Where Do I Go From Here?

正在查看此主题的用户

Phantom Lamb

Recruit
Sorry for being an extreme noob, but it took me this long to find out I have played the game wrong.  Up to this point I am on Day 643 with the following stats:
Renown:912
Honor:-23
Right to Rule:72
Army Cap: 110
Land Owned: Fearichen, Dramug Castle, Reindi Castle, Dhirrim
Total Army: 450 (consisting of Huscarls, Sarranid Master Archers and Swadian Knights)
Char. Level: 31
Companions: Lezalit, Klethi, Jeremus, Ymira, Firentis,  Deshavi

So, pretty much, I played this wrong and do not have many friends aside from a handful of Jarls, but everyone else hates me.  Pretty much all villages I have raided so many times that they all hate me (-100 rep.) and I can't recruit from too many.  I don't know if I should revolt (I forget if I will lose all my land if I do so) or what strategy I should take at this point.  Should I start over?  Sorry for being an extreme noob, any advice would be greatly, greatly appreciated.

Thanks
 
You don't lose your lands if you rebel against your faction, however you're obviously at war with them immediately. If the Nords are going strong in your game, you might get a huge army at your gates, they will most likely attempt to take Dhirim in under a week. Also your villages are going to be suddenly perma-raided, but given what you've said I don't think you care much about poor peasants anyway. :p
Also lol'd at -23 Honor. I think it does have an impact on the willigness of other lords to join you if you decide to rebel. At this point I'm pretty sure only the worst scum (such as Count Plais and Haringoth from Swadia) would join you. Except they get angry when you don't give them fiefs and then they leave again for someone else, so when you have several of them it becomes impossible to please them.


Honestly yes I would start again, or just "finish" the game with the Nords and conquer the whole map if you're not too far from it. I also failed quite big time for my first game (Day 457, stuck with a claimant quest against a Swadia that was still rather strong, I had only like two castles, we had a town but it wasn't even mine since it was just Delinard leaving Harlaus for us, so he kept control of Uxkhal), things went much better when I started over.
 
Phantom Lord, it sounds to me like you've got the basics of the game and should move from how's to why's.

Let me guess: you always travel with as big an army as you can, you don't worry about morale, you don't have any party skills over 4, your companions are chosen pretty randomly and you equipped them to be what they were when you recruited them. 

It sounds like my first game.  I don't think conquering the world is going to happen for you in your current game.  The problem is that the enemy lords have been accumulating experience and at this point are very high level which causes you all kinds of problems.  I would call this game a learning experience and start over.  I could easily have all the progress you've made in 100 days. 

There are all kinds of threads around here you should read: about companions and quests and rewards and troops and sieges and ruling. 

First, have you installed Diplomacy.  It tweaks the game just a little and makes it much better especially later on.  Google mount and blade warband diplomacy and you'll find it.  I wouldn't install anything but Diplomacy, but make sure you have that.

In this thread I talk about a lot of advanced stuff you'll want to know: http://forums.taleworlds.com/index.php/topic,295668.0.html

You want to play my 2nd game but take the Brain Trust ideas from my third.  Get your Str and Ag up to 15, Int to 18, and put every other point into Cha. 

But there are some basics that you need too.  You need to make relationships.  When you start your own kingdom, you will want lords to join you.  Each lord has a personality type.  The best lords to have are upstanding and good-natured.  You should avoid any other type of lord.  You definitely don't want bad-tempered, sadistic, or pitiless lords.  Your relationship with all upstanding and good-natured lords improves when you gain honor.  If your honor gets high enough, these lords will become "locked at 100."  That means they'll stay loyal to you no matter what you do to them.  Ideally, you want a kingdom with only upstanding and good-natured lords.  You should be able to get 12 or even 15 of them eventually.  You can recognize those lords by the things they say, but one of the report windows in Diplomacy will let you identify the personality type of any lord you've met.

You get honor by clearing villages of bandits and refusing the reward.  You get honor when you release prisoners. 

Lords will only join you if they have a bad relationship with their current lord.  So early in the game, you want to find the upstanding and good-natured lords who have a low relationship with their liege and court them.  Particularly, break into prisons and release their family members.  People really like that and it's not terribly hard when you haven't signed on with a kingdom yet. 

