Where are the Blood decals get stored on the Agent objects?

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The_Schwarz

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If a dev has a moment and could answer what I hope is a simple question for me....

When a blood decal/pattern is applied to an agent aka soldier on the battlefield is that pattern information set somewhere within the agent object somewhere or is it accessible?

My assumptions so far are:
  1. That the pattern is randomly created via the "CreateBloodBurstAtLimb" method as the applied blood pattern varies
  2. The applied blood pattern must be stored as it stays persistent and unique to each unit on the battlefield.

Thanks in advance.
 
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