Where should I play ?

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Loppen 说:
All very nice points Semi.

Now.

I would like to make a difference for players who need a proper place to play PW, myself included.
What I do not want to do is create yet another empty server.
I'm not sure I should run this, but it seems that noone else are willing to step up.

I have:
Funds.

I need:
Players to make this work.
An excellent and proven map.
1-2 admins with knowledge of running a server AND with the same intentions/mindset as mentioned in previous posts.

The server will not rely on donations for payment. No special treatment for anyone.

Is this do-able or is it insane ?

/ God I miss a proper PW moment.

I completely support your idea, the main problem is that players are simply used to bank system etc...
I really like what Lady_Semiramis said about when you want to help someone who can't even fight against brigands, but that person has to say 'help' in local chat. Well, isn't it more immersive and a better rp feeling if you simply kill those brigands without having to worry about an admin coming to you to say you RDM.

Well, that is just one of a number of problems caused by players. Simply PW won't ever have the real RP experience because it's multiplayer, not singleplayer like Skyrim so that you have no influence to troll the already RP world. Since it is Multiplayer, it is entirely based on the players how it will be.

Although, if you have enough people who will play on your server, including me if it has enough players, I think we could be our very own mature and real RP community.
 
@Aldric: What map is it ? And would you allow it to be used ?

@ Heroes_Witch_King: The people who love banks will not like this server. Good.
This server should be for the people who are not satisfied with server-supported-instant-spawning-tincan-robbing-millionaires on plated chargers aimlessly roaming on a map that is designed solely for them.

OR:
Attention Nexus owners:
Set up a server with permadeath, no banks, a nice old map and have 1 or 2 admins for unstricking and resetting and slaying obvious trolls. I would love to see that! Let's see how people react to a much more dangerous environment with no fat bank accounts and no gear saving.
 
What do you mean by permanent death?
Do you mean that if someone kills you on that server, that you can't respawn again and you are kicked from the server? Please explain this to me with more detail...
 
I might be wrong but I think the PW permanent death mechanic resets you to peasant and/or kicks you to commoners whenever you die, I am not fully convinced, but then again this might just be because I actually play careful and it always bothers me personally when my char dies (since I should have prevented it somehow), unlike those people who die once an hour or more often in average (and who would seriously suffer from this game mode, hehehe)

as for administrative tasks that do not involve having to explain people why they "legally" got murdered, and are now not allowed to fight back on the bully, or refunding people some **** they usually caused themselves, but focus on actually helping people that need help in the game that they can't get from other player-
call me in anytime
 
Permanent Death game mode: You always spawn as a peasant commoner with no money.

@Semi sounds good. If I'm forced to make a server myself I will surely need any help I can get.
 
Loppen 说:
All very nice points Semi.

Now.

I would like to make a difference for players who need a proper place to play PW, myself included.
What I do not want to do is create yet another empty server.
I'm not sure I should run this, but it seems that noone else are willing to step up.

I have:
Funds.

I need:
Players to make this work.
An excellent and proven map.
1-2 admins with knowledge of running a server AND with the same intentions/mindset as mentioned in previous posts.

The server will not rely on donations for payment. No special treatment for anyone.

Is this do-able or is it insane ?

/ God I miss a proper PW moment.

I would play on that.
A suitable map would be Valley of Swamps or Lowlands.
Permament death may be too radical, I'd prefer it to be classical.
It is not insane. It's the way PW used to be before - the way it was enjoyable.
 
I'd just like to add that the "Permanent Death" game mode did not have much thought put into the design, it was just easy to add quickly once the frame work was written to support the first two alternate modes. I suspect that it would not work well in practice without some changes, such as the troop training time and cost being high for a single life, but I don't know a way to adjust the use time for only certain props (rather than for every usable prop, as with the godlike hero).

The "Feudalism" mode had a bit more thought put in, but another possible problem occurred to me later: for processes that require crafting one thing and then another (such as saddles and horse armor for horses), when a single crafter can't make both items, the second person would often have to make a loss buying the required parts (saddle or horse armor) and not being refunded for them, only receiving the extra reward part. I guess crafting those items would need to be coordinated with the lord: since none of the money is lost, just most of it goes to castle chests.

If you change the play style and also choose a mode that doesn't work well in practice, it could obviously bring down the whole thing; on the other hand, if you figure out a workable new mode it could be an attraction.
 
Im all for this, perma-death feudalism sounds awesome and im willing to help in any way i could.
 
I'm with Vornne in this, castle sieges are just more thrilling this way since elsewise a siege with a few good crossbowmen on the attacker's side can very quickly thin out the lines of the defenders and prevent them from rejoining, and big long sieges (no matter the outcome in the end or the side I was on) have always been very thrilling (particularly on nexus where the peace afterwards is usually way more boring and not actually more peaceful)

classic game mode has been properly tested, after all (unlike the banking system when the server running with it suddenly got the most popular after Union blew it last winter :wink:
 
True about the permadeath. I saw it as a way to make people care a lot more about how they act and react. But I can see it would prove problematic like both Vornne and Semi pointed out.
 
Loppen 说:
True about the permadeath. I saw it as a way to make people care a lot more about how they act and react. But I can see it would prove problematic like both Vornne and Semi pointed out.

People usually avoid doing stupid things when they have much to loose.
 
Let's just launch a classical server and see how it goes like.

By the way, a ruleset is a must, bit it has to be very small, simple and clear.
 
Sounds fair. I would prefer less rules. But that might not be possible.

Servers available (no password):
pw-servers-2014-05-23-16h.jpg


More than 4000 slots. 33 servers. 7 populated.

How do we make sure a new server can stand out in the crowd?  :shock:
 
Make a fancy thread, get a population on launch and make it something people WANT to play.

Did i mention population?
 
hirovard 说:
Operatic Ocelot 说:
The Bowman 说:
By the way, a ruleset is a must

Debatable. :wink:

No glitching, no rasicm, no spawn camping. that would be ideal

'No rules' doesn't necessarily mean 'no bans'. If someone is abusing glitches, ruining the game for others, or breaking the game somehow, they would obviously be banned. In addition, if a perma-death game mode were to be utilized properly, spawn camping wouldn't work aside from the commoner spawn, which could be designed to discourage spawn-killing.
 
A well designed map can prevent most issues. The original Lowlands was playable all  trough the night without much admin support, because

-ships were not relevant
-there were few places where one could get stuck
-the map was fully up to date at its time and there was nothing that people could not get ingame themselves
-trolling took quite some effort compared to other scenes due to weapon access being partially controlable by factions (limited iron supply and locked armories) and a well placed commoner spawn
 
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