People seem to be saying Warband's leveling system was not a chore. That getting your skills or your companions' was not a grind. What the hell people ? Are your memories this short ? Of COURSE it was a bloody grind, and worst of all, the only way of leveling was by killing stuff, basically. Quests gave some too and, sure, not all quests involved heavy fighting, but damn.
The feeling I get from readingyou guys' posts is that you want to be quickly done with the core of your character's leveling and skills and then get onto the relations / renown grind. Basically, how Warband was played in theory (once again, skilling up in Warband definitely was a chore too).
A lot of the more obscure skills are easy to level up in Bannerlord. And at least, with this system, I get to choose the way I want to play with the confidence that the vast majority of productive actions will net me some advancement towards the next level. I LOVE the new system. Sure it takes longer to become a uber war machine, and sure it makes it more tedious to level companions up the way you want them to.
I will agree with one thing though : it could use balancing, and perhaps better means of leveling some skills (trainers and books, basically). Maybe make it faster in general ? Not even sure about that one, maybe put it as a setting?
EDIT : I also want to say, after reading some stuff about having companions that are "blank slates". It would indeed break immersion for me to find grown adults with absolutely 0 skills. However, we have (or will soon have) the ability to have children ! Isn't that exactly what we need here ? If you want an elite doctor in your clan, just get your first character to make moneyz so that you have the resources for it.