When you're playing an EA game, the perspective of content count as much as the actual content. It doesn't work, but we see where it's going (or where it could go) and we like it.I like how the majority of people choose Bannerlords system when half of the perks don't even work at all. Just saying!
What skills does a character level up while resting in a town, right now? None. That doesn't make any sense, right? You could be doing a huge number of different things with your spare time, even while moving around the campaign map. Warband's system of being able to assign points to non-combat skills after leveling up due to combat was an indirect way of saying "If your character was real, it would be doing other things in his/her spare time, learning new skills and honing their crafts". But since Mount & Blade is first and foremost a medieval combat game series, the core gameplay loop will always be combat, so tying the growth of non-combat skills to combat doesn't take away from those skills since everyone who is actually playing the game will be doing that.Definitely Bannerlord's system. In Warband you gain levels through exp and you can spend it on any skill you want. That made no sense. Why should fighting 100 Swadians help me increase my engineering?
The Bannerlord system's much better but needs balancing and fixing around exp gain and stuff.
Medecine. Steward. Smithing. Leadership (or at least it's supposed to, and will when it's fixed).What skills does a character level up while resting in a town, right now? None. That doesn't make any sense, right?
No. M&B is not Chivalry or For Honor. It's an squad managment, army builder game that lets you transition from a commoner to a mercenary captain to a lord to a king. Warband had one HUGE issue : your progress what only made by the people you kill. You. Personnally. As if your skills concerning leadership, trade, management, diplomacy, would be tied to your killcount, which is an absurd and extremely gamey notion.But since Mount & Blade is first and foremost a medieval combat game series, the core gameplay loop will always be combat, so tying the growth of non-combat skills to combat doesn't take away from those skills since everyone who is actually playing the game will be doing that.
None of them have gone up in 20 hours of play(smithing has, but only from physically smithing objects in the smithy). Like I've said, I'm not inherently opposed to the new system if they totally rework it so it makes sense, but right now it's makes no sense at all.Medecine. Steward. Smithing. Leadership (or at least it's supposed to, and will when it's fixed).
Well I don't even know what to say, really. Who isn't playing Mount & Blade for it's combat? Also, while individual combat is a key element to character growth in Warband, it's not the only one. You gain exp based on Trainer skill of people in your party, and you gain exp from quests. There was several different sources, but considering that combat is the main draw of the series, of course you're going to get the most exp from combat, and more if you're effective in it.No. M&B is not Chivalry or For Honor. It's an squad managment, army builder game that lets you transition from a commoner to a mercenary captain to a lord to a king. Warband had one HUGE issue : your progress what only made by the people you kill. You. Personnally. As if your skills concerning leadership, trade, management, diplomacy, would be tied to your killcount, which is an absurd and extremely gamey notion.
Bannerlord tries something else : your skill with diplomacy will increase when you do diplomacy. Same with engineering. Same with trade. Right now it does not work as intended, so of course WB is currently superior, but the logic behind the BL system (and thus its potentiel) is vastly superior to WB.
None of them have gone up in 20 hours of play(smithing has, but only from physically smithing objects in the smithy). Like I've said, I'm not inherently opposed to the new system if they totally rework it so it makes sense, but right now it's makes no sense at all.
Well I don't even know what to say, really. Who isn't playing Mount & Blade for it's combat?
Then we agree I'm not saying the current system is working as it should, i'm saying that what it tries to be appeals to me, and i have faith in it becoming something excellent based on what we're seeing.And yes, I agree, if things actually worked in Bannerlord, it would probably be better, which is why I'm not inherently opposed to it.
In all previous Mount and Blade games, and spinoffs, the player was never given enough skill or attribute points to level everything.
Ehh on my last campaign I've just auto revolved every single battle in a rush to try to get finances together before the snowballing.... it made no difference, day 168 and it's basically down to 4 kingdoms with 1 well ahead of the others. Going to try again on this new patch.... time to fall half asleep spamming auto revolve again. :/Damn dude, I didn't think of it this way. In my 40 hours of game play I've fought every single battle. I guess tonight is going to be more efficient
Also why does it seems most of the people siding with Bannerlord have made an account in the last week?
Did these people even play Warband? Or is this just steam trolls?
most of the people siding with Bannerlord
I find it just rather unreal that people don't see this when it is so obvious. Most of the folks in here praising it are not vets of this game, this is obvious.