I can tell you the Battanians are based on the following Celtic groups.
North Welsh: Known for their
spearmen (spear infantry).
South Welsh: Known for their elite longbowmen (elite ranged infantry).
Picts: Known for their
wild lightly armored
shock infantry charges with swords (shock infantry).
Gallowglasses (post-Viking Picts/Irish): Known for their Viking-style two-handed axes (shock infantry).
Irish: Known for the kern, light skirmisher infantry with shields, spears and javelins.
Never used the bow in great numbers and didn't use it at all pre-Vikings.
Ancient Celts: Overall, not just the Dacians but
all ancient Celts were known by the Romans for having long swords and charging wildly (shock infantry).
Dionysius said about the Celts: "their manner of fighting, being in large measure that of wild beasts and frenzied, was an erratic procedure, quite lacking in military science. Thus, at one moment they would raise their swords aloft and smite after the manner of wild boars, throwing the whole weight of their bodies into the blow like hewers of wood, and again they would deliver crosswise blows aimed at no target, as if they intended to cut to pieces the entire bodies of their adversaries, protective armour and all."
Blend all types of Celts together and what stands out the most commonly about them? Shock infantry.
All Celtic groups used cavalry to some extent, but in quite small numbers and primarily for skirmishing with javelins. The Ancient Celts were the Celts with the most developed cavalry forces, but even of them, Tacitus said: "the strength of the Celts is in their infantry." Medieval Celts lived in places with terrain unsuitable for heavy cavalry. So it makes no sense for Battania to be melee cavalry specialists. Their javelin cavalry troop should stay, but their melee cavalry troopline should go.
If Battania were to have elite archers
and regular archers, that would make them entirely unrepresentative of the Celts as a whole, because Celts as a whole did not field bows in large numbers. So real life is an argument against regular archers in the troop tree, not for them.
Gallowglasses, Picts, and ALL sorts of Ancient Celts (not just Dacians) used sword or great axe-armed shock infantry extensively.
On top of that, you have Battania's culture description in the game
literally saying that they charge into battle with great swords and great axes. Yet they don't have any greataxe unit in their actual faction right now.
Also, there is no shock infantry specialist faction in Bannerlord yet.
Finally, to give Battania regular archers like every other faction has would objectively make them less unique, and more like every other faction, when faction armies feeling too similar is already a problem for Bannerlord as it is.
So there are 3 good reasons for Battania to be the shock infantry faction; and -2 good reasons for them to have regular archers.
You're not being rude at all, don't worry. I am being passionate too because my motivation isn't only to portray history, but also to create well-varied gameplay.
Forest bandits aren't battanian peasants in Bannerlord. You're getting confused with something from Warband.
Wolfskins are fians, yes. That isn't a point for common archers though.
All factions in multiplayer have different names and equipment from the ones in singleplayer, because they have separate dev teams developing at different times, and MP devs mostly ignore SP lore so that they can have whatever troops the player wants to have in MP.
Companions have all sorts of unique equipment that doesn't in itself reflect what a common troop is "supposed" to have.
Neither living in the woods, nor hunting, nor ambushing people absolutely require a bow; much hunting is done with javelins, traps or spears, and ambushes are totally possible with melee weapons.
No it wasn't. Just ask the Irish (one of the main inspirations for Battania). The bow never really gained any sort of popularity there. Javelins were what they used, as did most Celts.
Javelins and spears are even easier to make and learn to use than a good bow and arrow.
Leaving aside that continuity between Warband and Bannerlord is an absolute mess (just look at Sargoth): That makes no sense at all. The Vaegirs' location in Warband is almost on the other side of the map from the Battanians' location in Bannerlord. A much more sensible explanation is that the Vaegirs learned archery from being invaded by the Khuzaits. (Similar to what happened in real life when the Mongols invaded the Kievan Rus). Or hell, maybe they just learned it on their own. Saying they "inherited" it is a massive stretch with no evidence.
