I really like this system better than Warband because I can level skills by doing activities associated with them instead of having to kill enemies, I like going around towns looking for trade opportunities instead of having to attack parties and trying to kill the toughest enemies I can find so I can be a better trader.
I think that the feeling of having to grind comes from the snowballing happening in faction wars. The campaign map changes way too fast and we get the feeling that we are not progressing fast enough.
Some skills feel off IMO, like leadership, scouting and smiting, but other just level up naturally as you play, like medicine. I started out at about 20 medicine, 250 days in game and I got to 50 with 3 focus points.
In conclusion, those are my suggestions for the current situation:
Balance out progression, some features are just min - max compared to others, armies go around conquering quite a number of castles and towns in one go, while you struggle to have your morale above 70 to gain leadership xp
Add more activities that give you xp for certain skills. In Warband we had the "Train Peasants" quest, maybe a variation of that system could be used to level up your troops while earning xp for leadership and combat skills, for example.
Remove the skill learning cap, as it was mentioned before in this thread, having the attributes and focus points affect only how fast you learn instead of how much you can learn.
Make descriptions more accurate, what is travelling through rough terrain? What counts as rough? How much morale does my party need before being considered high?
Other than that, we all know what an Early Access is and we all knew the game would not be ready. Keep providing feedback.
I think that the feeling of having to grind comes from the snowballing happening in faction wars. The campaign map changes way too fast and we get the feeling that we are not progressing fast enough.
Some skills feel off IMO, like leadership, scouting and smiting, but other just level up naturally as you play, like medicine. I started out at about 20 medicine, 250 days in game and I got to 50 with 3 focus points.
In conclusion, those are my suggestions for the current situation:
Balance out progression, some features are just min - max compared to others, armies go around conquering quite a number of castles and towns in one go, while you struggle to have your morale above 70 to gain leadership xp
Add more activities that give you xp for certain skills. In Warband we had the "Train Peasants" quest, maybe a variation of that system could be used to level up your troops while earning xp for leadership and combat skills, for example.
Remove the skill learning cap, as it was mentioned before in this thread, having the attributes and focus points affect only how fast you learn instead of how much you can learn.
Make descriptions more accurate, what is travelling through rough terrain? What counts as rough? How much morale does my party need before being considered high?
Other than that, we all know what an Early Access is and we all knew the game would not be ready. Keep providing feedback.