Where is the 'With Fire and Sword'/'Ogniem i Mieczem' forum?

正在查看此主题的用户

Cavalry has more use than steamrolling. Especially with aforementioned "Schwarze Reiters". They have pistols. (not sure if so in-game, but they should.)
 
Elfy 说:
So, if cavalry is nothing, how can you say it's balanced?
I did not say it was 'nothing'. It is still fast, mobile, and invaluable against lighter foes, especially the musketeers, who will decimate infantry in a volley, but usually have no armour and nothing but a simple sword/rapier/sabre. However, they will not beat heavy pikemen or zweihanders - 2H swordsmen. Or you think Warband is balanced? Swadian Knights were bad enough, but Mamlukes are simply a joke...

Moreover, levy pikemen will give equivalent levy cavalry hard time. Heavy cavalry will beat the low-tier pikes with usually no casualties, but will lose a few horses, or even more than a few. Pikes usually keep formation, and it is just as effective as a phalanx. I once tried to charge through a wall of levy pikes (I was on foot) and despite keeping the standard thrust-block, I could not approach the pikes to hit them with my 2H sword. A wall of levy pikes can be charged with cavalry, but expect heavy horse losses; it can be flanked if one splits up his/her forces; or, best of all - it can be decimated from range since the close ranks coupled with no shields mean severe vulnerability to firearms or arrows. Then again, it firearms, while extremely long-ranged/flat-arc even in comparison to M&B crossbows, are a b---- to aim, so the balance remains.

This is historical. Charging cavalry into a wall of polearms was always suicidal. Somehow, vanilla M&B does not reflect this simple fact. Certain mods addressed this issue by making AI conform to formations, but OiM does it best. Lack of armoured horses decisively balances mounted combat. The most expensive horse cost ~80-120k (which once again reflects the historical fact that horses were usually more expensive then all of the equipment and weapons of a knight/gendarme/reiter put together) and has 110HP & ~20 armour. Not sure if many soldier types use it though...










@AWdeV: yes, all of the reiters have pistols. The Muscovite reitars have carbines, but significantly weaker&lighter armour. Both are deadly, even though the accuracy of pistols is abysmal even by OiM firearms standards. Once again, this is historical (caracole tactics), as Gustavus Adolphus himself once instructed his reitars to hold their fire 'until you see the colour of the enemy's eyes'. This was presumably a metaphor for near-point-blank shot, or in others words, a shot just far enough to remain out of the range of whatever melee weapons the opponent was carrying. Whatever the accuracy, my reitars nevertheless rack up most kills, even with their pistols, likely because they shoot from much closer ranges than my musketeers - and musketeers can usually make only two-three effective volleys, especially when on hills.




Additionally, I must add a note about the cruciality of the timing and placement of the musket volleys. Once again, this adds a sense of tactics that was never present in vanilla M&B. This is especially true when facing cavalry. Against them, one can usually make no more than one effective volley, and for it to be devastating, one needs to seize the moment within a margin of no more than five seconds - no kidding. Firearms are very interesting weapons in general. Their theoretical effective range is probably quarter of a map. The bullet will travel on a flat arc for that distance. Also, bullet will travel on a bearable arc for half a map. But, the targeting reticle will be too large in both cases, and poor accuracy of firearms means that the bullet may even jump outside of the reticle... Therefore, the real effectiveness of firearms increases exponentially with distance. The real effectiveness of bows increases roughly linearly, or geometrically with distance, IMO.

This means (given two equally-sized forces) that a near-point blank volley can wipe out as much as half of lightly or medium-armoured foes. Firearms start with 63-66 attack for crude matchlock arquebuses and peak at 92-95 for the most high-quality battery-lock (not sure about the translation from Russian - it is a type of an advanced flintlock) flintlock. For a guaranteed kill, it is best to have a gun with ~80 attack, which is what almost all flintlock, wheellock, and snaphaunce muskets have. Pistols are usually wheellock, as it was historically then, and deal 70-78 damage, of course, at a terrible price of accuracy. Only pistols and the rarer carbines can be used on horseback. Both of those weapons are none too accurate, and not as heavy-hitting, but do reload faster.




So, I think that was enough of an explanation....
 
Oooh, very interesting. I must admit that I'd never heard of Reitars but a quick check on the english wikipedias' article about Reiters and then clicking the Russian version does bring me to Рейтары/Reitars.  Very nice.
 
I have to admit, I kinda agree with Aemilius. Only the WB mods actually keep me playing both OiM and WB. OiB isn't running on WB's engine, since starting a faction there is the same as the first MB; <Faction> Rebels. Awesome add-on, nonetheless.
 
Wellenbrecher 说:
You didn't understand:
It's not made my Taleworlds and has a forum over at the publisher's site or something. So please tell me, why should there be a whole board for it over here? At.. you know.. Taleworlds.