There is no need for the Aserai to be near anybody to develop an archer culture on their own. The Sarranid Master Archers were some of the best archers in Warband. And the real-life culture the Aserai are based on, the Sassanids/early Caliphates, put high value on archery skill.
Aserai are said to be primarily based on the Sassanids and early Caliphates. These cultures did have famous elite heavy cavalry (the clibanarii), yes. But they also had javelineers, and famous archers.
"The archers formed the elite of the Persian infantry. They were trained to deliver their arrows with extreme rapidity, and with an aim that was almost unerring. Sometimes the archers, instead of thus fighting in line, were intermixed with the heavy horse, with which it was not difficult for them to keep pace." This same article also says that Sassanian archers were considered above the rest of the infantry, and were only second to the elephants and heavy cavalry knights in the Sassanian army.
I also don't mean they should be just an "archer faction." Aserai should be a "ranged infantry" faction, with a dedicated javelineers branch (tweaking their existing Veteran Infantry) and a dedicated archers branch (Master Archer). This will make them the faction with the most dedicated ranged infantry units. They will still have plenty of cavalry, and also horse archers.
Shock infantry and
Heavy infantry can be quite different.
Shock infantry wield two-hander axes or swords, and use less armor than normal. They charge wildly into battle to inflict morale shock. They counter heavy infantry (thanks to their ability to chop up shields and armor). They should be (when Cav AI starts working properly) countered by melee cavalry, as they cannot form a proper shieldwall or brace pikes for self-defense.
Heavy infantry wield one-handers with large shields, and use more armor than normal. They advance slowly behind a protective shieldwall. They counter foot archers (thanks to their better armor and shields) and are countered by shock infantry (whose weapons are designed to break shields and armor).
Dividing infantry into distinct sub-groups is a good thing for variation. Because there are 6 factions in the game. If you don't have at least two infantry factions, then you're going to have to have two cavalry factions, or two generalist factions, or two archer factions, etc.
If you divide infantry into three distinct groups, you can make factions distinct like so:
* Battania: 2hander shock infantry (veteran falxman, gallowglass-inspired unit)
* Sturgia: shielded heavy infantry (heavy spearman, heavy axeman)
* Empire: long spear infantry (legionary, menavliaton)
* Aserai: ranged infantry (master archer, veteran skirmisher)
* Khuzaits: ranged cavalry (noble horse archer, non-noble horse archer)
* Vlandia: melee cavalry (noble lancer, non-noble lancer)
The Battanians don't have "no foot archers." The Fians are foot archers.
Because Celts overall used spear infantry a lot and didn't use archers much.
Yes, but since (a) the Fians already exist and are an extremely well known Battanian unit, (b) it makes Battania VERY unique in gameplay terms to be the only faction with no noble cavalry (unlike every other faction) and no common archer (unlike every other faction), and (c) "noble" units (who are not literally nobles in the sense of landholders-- they're just elite troops) is the best way of representing that the South Welsh were amazing with bows but Celts as a whole were not; it is the best course of action when taking both gameplay and historical representation into account. The priority here goes something like this:
1- make factions vaguely represent their source material (high priority)
2- create the most unique faction troop trees possible (mid priority)
3- make factions accurately represent their source material (low priority)
Where? I have already responded to this. Battania's promo art shows *no* archers. Battania's culture description explicitly says they charge into battle with great two-handed axes/swords. There is no advertisement from Taleworlds anywhere saying "this is the faction who MUST have commoner archers." Just about any reference you can find to Battania having bows is just a reference to Fians.
The entire reason the idea of Battania having common archers ever came about is people not understanding the difference between "elite unit" and "predominant unit". There's nothing actually in the game to support it, and it's a bad idea from a gameplay perspective and unrepresentative of the historical inspiration.
I'm finished discussing this too, if people want to make the game's factions even more similar and repetitive than they already are and Taleworlds decides that's somehow a good idea, then I can always edit XMLs myself. Everyone can be happy in the end. I just like the thought of people getting a more varied, closer-to-history experience.