Where has the idea that Taleworlds arent gonna add any more compelex features come from?

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Well so it seems it will be up to the modders to make Bannerlord achieve its potential, honestly, we should really, REALLY, start making a compilation of what kind of features we want to add, like joining an army as a soldier, etc, and start setting up a group of modders to make a polished, more inmersive version of bannerlord within a single mod and start working towards it. Think of it as a Skyblivion approach to Bannerlord just with the goal of making an inmersive Bannerlord, no weird hard to implement features, just making improvements and adding content to make it more RPG friendly.

Currently i feel there are many modders just going random, making small things that they later abandon and just dont change anything substantially. We need a serious modding team to overhaul the game. There are other teams of this kind but dedicated to make a LOTR or Game of thrones mod, but we should have a Bannerlord vanilla-like one.
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Well so it seems it will be up to the modders to make Bannerlord achieve its potential, honestly, we should really, REALLY, start making a compilation of what kind of features we want to add, like joining an army as a soldier, etc, and start setting up a group of modders to make a polished, more inmersive version of bannerlord within a single mod and start working towards it. Think of it as a Skyblivion approach to Bannerlord just with the goal of making an inmersive Bannerlord, no weird hard to implement features, just making improvements and adding content to make it more RPG friendly.

Currently i feel there are many modders just going random, making small things that they later abandon and just dont change anything substantially. We need a serious modding team to overhaul the game. There are other teams of this kind but dedicated to make a LOTR or Game of thrones mod, but we should have a Bannerlord vanilla-like one.

Good luck finding a group of skilled modders that will actually agree on what features should and should not be in this enhanced vanilla-like mod.
Or, even better, why do you not set one up yourself? Be the guiding light to those pesky modders who each just go and make mods that THEY want to make, instead of sitting down together and making one that everyone wants....
 
Well so it seems it will be up to the modders to make Bannerlord achieve its potential, honestly, we should really, REALLY, start making a compilation of what kind of features we want to add, like joining an army as a soldier, etc, and start setting up a group of modders to make a polished, more inmersive version of bannerlord within a single mod and start working towards it. Think of it as a Skyblivion approach to Bannerlord just with the goal of making an inmersive Bannerlord, no weird hard to implement features, just making improvements and adding content to make it more RPG friendly.

Currently i feel there are many modders just going random, making small things that they later abandon and just dont change anything substantially. We need a serious modding team to overhaul the game. There are other teams of this kind but dedicated to make a LOTR or Game of thrones mod, but we should have a Bannerlord vanilla-like one.
Ummm sorry but what if a tram wants to amake or even a songle modder the sex mod he can since he is a modder and not constraimt you say this as if modders are doing the wrong thing making things they're actually passionate about

Not to mentiom how challenging it is to get the group to agree on what and what should not be in the mod let alone fimding the team who is professional enough for it
 
I said it once and I'm saying it again, finish the game now and let the modders do the refinement. And then launch a paid add-on in one year, but for now stop with a irrelevant patch festival, I can have a lot more content in mods than what TW offers in each patch
 
I said it once and I'm saying it again, finish the game now and let the modders do the refinement. And then launch a paid add-on in one year, but for now stop with a irrelevant patch festival, I can have a lot more content in mods than what TW offers in each patch
I´m a big fan of bashing TW but the last two updates were not irrelevant. Sure, they introduced new bugs as always but still meaningful "new" content.
 
I´m a big fan of bashing TW but the last two updates were not irrelevant. Sure, they introduced new bugs as always but still meaningful "new" content.
Ok. But with nothing more relevant on sight , it's time to finish EA, which does not prevent patching from time to time, as with all other games.
 
Ok. But with nothing more relevant on sight , it's time to finish EA, which does not prevent patching from time to time, as with all other games.
Well there's party control coming, dialogue options like in warband( go to said castle, go patrol etc) and prison break out. There's also some little things from the statements page
 
To be fair I feel like management is always blamed in glassdoor reviews.. I don't think people normally go to that site with great things to say about their boss!
It's not just glassdoor reviews. Go out on the street and ask the first random person if they think their boss is doing a good job and if they could do it better...

But it is pretty much an unspoken truth in development that if a project is failing then it is due to poor project management. Unfortunately many of the decisions that would be made to mitigate risk in a project would have been made a long time ago. At this point, even though the company had an influx of cash from EA release, they cannot simply add more coders to make things go faster. That is a common trap for projects that ultimately slows down development due to the senior employees needing to take their time to train the new blood.
Correct, and it's not even an unspoken truth. It's is called the 'The Mythical Man-Month'


By the way, even if the project isn't late adding more people doesn't necessarily speed up things. It doesn't matter if you start development of Bannerlord with 300 or 100 people. 300 just means more meetings and everyone knows that meetings are just for people who don't have work to do.

