It's a mess. No one tested anything in this game.
There is no actual feature that works properly.
There is no actual feature that works properly.
Yeah the system is not good. Some skills barely level at all, and all skills level very slow after you get to 100 or so, even with max focus points. I think the level of weapon skill should have greater impact on weapon speed, not so much the damage. With speed comes the higher speed bonus and damage through it.
Yeah, I think with the skills/perks that it was just a early work in progress and not tested or played at all. That gives me hope though that it could likely be improved.It's a mess. No one tested anything in this game.
There is no actual feature that works properly.
Scouting works- one you get somewhere in the 40-50s you can see tracks but just barely. I think tracks start being way more obvious and useful to actually follow/tell what they are when Scouting gets into the 90-100 range.
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Who the hell has the patience to get scouting to 90? I can't even imagine how many hours that would taker.
current system is really awesome, for example I started with 2 vigor, 5 1 h skill.
At first it showed an exp modifier to be like 3.4 but then 3.0. 3x the exp.
I hit a looter with 30 damage once, and let myself get beaten. Officially you have 3x, but if 3x is correct, then the base exp is nerfed to just 0,5.
For 100 damage you get 50 exp. So with 3X modifier with 100 damage you get 150 exp.
All great. And on top of this half exp, you get robbed of up to 20x exp gain. Until this is fixed, I shall refrain myself from playing this frustration inducing experience. With high focus and vigor I was to have 219x exp gain. And it gives not even 10x. On top of that, half damage exp, 5x instead of 219.
7 vigor 5 1 h focus.
Modifiers:
1.11x base
63,11x from vigor
155,56x from focus
yet I get 1,11 + 3,11 + 5,56= 9,78
210x got lost somewhere. With so high exp modifier, 0,5 damage (why isnt it damge = exp for simplicity?) isnt so bad perhaps ... however, I bought a hireling and he has 185 archery. To reach 186th level, exp requirement is 47000. If bows also get 0,5 damage penalty to exp, and we assume 10x exp gain, that is nearly 19 000 bow damage for 1 skillup.
If we assume 210x / 2 = 105, then, 447 damage would be needed. At higher levels exp gain still drops. This is not too much since all attributes and focus went there.
This is a redo of 100's similar posts. I for one already mentioned that this is just VISUAL BUG and anyone who would not follow other comments like blind sheep would soon see this as the math wouldn't sum up. Because otherwise you wouldn't reach skill level 30 in any given skill after 40 hours of playing and you wouldn't reach player level 5-8 after 40 hours... so the math is working properly.. only the Visual side of it doesn't work, because the TOTAL sum is only calculating the numbers before the point.
This visual bug causes the total sum to be calculated based on single digit and only taking the number before the separation point.
SO the visual representation is 7.47 which is derived from 1.33+2.13+4 = 7.46 (There probably is somewhere a 3rd digit behind the separation which rounds this number to to 7.47)
This is purely VISUAL if you ask me. I mean im level 15 after 20 hours got 150 points in Steward which would be impossible with a learning rate of max 10.
No idea because I have to keep restarting with updates. Never get to level very far.
Just so you know, you can keep playing your old game on the new mod. But I feel like the character levels slower than the game progresses. I don't think I can come close to maxing my character before a faction takes over the map.No idea because I have to keep restarting with updates. Never get to level very far.
I mean yes, but good progression also tends to entail an easy late game. Normally if a game is well balanced the majority of the play-through is challenging but not boring or impossible feeling, however the further you get in the game the more powerful you feel until in the late game, you have a feeling of a "power fantasy" where you can just annihilate everyone that used to cause you so many issues earlier in the game. The problem for this game is that you don't really feel that. You can assemble a massive army that actually can annihilate everyone, but you yourself still feel incredibly weak. A fully leveled up late game character with the best armor and weaponry that you can physically get in the game can and will still get absolutely wrecked by a few looters throwing rocks.
I absolutely love it. The concept of focus points meaning you have to dedicate training in very particular areas as well as only being able to choose one of a choice of perks when you level up means that each playthrough is different and you need to specialize your character to get the most out of each skill tree. You get around the 'no generalists' limitation by having multiple companions who also specialize.
A merchant trader who excels at bartering would rarely be a skilled warrior, and a crackshot archer would rarely be a skilled engineer. But through the team you can fill those gaps and be greater than the whole. For that reason I always max my leadership perks first.
It can be a bit grindy due to low xp gain but it's a marathon game - you're playing someones lifetime, not a short segment of a small war. I really like the pace and I think the skills system is one of the best I've ever seen.
My character is presently lvl 13 in less than 15 hours of playing, my 3rd game though where i took what I learned and applied it. My first playthrough was much like yours however, leveling took forever. That first character was focused on combat skills, and I found that leveling non combat was harder and took longer soooo.
My 3rd playthrough (2nd bugged) I took non combat skills during character creation. Social attribute and charm, some riding and trade. So while my character was a potato for combat early on, he was levelling incredibly quickly due to all the combat skills I didn't have...which gain experience super quick compared to non combat.
All in all I feel like the system forces you into such a stupid and convoluted meta game in order to get the most out of the system and actually not really hamper your growth potential and screw your character completely.