Specialize your companions.  You should take: Alayen, Bahestur, Bunduk, Ymira, Firentis as Fighters.  Klethi is the looter.  Deshavi is the scout.  Jeremus is the medic.  Everyone in your group needs as much of the Trainer skill as they are allowed by their Int.

The first thing you do with a fighter is put their Str up to 12.  Then you put their Int up to 12 to fill in their skills.  Then you put their Ag up to 12.  Fighters need Trainer, Power Strike, Ironflesh, Weapon Master, Riding, and Athletics.  In that order.  They do not need any other skills.  Once you have them at 12 Str, Ag, and Int.  Put Str up to 18.  Put Ag up to 15.  Put Str up to 21.  Put Ag up to 18.  Companions do best on horses with a 2-handed weapon that has no thrust damage.  So, give the fighters heavy chargers and heavy great hammers.  Blunt damage penetrates armor and takes prisoners that are worth money.  Put all the weapon points for companions into 2-handed weapon and crossbow.  Give them Masterwork siege crossbows and two bags of steel ammo.  They're the greatest archers in sieges. 

The looter, the scout, and the medic.  I call them the brain trust.  Other people have their own names.  You want them to get you party skills.  I'm still working out the best way to do it.

Hire the other 8 companions.  Send them out on their gathering support mission to get you right to rule.  Hiring some of them gets you some cheap armor and equipment for the companions you'll use.

Your character should follow the fighter pattern up to Str 15.  Then get Ag 15.  Then get Cha 12.  Then get Int 18.  Then put every point into Cha.  You first need the fighter skills (don't get Athletics do get Power Draw).  Then you need to start developing leader skills.  Leadership, Prisoner Management, Inventory Management, Persuasion, and Trade.  Unfortunately, you can't just max everything out.  You don't get enough skill points.  So, you need to plan ahead.  Keep in mind that your party gets a +1 bonus to a party skill if you have that skill at 2.  In the game, there are books that will give you a +1 bonus to Tactics, Engineering, Wound Treatment, and Surgery.  These are all important skills.  If you put 1 point in each and get the books, you'll get a +1 bonus for your specialist. 

Turn your difficulty all the way up.  It might take some getting used to, but do it.  In the end, you want all your companions and yourself in plate armor riding heavy chargers.  Your fighters will use only hammers in the field and are crossbowmen in a siege.  You want a heavy morning star and a huscarl round shield and a Warbow with khergit arrows.  You need Power Draw skill 5.  I would love to take Horse Archery and Athletics and maybe a couple points of Power Throw but I just don't because I need the skills elsewhere.  I played most of the game with an Inventory Management of 4, and that's too low. 

At the very start of your next game, have a 12 Str and Ag of 10 or so.  Go to the master of the field and train.  Then go into the arena and train.  Go up levels until you have at least a 12 and 12 in Str and Ag, 4's in the Str and Ag skills, and 600 silvers.  Then ask the arena master about tournaments.  There are usually four or five at the beginning of the game.  Try to win three of them.  Roam from town to town hiring your companions, buying bargain equipment (rusty scale armor!), and winning tournaments. 

Once you have a party together, become a bandit hunter.  Build a small, elite force.  Take prisoners.  Get rich. 

You get renown from beating large forces with small forces.  More men in your army means less loot.  Means your share of the experience is less.  Twenty swadian knights or khergit lancers or slaver chiefs is all you need until your ready to start conquering.  Build businesses in every town.  Get your companions plate armor.  Get yourself lordly armor.  Take release prisoner quests from lords and ladies of lords that you're friendly with.  Take quests from rhodok villages.  Take any farmer in the tavern clear-my-village quest.  Take bandit hideout quests. 

Once you get started conquering, only ever raid khergit villages and don't do much of that. 

