
Apparently though from what I’m hearing your character will die and you have to start with a new one, which is its own annoyance. The worst one actuallyThere isn't a hard cap. Past the learning limit your XP multiplier just drops but it doesn't stop you from getting XP. I wish people would realize this.
It doesn't help that the game calls it a 'learning limit' though.
Apparently though from what I’m hearing your character will die and you have to start with a new one, which is its own annoyance. The worst one actually

Ok not terrible. I havent reached that point yet.The new one (if it's your kid) will get some of your skills as starter pack since he learned from you. So it is possible to continue with this system.

So.. that changes things a bit. But as I can see from my companions - getting XP still should stop at some point after exceedind Learning limit.There isn't a hard cap. Past the learning limit your XP multiplier just drops but it doesn't stop you from getting XP. I wish people would realize this.
It doesn't help that the game calls it a 'learning limit' though.

That's why you have to select "death enabled" in the campaign creation. You're not forced to play with a mortal character.Ok not terrible. I havent reached that point yet.
I’d still prefer no death and children grow up to be either companions, vassals, lords or possibly foes. But your main character never dies, and you can keep leveling your skills.
That’s a subject for a different thread though.

Ahh that’s what that is for? Thought it meant companions and other lords could die. I’m playing with it off because I don’t like the idea of permadeath.That's why you have to select "death enabled" in the campaign creation. You're not forced to play with a mortal character.


Not much is really monotonous in this game though. Smithing is a chore, but this system prevents weird things like getting better at bows by using a sword, or running around on foot in every battle and getting better at riding horses from it.I liked Warband's approach. I've always enjoyed Skill Point allocation during Level Up rather than something like what Bannerlord provides. It actually feels like a Level Up when you allocate your points. I had enough of that "improve skill by using" style while playing SWG. I wasn't a fan then, and I'm not a fan today. It basically forces grinding on monotonous activity, and the rate of increase is always incredibly slow.
However, having said that, we do get the Focus Points to allocate. I haven't played much, so I don't know how much this changes things. But, I'll let it simmer for a little while. It's better than nothing, I suppose.

Kenshi is a genius system but it does have its flaws, like incredible grind (carrying corpses everywhere for instance, or backpacks full of rocks and running back and forth).Sometimes I wish games used leveling systems like in Kenshi, as it's incredibly fun and rewarding to start weak in that game and become better, due to every action that you take helping you... even if you fail. The way you get tougher in Kenshi is to get knocked out often but keep coming back for more, increasing your Toughness stat.
I wouldn't mind if attribute points were removed from level ups and were simply received for succeedding AND failing to perform certain actions. Like an XP bar that isn't tied to levels but keeps filling until you are given a free attribute point (or a corresponding attribute increase by itself based on what you are doing). That way, leveling up only carries the bonus of getting focus points, which I think is reward enough, and you'll never be hard-capped.
Kendrick is a genius system but it does have its flaws, like incredible grind (carrying corpses everywhere for instance, or backpacks full of rocks and running back and forth).
An XP rate increase across the board is a good first step in fixing this leveling system.
Have you not seen the lords with 200+ weapon skill in tournaments? It's insane how fast they whip out attacks. At <100 1h skill you literally cannot feint against the AI sometimes because they fall for it but swing faster than you. It's also comical seeing shock infantry running faster than certain units on horses can ride.What?!?! Totally the opposite! A few % increase in damage or speed for dozens of levels is not nearly dramatic enough.
Have you not seen the lords with 200+ weapon skill in tournaments? It's insane how fast they whip out attacks. At <100 1h skill you literally cannot feint against the AI sometimes because they fall for it but swing faster than you. It's also comical seeing shock infantry running faster than certain units on horses can ride.

Lol I do the same thing, with two handers and polearms. My polearm skill is slowly climbing but two hand is stuck at 15 because I don't use them in combat. So I run away from them and swing 180 degrees like some superhuman psycho to win.My goto in tournaments is to show my back to the enemy and start my attack from there, doing a quick 180. It's the only way I've found to beat the very good characters in duels. The disparity is hilariously frustrating.
One in-game year is 80 in-game days.
I have about 30 hours of play time, and almost 300 days total.
300 days = 3,75 years.
That makes it about 8 hours per year, at least for me. Which would mean about 80h of play time until your character turns just 40 years old.
Also, some people think time passes way too fast. This is a perfect example of how you can't please everyone, and Talewords should just do what they want, and follow their vision.