Where does Bannerlord go from here?

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Sir_Carson

Regular
It's now been two days after launch, and the hype surrounding this game has died down. Now it is time to take a step back and really look at the game for what it is.

*READ THIS BEFORE CONTINUING*
I have nearly 2,100 hours across all Warband titles, and I own every game that Taleworlds has released excluding the original Mount and Blade. I started playing in 2013 and stopped playing in 2018 after so many hours playing the masterpieces that Taleworlds had produced. Many of you who read this will have the same or more hours as I do in this game, so as you continue reading, please remember these are my opinions on Bannerlord.

I was a beta tester for Bannerlord, and initially I really liked the feel of the combat system and how the game looked. When the game was released two days ago, I can say confidently that the developer team has really improved not only the combat system, but also the performance of the entire game. I would like to add to the praise that they have received in the last few days by saying congratulations on delivering on your promise that many believed would not happen (including me at times). I realize it has been a whopping two days after launch, so the following are just ideas as to what I would like to see fixed in this game.

The good:
(This list could be miles long, but I am going to keep it reasonable)
1. The graphics are really nice. Turn that **** on high and feel the heat coming off your GPU.
2. The combat system reminds me of Warband. Some complain about the new combat system, but I think it is a nice blend between the old and the new. It will only get better as time goes on.
3. The maps are really nicely done. The amount of detail on the multiplayer maps is very nice.

The bad:
(This list could be miles long, but I am going to keep it reasonable)

1. Fix the match making for multiplayer. In its current state, it is buggy, and half the time I don't even think its searching for a game. When I give up hope, I click "cancel," and it finally decides that a game has been found so I don't log off.
2. Add a class limit for players on both teams. This idea should've been carried over from the previous titles. The amount of cavalry on siege battles or TDM is ridiculous. Adding player limits to classes will help everyone keep their sanity.
3. Allow players to stay on servers after the round is over for future rounds. Once again, this goes back to the match making process, which makes me want to tear my hair out. More specifically for siege servers, switch the teams from attacking to defending and vice versa.
4. Cavalry is too overpowered. It might be an unpopular opinion, but getting knocked to the ground around every corner gets draining after a while. I really liked the "stun" effect that Warband used when one was hit by a horse.

The ugly:
Hsgv6DP.png

Feel free to add to the lists as you see fit.
 
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