Which faction's troop tree do you think gives you the best advantage?
*I realize a lot of people are fond of the traditional shock infantry aesthetic of some big, burly dude with minimal armor and a huge two-hander, but in Bannerlord I've found the naked two-hander types (ulfhednars and falxmen) are objectively bad, bordering on actively counterproductive. Going shield-less is enough of a penalty to their survivability; they don't also need to be running around nearly bare-chested. So that's why I rate any shock infantry with good armor pretty highly while looking askance at shock infantry trying to LARP a Saturday morning cartoon character.
In all fairness, the Ulfhednar and Veteran falxmen aren't shirtless anymore. Well, the regular falxman is, but they're t4 and suck anyway since they don't even have a real shock trooper weapon. Two handed swords that can't stab have no use when cleaving axes exist. The t5 guys however are something else.*I realize a lot of people are fond of the traditional shock infantry aesthetic of some big, burly dude with minimal armor and a huge two-hander, but in Bannerlord I've found the naked two-hander types (ulfhednars and falxmen) are objectively bad, bordering on actively counterproductive. Going shield-less is enough of a penalty to their survivability; they don't also need to be running around nearly bare-chested. So that's why I rate any shock infantry with good armor pretty highly while looking askance at shock infantry trying to LARP a Saturday morning cartoon character.
Agreed on this, but I think for Vlandia at least part of that is geography rather than troop composition.Of the main factions that ALWAYS steamroll in my campaigns... it is between Khuzait and Vlandia, while Southern Empire and Azerai battle it out for third place.
Their horse archers are probably the best as well. If the Empire is the best defensive all rounder, then the Aserai would be the best offensive all rounder.Azerai have good shock troopers and decent archers
Of all the things they have, spearmen aren't really one of them. The Menavliaton is a nasty swinging polearm, and the legionaries don't have real spears. But this isn't something they are missing. Spears suck, and the Menavliaton is all they need.Empire has great defensive troops, particularly spearmen and crossbowmen
Sturgia is actually quite tough lol, they're both tough and hard hitting. Battania is hard hitting...ish?Sturgia and Battania have aggressive, hard hitting shock troops... but they aren't very tough.
Honestly the Sharpshooter's crossbow is fine. It's just the combination of no ammo and archery being better at ranged dps when that is more or less king.I hope they get some buffs, Crossbows were meant to be a specialty of Vlandia, and they just don't cut it. Either buff them up with bigger bolt stacks or a real siege crossbow, or tone archers down to their level.
I guess its just the me that wants to see Rhodok Sharpshooters so badly saying that. There aren't all that many crossbows in game tbf though, hoping to see a few more. And yeah, lack of ammo and archery is king.Honestly the Sharpshooter's crossbow is fine. It's just the combination of no ammo and archery being better at ranged dps when that is more or less king.
Lower level crossbows are pretty lackluster though and I'm really annoyed they still haven't added real bolt selection yet.
I think they probably should buff armor or nerf archers down to crossbow level. One thing that would be nice is if they actually had crossbows slightly better at armor penetration and buffed armor a bit.
I see a lot of people say this, but personally I never liked Warband's idea of troop trees where you pretty much only had troops your culture "specialized" or more accurately was known for. Like the Khergits not having foot units, what's that about? Or none of the other factions having missile cavalry? All factions are locked to specific weapons and playstyles?Khuzait's are oddly good at most things for the faction that is supposed to be light cavalry archer specialized
I'm personally more troubled by the fact that factions like Battania are so severely limited compared to the Khuzaits.I see a lot of people say this, but personally I never liked Warband's idea of troop trees where you pretty much only had troops your culture "specialized" or more accurately was known for. Like the Khergits not having foot units, what's that about? Or none of the other factions having missile cavalry? All factions are locked to specific weapons and playstyles.
Idk, it's just sad to see Bannelord not expand on such enormous potential in many aspects including size of armies and battles and troop trees. I mean, beside "noble troop trees" which are 3-4 units at best, what has changed? Well, at least the steppe faction has some foot soldiers now.
I don't mind them having foot troops(I actually liked to see that change). I mind their foot troops being pretty competitive with most of the other factions that don't get the mounted strengths they have.I see a lot of people say this, but personally I never liked Warband's idea of troop trees where you pretty much only had troops your culture "specialized" or more accurately was known for. Like the Khergits not having foot units, what's that about? Or none of the other factions having missile cavalry? All factions are locked to specific weapons and playstyles?
Having played more Total War and specifically Medieval Kingdoms 1212 AD lately, I like the system there far, far better. Firstly, the "troop trees" were much larger and varied. Nearly every faction had access to any type of unit unless it was historically impossible for them to. Thing is, units a faction didn't [historically] use very much / didn't specialize in, were yet available, but to balance it out (and make it make sense), said units were expensive (some, on account of them being mercenaries; e.g. Genoan Crossbowmen) and hence more difficult to acquire and maintain. Whereas of course, [historically] mainstay units of a faction were more readily available and cheaper.
Idk, it's just sad to see Bannelord not expand on such enormous potential in many aspects including size of armies and battles and troop trees. I mean, beside "noble troop trees" which are 3-4 units at best, what has changed? Well, at least the steppe faction has some foot soldiers now.
I'm saying factions, in this case the Khuzaits, should have access to infantry that are on par with any other faction's, but they should be more costly to acquire and maintain and less readily available for them (once again e.g. Mercenaries) so that the infantry-strong faction still has a considerable advantage. Likewise with, say, Empire faction could, to counter the Khuzaits to some degree, hire expensive Khuzait mercenaries.I don't mind them having foot troops(I actually liked to see that change). I mind their foot troops being pretty competitive with most of the other factions that don't get the mounted strengths they have.
That doesn't really make sense, seeing that its supposed to be cavalry that are more expensive overall due to maintenance and etc. Less so with the Khuzaits of course, but still.I'm saying factions, in this case the Khuzaits, should have access to infantry that are on par with any other faction's, but they should be more costly to acquire and maintain and less readily available for them (once again e.g. Mercenaries) so that the infantry-strong faction still has a considerable advantage. Likewise with, say, Empire faction could, to counter the Khuzaits to some degree, hire expensive Khuzait mercenaries.
I don't really see why this has to happen through the faction troop trees. A more comprehensive mercenary solution would easily make expensive foreign mercenaries availible from existing other factions.I'm saying factions, in this case the Khuzaits, should have access to infantry that are on par with any other faction's, but they should be more costly to acquire and maintain and less readily available for them (once again e.g. Mercenaries) so that the infantry-strong faction still has a considerable advantage. Likewise with, say, Empire faction could, to counter the Khuzaits to some degree, hire expensive Khuzait mercenaries.