VincentNZ
Recruit

This is not at all about limits or removing the sandbox experience. You could argue that the new system is more immersive, more RPG and more sandbox, as it is all about choice. You decide what and how you want to play. Trader, Ruler, Mercenary, this is all possible, just not all at once, or only with significant dedication. You can still play a jack-of-all-trades, just not a master of everything.
The game is also flexible enough, that you can switch priorities early or in a mid-game, especially when the tweaks will role in, which is bound to come.
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Now they would go a long way, if the starting attribute of 2 would not basically be 0 and if you could freely distribute attributes right from the start. So that the early limits are not at 5, but 25 or so. Generally the lowest caps, if they have to be, should be 50 or 75 in my book, as this will give you sufficient skill in each discipline, while also still being true to your chosen profession and ultimate freedom.
Would also get rid of the min/maxer builds and the need for power-leveling and cheesing the system.
The game is also flexible enough, that you can switch priorities early or in a mid-game, especially when the tweaks will role in, which is bound to come.
.
Now they would go a long way, if the starting attribute of 2 would not basically be 0 and if you could freely distribute attributes right from the start. So that the early limits are not at 5, but 25 or so. Generally the lowest caps, if they have to be, should be 50 or 75 in my book, as this will give you sufficient skill in each discipline, while also still being true to your chosen profession and ultimate freedom.
Would also get rid of the min/maxer builds and the need for power-leveling and cheesing the system.