 
All good advice from blainedeyoung.  BTW, you can undertake the "release prisoner" quest at any time whether you are a member of a faction or on your own.  From my own experience, I never suffer any faction relationship penalty with whatever faction whose castle or town's dungeon I break into to rescue the target lord.  I do make sure that I simply knock the guards unconscious although I'm not certain that it makes much difference.  With the Diplomacy Mod, pulling up the faction relationship report will also show which faction has lords that are imprisoned.  Look for the stat that has a number with "P" next to it such as 1P or 3P etc.  That indicates lords in prison.  Then look to see which faction they are at war with.  Visit those factions' castle(s) or towns and find the prison guard.  The prison or dungeon entrance is usually next to the entrance to the great hall and there is always a single guard outside.  Speak to the guard to see who is imprisoned there.  Sometimes, there's no one imprisoned there.  Move onto the next castle or town until you find one.  Make a mental note of the imprisoned lord's name and then exit out into the overland map.  Pull up the character report (not YOUR CHARACTER'S) and scroll down the lords list until you find him.  Pull up his info as it also tells you who he's related to.  If he has a mother, you can figure out where that lady is staying based on where her husband's (imprisoned lord's father) castle is located.  If the imprisoned lord's father doesn't own a castle, try going to the town closest to the fief.  You can also ask other lords of the father's faction for his whereabouts.  Travel to wherever the mother is and talk to her.  Ask her if there is anything you can do to win her favor.  She will give you a rescue a prisoner quest.  Go back to where her son is imprisoned and break him out of jail.  You need to talk to the prison guard again and use the option "Give me the keys now" from the dialogue menu.  This immediately starts the fight outside and additional enemy troops will join in against you.  Once you beat them all, you will automatically obtain the cell door keys.  Simply walk in and talk to the target lord.  Tell him that you are getting him out of there and to stay behind you.  Once you exit, more town guards will attack you and your target lord.  Do your best to eliminate them because they will also attack your target lord (the one you are rescuing).  If he is knocked unconscious, your rescue will fail even if you eliminate all of the guards. Note that if you had to sneak in, the initial battle with the prison guard and town guards might be tough because you are limited to a disguise of a cloak and quarterstaff.  However, you will have all of your equipment on the way out.  And that's assuming that you were able to sneak in in the first place.  It is a lot of work but you will be rewarded with lots of positive relationship points with the imprisoned lord's family (especially with any daughters) along with honor.  The mother will also give you a fair amount of money.  Mothers and other married ladies are a treasure trove of info and can smooth over any negative relationships you might have with her faction's lords on your behalf.  :grin:
 
Quick note about lords personalities : martial and cunning/calculating lords are also acceptable imo, having a martial lord as marshall is probably a good thing actually. I do agree that scummy lords (hello Haringoth) should be avoided like the plague, though.
Another note about rescuing prisoners : you can make it easier by asking the village elder of a nearby village to set a fire. You can't do it if you have bad relation with this faction (i.e. you're at war with them) as the option doesn't appear iirc, but when you're independent you can. It costs 300 denars to bribe the elder to do it ("Fires are dangerous I can't do it!"), and 200 if you tell him your intentions before. Setting a fire will heavily reduce the number of guards around the prison, when I did it there were only two or three guards in total (the one with the keys and another one or two who appear when you come back with the lord)
 
blainedeyoung has some good advice but it is not the only way to play.
I am sure he is successful with his method and you could be successful by following it but I do almost everything differently.

I never go into the arena.
I don't usually do more than one tournament, and the one I do is just to dedicate it to the lady I am courting to get rep up a little faster.

Sometimes I give my char more int/cha, sometimes more str/agi...either way works.

I never put more than one point in Inventory Management (unless it starts with more from character creation choices). More inventory spaces help early game when you want as much loot as possible to sell for money but once you have enterprises everywhere leaving loot on the battlefield doesn't matter.
Same with looting skill...it gets you more, and a chance at better, loot but once you and your companions are geared it doesn't matter.
Trade is an early game skill too...sometimes I'll start with the merchant choices in character creation and trade for money to build enterprises but usually I prefer bandit hunting.

I put 2 points in prisoner management because it helps raise money early but I don't usually put more.

Leadership and persuasion you can either raise up or leave out altogether.
Leadership helps keep cost down and morale up but if you keep most troops garrisoned you should be able to afford the cost even with low leadership. Food takes care of morale.
Don't keep too many fiefs for yourself so you don't have to pay for the garrison.
Fill the town or castle that you do keep with like 100 tier 2 troops, 100 tier 3 troops, and whatever top tier troops you don't need in you field army at the moment. A garrison that big will discourage the ai from sieging it most of the time.

