No idea 说:
I always make my armies "multinational", trying to take the best archers of all factions, the best cavalry and the best infantry. That means I get in my armies:
- Swadian Knights as cavalry with a few Sarranid Mamlukes for their maces (which give me a lot of prisoners)
- Vaegir Marksmen as archers, with some Rhodok sharpshooters if I can get them.
- Nord Huscarls and Rhodock Sargeants as infantry.
However, as I am a newbie, I am not sure if these are the best troops available for each "business" in the field of battle. What do you think?
On top of that, is there any way to know which equipment do troops carry?. I suspect the equipment they carry should give me big hints about which troops are more suited to make this or that, but I have not been able to find any source that tell me that (for example, I don´t know if Nord Huscarls carry thrown weapons or not). Do you know of any source which might hel me?
Thank you
CAVALRY
When you think of best cavalry Swadian Knights take the prize.
Mamlukes are their equal if on armoured horse but the is a chance they will get a Sarranid horse which leads to unhorsings. Though I have noticed that once you lose some Mamlukes (almost always the dismounted ones) they retain their equipment so eventual most will be on armoured horses.
Do not forget the Slaver Chief, they have armoured horses and blunt weapons -- they are especially effective against heavily armoured units. The problem is you have get manhunters and train them, which means hunting bandits, ok in early game but in later game can be more of a hassle.
As for Vaeiger Knights forget them, Khergit Lancers are better.
Khergit Lancers are easy to train, cheaper, and actually have the highest lance skill. They also spawn with unarmoured horse but the ultra-fast courser which can come in handy is you have to chase down cavalry. Khergit Lancers are a good troop to fill-out a cavalry army, or until you can train-up enough Swad Knights, Mamlukes and Slaver Chiefs.
Finally, Veteran Horse Archers, they need micromanaging in battles, but are excellent additions to an army if you learn to do it. They are a force multiplier as there is no 'friendly fire' problem with npc missile troops. Also work great to draw-off enemies or reorient them. They are also likely the best 'Bow' unit in the game, they hit as hard as any and they are the only one with decent armour and shields.
Sword Sisters. Their lack of helmets and unarmoured horses mean they die too easily. I always train them up just because they are unique but they are really not worth the trouble.
INFANTRY
On paper Nord Huscarl should be the best, but I have not seen it in practice. Cavalry will cut them to peices as they spawn without enough weapon reach. They have thrown weapons but these are not as effective as they should be and they have very few. They are also hard to train. I have not even seen them do well in siege defence, once had six of them at the top of the ladder against Khergits of all things and all six were dead so quick it was not funny. After that I stopped going to the trouble of training them.
Vaegir Guard have the same problem as their knights and offer nothing over other elite infantry.
Sarranid Guard have throwing weapons, but their armour is not that strong -- they are ok, but you can get better.
Swadian Sergeants are pretty good. They do not do well against cavalry though as they tend to stay with one-hand weapons despite having more appropriate weapons on their backs (they say this bug was fixed in 1.53 but have not played with them enough to know yet). They have the best armour along with 1h skill/weapons. Pretty good shields/skill too. When I put them at the top of the ladder they survived until the end of the siege, in contrast too the Nord Huscarls.
Rhodok Sergeants have they enormous shields and lots of shield skill, along with good armour. They are tough and normally die swarmed with enemies if they lose. They are good with their glaives and have a chance at a military hammer which makes them deadly. They also had the bug of picking 1h weapons against cavalry, but again that may be fixed. They are at least as effective as Swadian Sergeants and likely a little better.
ARCHERS
Rhodok Sharpshooters. The best! No missile unit comes close. They have the best x-bows, bolts and skill. They have good armour and huge shields. They more often than not spawn with a military hammer or pick. Remember I told you I stopped training Nord Huscarls, well I replaced them with Rhodok Sharpshooters in my garrisons, and I have never been happier.
Swadian Sharpshooters. Not nearly as good with x-bows as Rhodoks but they are very good and can do a lot of damage. In melee fighting they do not do well, and tend to die rather quickly. If you got Rhodok use them, if not they are good x-bowmen.
Vaegir Marksman. They should be the best bow unit. They can get warbows and they have 10 more skill than any other archer. You have to keep them out of melee though as they have decent weapons they lack skill and have no shields and weak armour for an elite unit.
Sarranid Master Archer. I like them over Vaegir Marksman, though their arrows hit with less punch they fire faster. They normally spawn with two bags of arrows so they are not as likely to run-out. They have ok armour and will have good sword or maces for melee. Still they are in now way shape or form melee troops. I would give them the nod over the Vaegirs as best foot bowman.
Nord Veteran Archer. Like Khergit Lancers they are a good economical choice for bowmen. Long bows and bodkin arrows and skill just below the elite bowman. They have no shields but good armour. They get long axes as melee weapons and they have good melee skills so they do ok in melee. Add all this to being cheaper and easy to train and they are worth having.
Khergit Veteran Horse Archers. See above. They are the best bow and arrow men in the game. They do not know they are archers though and they have to be micromanaged to be effective archers. They are the best counter to Rhodok Sharpshooters, as their speed and good hitting power with the bow will overwhelm sharpshooters. Caveat is the micromanagement, which is a big caveat.
MERCENARIES
All mercenaries are more expensive and weaker than faction units. Their only good point is they do not suffer morale problems. I only use them when garrisoning a new castle/town or I am desperate. After I use them as 'bolt-fodder' storming a town or castle.
BANDITS
I use bandits when I get them, but their inability to advance limits there use in later games.
As for knowing what they carry get the editor from Tale Worlds site, then you can see it. Or get Diplomacy it allows you to look at their armour and weapons.
Personally I like all cavalry armies so I have Swad Knights and/or Mamlukes depending on the ease of recruiting them. All the Slaver Chiefs I can get. And, 25-30% Veteran Horse Archers. I garrison my towns with a group of 20+ Rhodok Sharpshooters followed by other high end troops I have stumbled on. About 50% is mid-level troops, normally heavy on Rhodok's lesser x-bowen. And, down the bottom recruits, Khergit being my favorite as they seem to have the best weapons for recruits.