, despite all its flaws).
That's simply not true, it's just a matter of opinion. I and many others DO like to have to practice certain skills in order to level them up instead of being free to allocate the skill points myself. As you can see from the poll, more than half of players do want to ''work'' and ''try really hard'' to earn their skillpoints. Don't state your opinion like it's a fact.
However what really bothers me is that leveling is so. God. Damn. Slow. And everyone outclasses you in the progress, even a down on her luck woman I met in the tavern and offered a job is a better warrior than my 34 year old character with a background in, literally, being a soldier. Can't win a tournament if there's a named character because they just sprint at you and spam you to death because they swing a sword like it's a twig. Meanwhile your professional soldier lookin' ass can't even swing a sword fast enough to cut through some cloth.
To finish, some perks could be replaced by 'milestones' which give small quantitative boosts and are automatically awarded. This way you keep the satisfaction of leveling the skill but don't feel like you invested in something useless. Perks should be reserved to qualitative things, such as 'can use any bow on horse-back' and such, or quantitative changes that make a big difference (like significantly reduce cost of garrison or party).
One of the things that could help it is, IMO, introducing skill books that grant focus points. This would cap their effect, prevent them from giving artificial progress, but also allow you to fully cap (or close enough) the skills you want your character to major in, if you have the means for these books, by speeding up the leveling and removing the need to grind for level ups.
That's also a great idea, skill books can speed you through the earlygame slogfest and then become useless later in the game (see ESO).
Exactly, especially when you're on your second playthrough (with a heir, say). Farming looters is fun and all but I'd like my heir to get a boost based on how well his dad did. This could be with perk inheritance like I suggested, or if books/education were very expensive things (as they should be, this is the 11th century after all) you'd need a hefty inheritance to profit from.
It would also serve as a money sink, which I think the game needs.