Elenmmare
Let this serve as both a progress report and an action plan.
So, after our latest release, what have we been doing?
Where do we go from here?
In my opinion, the mod is still incomplete. It has come a huge way from where it started, but there is so much more we could add. For now though, I have a few things in mind I would like to change - most importantly, I would love to improve the feel of the game, and how smooth the design is.
There are some simple ways to do this:
So, after our latest release, what have we been doing?
- Working on new models (especially recently with a large influx of new offers)
- Working on new scenes (this, not so much. Our scene maker, WhySoSerious, has however made a new and improved quick battle scene)
- Fixing any bugs in the last version. Kardio has the latest version of the code, but he is taking a break for now. He is still working on the bugfixes, however.
Where do we go from here?
In my opinion, the mod is still incomplete. It has come a huge way from where it started, but there is so much more we could add. For now though, I have a few things in mind I would like to change - most importantly, I would love to improve the feel of the game, and how smooth the design is.
There are some simple ways to do this:
- Tweak the damages by just a bit. As it is, to me, some fights can get frustratingly slow because of the tough armour on a lot of the men.
- Change the in-game interface. This means new/no menu pictures, perhaps a revamped menu screen, and every interface screen rextextured
- Some overall map texture changes to shift some textures from looking 'cartoony' to 'vibrant'
- 'Trimming down' of any clunky features. I know this sounds alarming. What I mean is, I hope to add some more unity to certain troops (mostly bandits) with equipment, faces...etc
- Repositioning of certain towns on the map. Very gradual, slight changes.
- Adding more 'things' for the player to tweak. This doesn't mean copying every scrap of code I can find - i.e. 'formations', 'kingdom management', 'black jack', but more along the lines of making character traits...etc
- EDIT: I'm also hope to add in parties of other 'adventurers' - hard, but slow, parties of a few men and one adventure equipped with high quality weapons. Should make for some interesting fights.