I go for high honor (described here http://forums.taleworlds.com/index.php/topic,287791.msg6844742.html#msg6844742).
With high honor I don't need persuasion to get good lords to join me because I have high relation with them.
I don't need a big field army because my lords follow me everywhere and do much of my fighting for me.
I don't need any companions with persuasion because I don't want peace, my multiple-lord army kicks ass and takes castles until enemy kings beg me to stop.

About companions, most important are the int-monkies. I run with 3 high int companions, one medic, one scout, and one engineer/tactics. They all also have trainer as high as possible.
Fighter companions I give 3 or 4 points in trainer...they get kills, level up, then train the int-monkies who level up in turn.
 
Yeah, I have 100 tier 2 and 100 tier 3 troops too, in my castles.  I leave them weak because that draws out enemy armies.  They siege it and stand still in a big bunch for a while so you can destroy them.  You can take a small force and try to two or three lords to follow you away from the rest or you can take a big force and smash the whole army in one battle.

Before I go conquering I usually set up an army of 2,000 men in a city central to the area I'm going to conquer (with about 400 top tier men).  I concentrate training high tier into top tiers and keep sending out recruiters as they come back.  My typical city has about 500 men in it, so enemies don't siege them.  I only capture cities at first; the real money is in caravans.  I capture castles for vassals and to eliminate enemies.  I like to give my vassals castles that are in heavy bandit traffic zones.  That contains the bandits and gives the lord something to train his men on. 

The perfect conquering army is 50 Rhodok Sharpshooters, 150 Nord Huscarls, and 20 Swadian Knights.  The Knights are there in case a lord attacks you on the way too or from the siege.  Put the Sharpshooters first in party order with the Huscarls behind.  In the field, the Knights go before the Sharpshooters.  In the siege, the Knights go behind the Huscarls.  Your fighter companions should go first in the field, but put them behind the Knights in a siege.  Your brain trust companions may go after the fighters in the field, but them all the way in back in a siege. 

The reason for moving the fighters around is that city sieges frequently take three combats.  The first is at the wall.  The second is in the streets.  The third is in the palace.  Generic troops like Swadian Knights always start a combat with full HPs.  Your companions will not.  They accumulate damage through multiple combats and so do you, so when you invade the enemy palace and find 4 Rhodok Sharpshooters pointing their crossbows at you and you're at 55% health, do you want the two guys with you to be two fighter companions who have no shields and are also at 55% health or two swadian knights who never made it into the battle at the wall and are in perfect health with shields ready to absorb crossbow bolts?  If the city you're sieging has more than 150 men, put your companions behind the generic men.  I don't think castles ever do the multiple combat thing no matter how many men they have, so you can bring your fighters out first in castle sieges.

I keep all the cities I conquer as my personal fiefs.  I spend the whole game roaming from city to city to see what's there.  Late in the game, they're all my cities I'm roaming between.  I keep some villages.  Later in the game, when my lords are all in a stable relationship condition, I'll take everything for myself.  Building an army large enough to keep the peace throughout Calradia is a major undertaking.  You need money.  But I always give every lord that joins me some village, and I like to give each a castle (in a bandit rich zone if possible). 


 
I don't think castles ever do the multiple combat thing no matter how many men they have, so you can bring your fighters out first in castle sieges.
It happens in castles but there can only be two fights, the first is the walls and the second is the keep. It may depend on the castles, the number of troops or the number of lords in it, I don't know. It happened to me when I was besieging the last Swadian castle, there were around 5-6 lords (with ridiculously small parties, the bulk of the enemies was the standard garrison) and it was Derchios Castle. It's just anecdotal evidence at this point so I can only say that it can happen, not explain the circumstances. :p

Also it was a supremely small fight, like 3 of us against 5 of them.
 
Wendek, now that you mention I seem to remember that happening once, but I can't remember when.  It definitely isn't normal.  Cities almost always.  The only time a city won't have multiple combats is if there are fewer than 150 or so men in the garrison.  I think you don't get multiple combats if you kill them down to the last man at the wall. 

I recently sieged a castle with Harlaus and two lords in it.  All told it was 500 men, and I was sure that now I was going to have an inner fight.  But it didn't happen.
 
So the number of men doesn't matter (or doesn't matter much) because when it happened to me there were at most 200 men in the castle. Perhaps it has indeed something to do with the castles themselves just like the tower/ladder thing ?
 
后退
顶部 底部