It's quite possible that they have trouble going from small indie "garage" studio to growing startup company.TW's cash reserves and valuation would both be in the multi-million category at present (as an entrepreneur with experience in video games, I estimate in the 10's of millions actually). A multi-million (dollar) company is precisely what they are in an economic sense.
Their culture and experience doesn't match that though. They are a bit of a fish out of water at this point and probably need to invest in some experienced PR people while they work on professionalising some of their other processes as well. If they don't adapt to the limelight they have found themselves in, they will have a hard slog for the next couple of years finishing this thing while taking heat from impatient players.
I worked for more than 15 years in a telco's procurement department, as an auditor and troubleshooter. A lot of growing companies I had to visit had stumbled when going from 10 guys to a 100+. Suddenly you need much more coordination, leadership, roadmaps, detailed documentation and the like. You can't just rely on direct leadership and the cohesion of a very small team. It's quite another game.
Quite often, the founder(s) can't delegate and coordinate properly and try to control everything, like they could with a 10 person crew. Some couldn't adapt and either drove the company down or had to leave. Some did adapt well or transferred a lot of their authority to a new manager. (Often with some regrets).
It's not an easy thing to do for the person in charge. You need to change company culture, which is quite hard. Especially for yourself, when you're the boss.