Which is the best weapon for NPC?

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IMO its two handed weapons, esp swords. They get reach, power and speed. In the early game I tried giving them throwing weapons, archery, sword/shield, lance but none worked that well for me.

I give em.

Full Black Armor
Balanced Swords of War
Sniper Crossbow
bolts x2

That way I can dismount them and use them as x-bow if needed (which I never do anymore anyway..) but they stick to melee on horse. With the SOWs they are both real killers, but they are both level 30 as well.
 
Some people say that the NPCs are hopeless in melee combat - especially early in the game, although aren't we all? - and they prefer to give Borcha and Marnid bows/crossbows to keep them from soloing into a swarm of enemies.

They do tend (in the beginning) to get knocked out fast; but with better armor and weaponry they can last enough to make a contribution.

I have no strong preferences on how to equip either; of course if you're at the stage in the game where you have access to black armor, spirited warhorses, swords of war, sniper crossbows - then yeah, why not give them the best? Who wouldn't be more effective? But ....sigh... that's not an answer 'cause what do you do the other 90% of the time?

Generally, I make sure their gear is near equivalent to mine. I prefer they be mounted using 1H swords and shields, as the dynamic duo tend to get involved in upclose melee combats where weapon & shield are somewhat more useful. If they had the brains to charge in and out of combat I'd give them lances or spears.

I've seen them use most weapons successfully at some time or the other so it's not particularly crucial what they use.

WHAT IS MORE IMPORTANT than what these NPCs carry, in my opinion, is what PARTY SKILLS they can develop: tracking; pathfinding, healing. I think their contributions are greater in that way than in their combat abilities. Here's a good thread: http://taleworlds.com/v-web/bulletin/bb/viewtopic.php?t=1113&start=0&postdays=0&postorder=asc&highlight=borcha+marnid+useless
 
I gave Borcha a one hander and shield along with a spirited hunter. Marnid got the best bow I could find along with a two-handed axe and a spirited hunter. Both have black armor.

I tried Borcha with a lance and warhorse but he didn't seem to do as much damage. I like both of them having speed over charging.

With the setup above, Marnid rides ahead and skirmishes (I'll usually follow) while Borcha stays with the main force. Marnid gets knocked out a lot but he's usually pulling half of the enemies. This gives my other troops time to clean up the other half with no casualties while I work on saving Marnid.
 
Funny... I have given Borcha a bow and horse, and lighter armour (in fact he looks like a Mongol now) and he stinks at that horse archery even though I have given him good skills at it. He tends to get all the enemy cavalry to chase him to some corner where he gets knocked out. But at other times he actually does well enough. If the enemy is low on cavalry he is fine.
But if only he stayed close to me... Damn bugger runs off all the time.

Marnid is fast becoming a knight, heavy armour, spear, kiteshield.

So what kind of onehander do you give them? I have so far given them both sabers, but if I come across better weapons I would use them. The sabers are fast and strike hard, but the reach is not that great.
 
On a side note, is it possible to hire borcha if you work for the Swadians? I could test it, but I'm a bit busy at the moment
 
I suspect lances are a good option for the AI...

From my battles, they hardly did couched lance damages. I always see AIs trying to poke each other with a regular attack, which does rather little damage compared to other weapons. Here's how I rank my targets:

1. Two-hand sword/axe
2. One-hand sharp weapon
3. Lance/spear
4. Blunt weapon

1 can really do some serious damage, especially on horse. 2 is not bad. 3 can kill some of my men if they are injuried enough, but most of the time my men can survive until I come back for the lance dude. I leave 4 alone for my men to kill-- he only knocks my folks unconscious and I know I will win the battle eventually :p

Just my two bits.
 
I tried giving the NPCs throwing axes, boy was that a mistake. I went into a battle against some river pirates, charged them on my warhorse and it took about 2 minutes for Borcha and Marnid to take out both my horse and then myself with their axes. :???: They only managed to hit three river pirates too.

Worbah said:
On a side note, is it possible to hire borcha if you work for the Swadians? I could test it, but I'm a bit busy at the moment

Yes it is. I began working for the Swadians early in my last game and could still hire Borcha after signing on with them.
 
I am quite satisfied with Borcha as a mounted skirmisher, with a lot of javelins, scimitar and shield. He distracts the enemy and while he has javelins he avoids melee. Sometimes he even kills someone. Meanwhile I am setting the shapshooters in a hill and waiting for some enemy stragglers.

For Marnid I first tried the lancer route, but he was terrible, so now he is back to sword and shield. Any attempt to use two handed weapons was doomed due to enemy missiles, but I fight a lot of sea raiders and swadian deserters.

Their armour is always my rejects, with Marnid getting first pick. Now against bandits they usually survive the whole battle.
 
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