They really need to adjust numbers, I prefer this new system btw. I think it is more uhh.. Realistic? Like in kingdom come. To progress, you have to work hard. I don't know why we don't gain XP in Tournaments and in training fields
Probably just an oversight/bug, you'd think you would, I mean it is practice right?I don't know why we don't gain XP in Tournaments and in training fields
yes even swinging a spoon in real life will increase your one-handed skill, it is probably a bugI mean it is practice right?
I like the new system in concept, but as implemented it's just burdensome. While it was by no means perfect i would be happy to go back to something morelike the conventional RPG system, except with experience added for making trades and persuasion checksI actually like the new system. I think some of the XP factors could be broadened so there are more opportunities to learn some of the less common skills, but I love increasing my stats from actually using them. Maybe I just have not reached a high enough level, but at the moment, I really like it.
The new system is great... just need some adjustments, like reducing the grind, rearranging a few perks and probably removing the cap...but the foundation is there and it's definitely superior if you compare to the old system.
I like the new system.
How did you level up in warband ? By killing people. Quests did give XP (and i hope quests will give you skill xp in BL as well), but the best way to gain level was to go alone against sea raiders and kill them all solo.
How do you level up in bannerlord ? By doing things. Recruiting troops, trading stuff, selling slaves, fighting, riding, healing, talking, building, managing your party.
And even for combat experience. In WB you had to have the finishing blow to get the XP, so you would try to KS your own troops to level up faster. Here, death blows are irrelevant, you just need to play the game to progress in the skills you're using.
Now, I KNOW, that the skill system is absolutely broken :
- Half the perks are just not implemented
- The leveling of the skills are broken, and some skills impossible to level
- The grinding is WAYY overwhelming (no idea why they decreased the xp from slaves for roguery)
- The caps has to be adjusted, as you can softblock yourself if you're not cautious
but all those things are a result of the game being released from EA 4 days ago, and they will be fixed, i'm sure. The important thing is how much potential the system has, and how we, as a player community, can give feedback to point out the good things and the bad ones.
As for companions, the problem is that they are just too high level when you recruit them, making them impossible to level up. The simple fix would be to make them lower level so that you can level them up (especially in fighting skills, where they pretty much all have around 60-90 in ALL skills).