
I'm pretty sure you can learn past the learning limit and its.just slow.

Based on your name, you would know something about broken systems.So the leveling system is broken by design? After 8 years. Neat.
So the leveling system is broken by design? After 8 years. Neat.
Riding skill is very easy to level, if you have focus points in it you will gain skill quickly by traveling the map at top speed which is 7.3+. Easily obtainable by using only cavalry in a party.I now own two nice warhorses (and a camel) that I won in tournaments. They all require 90 riding skill. My character will most likely die of old age before he ever has the riding skill to use them. Getting skill on polearms seems to work okay. Getting skill in riding, not so much.
Good example of why this system is terrible. You gotta game the hell out of it to get anywhere.Riding skill is very easy to level, if you have focus points in it you will gain skill quickly by traveling the map at top speed which is 7.3+. Easily obtainable by using only cavalry in a party.
I definately love killing looters and becoming able to smith instead of having to craft 1000 useless swords with a forced 'sit around' period.
There are two parts here people interlink - unnessecarily so.
1) what gives XP - XP for trading/crafting/whatnot is imo a great idea and should be done.
2) Skills specific XP - in trading skill can only be earned by trading.
Now skill specific XP is a big hinderance often enough. You can't bypass levels where the skill sucks. Devs have to give enough options for each skill to actually level said skill and need to design the whole game around that (which so far Taleworld has failed to do).
Or to put it differently - i much prefer bashing the heads in because of the core game loop and then invest said XP into Smithing, than smithing 10.000 daggers to become able to actually design a weapon i'd like to design. So far i can't even judge the smithing system and if it's worth it, beause i haven't reached even 75 points in it.
Tapered gain would be my answer to this problem too. Not a hard cap, but a tapering off of xp gainI really dislike the hard skill caps based on focuses and think they're a bad system. Would be nice if they were multipliers before you hit them, then you just get standard gain after.
I agree that the system needs work but I think they just need to make attributes a multiplier that isn't affected by diminishing returns, like if you have 5 in cunning you learn cunning skills at 2.5-5x normal rate. Focus points are probably fine as is.Good example of why this system is terrible. You gotta game the hell out of it to get anywhere.
Basically I dislike this system for the same reason I dislike the elder scrolls games. Every new game starts with mindless skill grinding. Hell every new game of skyrim starts with being like level 16 before you get to do anything but sit around and smith ****.
I definately love killing looters and becoming able to smith instead of having to craft 1000 useless swords with a forced 'sit around' period.
There are two parts here people interlink - unnessecarily so.
1) what gives XP - XP for trading/crafting/whatnot is imo a great idea and should be done.
2) Skills specific XP - in trading skill can only be earned by trading.
Now skill specific XP is a big hinderance often enough. You can't bypass levels where the skill sucks. Devs have to give enough options for each skill to actually level said skill and need to design the whole game around that (which so far Taleworld has failed to do).
Or to put it differently - i much prefer bashing the heads in because of the core game loop and then invest said XP into Smithing, than smithing 10.000 daggers to become able to actually design a weapon i'd like to design. So far i can't even judge the smithing system and if it's worth it, beause i haven't reached even 75 points in it.
I think you are over reacting. Of course no one likes to craft 10000 daggers. That's why the mechanisms must be rebalanced and optimized.
Would you object to this system, if it worked as follows?
To unlock tier 1 blades, craft or smelt 10 blades
To unlock tier 1 pommels, craft or smelt 10 pommels
etc...
Don't tell me that crafting 10-20 items is tedious to you...
Also, you think that you can jump into the game and design a good sword at once? Crafting a good sword should be a reward for sitting and trying to learn the craft, not something you can achieve in the first 20 minutes of the game.