Some people believe that game development means someone comes up with a perfect plan and you just need to complete task a, b and c and you end up with a good game. In truth, the majority of decisions which shape the game are made during development, before it's just a lose concept. Often it's a constant back and forth between different departments until someone finally decides that a feature will make it into the game. And this doesn't get faster when more people are involved in the process, it actually slows it down.
 
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However still we have no policy selection AI in game still crafting is bugged still some perks are missing and there is no clan micromanagement and we have no dialog / issue variety. In these conditions I do not think there will be a complex new feature implementation decision can be taken. We should first finish basics of game completely. Anyway I am only guessing of course. I have no control over these decisions, if I was at top I first want to finish basics too.

Thanks for this. So it seems the project is going in the right direction, in my opinion. I would expect and suggest the same. Finish all the basics, finish the EA, and release more opened modding tools. The greatness of M&B has always been attributed to a combination of your engine and mods. You have done a great job creating such a beautiful world with all kinds of potential. Now just finish building the base world and let the community realize its full potential.
 
The greatness of M&B has always been attributed to a combination of your engine and mods. You have done a great job creating such a beautiful world with all kinds of potential. Now just finish building the base world and let the community realize its full potential.
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Ummm sorry but what if a tram wants to amake or even a songle modder the sex mod he can since he is a modder and not constraimt you say this as if modders are doing the wrong thing making things they're actually passionate about

Not to mentiom how challenging it is to get the group to agree on what and what should not be in the mod let alone fimding the team who is professional enough for it

I have a few huge mods I want to make that will overhaul bannerlord. One of them is a complete perk / combat overhaul.
I will not start the development and not start looking for people UNTIL the game is finished and released. I have no interest updating something so huge after each update. It is also hard to balance it towards the existing game features and hard to predict how much of the mod will become redundant over the course of the new additions the game will provide.

Updating my small mods is already a chore and something I don't do every time there is an update.

So all in all, be patient and wait for the release. I can ensure you that modders will fold the game to be what you want it to be.
 
I really do not understand why people expect that much from devs. Taleworlds is small company. They made great platform and they hit imo the limits with it. I mean really. 10 years in development and dialogues are similar but much worse then previous game. I mean really, how hard is to make that to work?
I knew from the start that modders will make this game to shine.
 
I really do not understand why people expect that much from devs. Taleworlds is small company. They made great platform and they hit imo the limits with it. I mean really. 10 years in development and dialogues are similar but much worse then previous game. I mean really, how hard is to make that to work?
I knew from the start that modders will make this game to shine.

I seriously doubt they have ever considered dialogues any kind of priority in development. There are extremely obvious and easily fixable bugs in the dialogues that linger for months. They've been reported but no one has gotten around to addressing them.

It isn't hard to figure out where their priorities are when in comparison a very specific bug involving smacking a retreating horse as it disappeared into the retreat zone got fixed in like two weeks.
 
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I really do not understand why people expect that much from devs. Taleworlds is small company.
Would be nice if people stopped living in the delusion that TW is a "small company". This has not been true for years now...
 
I seriously doubt they have ever considered dialogues any kind of priority in development. There are extremely obvious and easily fixable bugs in the dialogues that linger for months. They've been reported but no one has gotten around to addressing them.

It isn't hard to figure out where there priorities are when in comparison a very specific bug involving smacking a retreating horse as it disappeared into the retreat zone got fixed in like two weeks.
If we are lucky this just means they want to improve / add dialogues in the future and don't want to waste time on things that get replaced anyway. Maybe they already have people working on it, who knows.
 
Ive seen this said many times on the fourm in other topics but i want to know why people think this since i havent seen any of the devs say this?
Because if they want to release a console version they will need to finish EA.
It is also the best solution if you think about it carefully. From what I read in forums warband was released in worse state as bannerlord and the modders fixed the game. They most likely have the same plan for bannerlord, kind of "lessons learned".
Additionaly, there was no real roadmap from TW about what they want to add during EA. So they just kept adding community suggested features to satisfy the community. EA was just a "must have" period (with a huge amount of beta-testers for free). When the planned EA period is over they will release the game and hand over the game to modders.

The remaining time they will spend on console porting and console optimization & critical bug fixes.
 
I really do not understand why people expect that much from modders.
Well maybe because of the experience with Warband? However I cannot speak about personal experience, never played Warband, but that is what I read in multiple threads from Warband players.
 
I really do not understand why people expect that much from devs
Maybe because we hate to see the wasted potential that this game is, it had unlimited possibilities and in the end it's just a dumbed down washed out console game. Although it's not really the dev's fault, it's the management we expected better from.
 
Maybe we paid 40€-50€ for a game and just want the proverbial 'bang for your buck'? Even if early access? We have faith, fork over the money before the product is finished, so they'd better deliver the goods :wink:
 
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