Clone? The ****? It's a mod with a few extras that you have to pay for.

And there are plenty of mods here with boards Taleworlds doesn't make.
 
His logic: TaleWorlds did not make the game, thus it does not belong here.

TaleWorlds did not make the mods but members of the TaleWorlds community made the mods for a game made by TaleWorlds, thus they belong here.
 
DameGreyWulf 说:
His logic: TaleWorlds did not make the game, thus it does not belong here.

TaleWorlds did not make the mods but members of the TaleWorlds community made the mods for a game made by TaleWorlds, thus they belong here.

No,

His logic is the game is nothing more than a mod of Taleworld's M&B. (I tend to agree)

All other mods of M&B are located here as well.
 
Wellenbrecher 说:
You didn't understand:
It's not made my Taleworlds and has a forum over at the publisher's site or something. So please tell me, why should there be a whole board for it over here? At.. you know.. Taleworlds.

Clone? The ****? It's a mod with a few extras that you have to pay for.

The second comment had nothing to do with why it's not here.
 
Er.. why are you two even discussing this?
And my 'logic' :lol:

Edit:
That is to say, please, by all means continue. But that was merely my opinion.
It's published by someone else and I don't see why TaleWorlds should have it's own sub-section for it then. I mean, they have their own boards over there.
Sure TW made the basis [or rather most of it actually], but still.
 
I am playing it at the moment and.. wow. This game is fantastic.

I have it in Russian language, but since I'm still learning to speak Russian, it's a bit hard :smile:

Just one question, you are unable to recruit in villages am I correct. So the only available units are the mercenaries. Right?
 
Aemilius Paullus, are you still looking for OiM forums? Since you speak Russian and Ukrainian... here you go:

http://empiretw.ru/board/index.php?s=8a6dbeb799fbd76435d0d53dfe20c169&showforum=148 - That's the forum where the dev team originated from.

http://rusmnb.ru/forum - the most popular Russian speaking M&B forum. There's a sub-board devoted to Ogniem i Mieczem there (for some reason I cannot access the forum at the moment, so I'm unable to provide you with the direct link). I've seen Maxim Suvorov (the leading developer) there as well.

http://www.snowball.ru/forums/?board=mb - the forum of the publisher. Just don't ask me how it works, it looks weird to me :wink:.

Успіхів :smile:

Boyar 说:
I am playing it at the moment and.. wow. This game is fantastic.

I have it in Russian language, but since I'm still learning to speak Russian, it's a bit hard :smile:

Just one question, you are unable to recruit in villages am I correct. So the only available units are the mercenaries. Right?
AFAIK (I don't have the game, but I follow the discussion on the forums) it's a bug that was fixed in the last version. You will be able to recruit from villages as soon as you join one of the factions.
 
I have to admit, it does look interesting. When and if an English version is released, I might have a look. How does it compare to Warband in terms of features?
 
Boyar 说:
I am playing it at the moment and.. wow. This game is fantastic.

I have it in Russian language, but since I'm still learning to speak Russian, it's a bit hard :smile:

Just one question, you are unable to recruit in villages am I correct. So the only available units are the mercenaries. Right?
Well, late reply on my behalf, but yes, you cannot recruit faction troops until you are a vassal of a faction. Too bad the mercs are sorta overpowered since you can customise all their weapons and armour. Sounds quite neat in the beginning, but it does make the game too easy IMHO, so I refrain from hiring the mercs. I have sustained my army for hundreds of days by recruiting and freeing prisoners. Swedish troops are the best, BTW :wink:


You can always drop by the Russian/Ukrainian language forums. Most Russian youths can speak at least passable English - especially if they are on the Internet. And Google translate is better than ever, with its context-noticing algorithms.


Nordmann 说:
I have to admit, it does look interesting. When and if an English version is released, I might have a look. How does it compare to Warband in terms of features?
Well, it certainly has many more features. All sorts of impeccably historically-accurate firearms. Two factional mega-quests for each faction, which span the entire game (you are given one after another, all of them being a part of a single story) - you can even choose separate paths. New implementations of barroom duels/fistfights (well, it was new before Warband had the drunk in the Tavern, but OiM goes further). Wagenburg. The possibility of becoming the king (again, this was new before Warband, but it is different in OiM). All sorts of new other quests. And many more features... In short, it is easily more unique than Warband.

However, the graphics, while possessing much more detailed textures than vanilla M&B and still better-detailed armour than Warband, are nevertheless not the same as Warband. The environmental shadows are not as well done, and the armour looks different, more like the original M&B. The overall visual feel of Warband is certainly superior to OiM. Then again, my graphics card is not exactly the hot stuff (integrated one, no less), so you will have a better experience, proportionally.




@JoG
Yeah, I found the snowball.ru forum as I was posting here, late May. But thanks for the other two - I did not take note of them before!
 
后退
顶部 底部