BattleOfValmy
There's really no point in making mods for WF&S. The only worthwhile thing to do, if you felt like it, would be to rip the new code (once/if the module system comes out) and models/textures and use them in Warband.
I dont agree, there could be tons of good mods like:BattleOfValmy said:There's really no point in making mods for WF&S. The only worthwhile thing to do, if you felt like it, would be to rip the new code (once/if the module system comes out) and models/textures and use them in Warband.
Horses for warband work same way in wfas.Senior Jarl Raven said:-new horses
Ceriy said:Horses for warband work same way in wfas.Senior Jarl Raven said:-new horses
http://forums.taleworlds.com/index.php/topic,100898.0.html
cbjorsten said:The execution of lords will be a very nice feauture that I hopewill be in a mod. Than if you execute a lord it maybe pop up a another one but not to many. It would be nice to see some ai adventures that starts the same way that yourself starts out.
Senior Jarl Raven said:notenome said:stuff I've always wanted :
ability to execute prisoner nobles
ability to strip prisoner nobles of gear (haha.. hahahaa.. the dialogue options that come to mind.. )
better recruitment from prisoners (read: those who do not join me, die by my hand)
companions auto equip from loot box (already been done elsewhere, just borrow that code)
permanent camp (holds prisoners and garrison... like a castle with no income.. also been done before)
lol dude, if you could do all that, the game would be too easy...
anyway, I said before that first i would love to see moding tools for warband and vanilla compatible with WF&S
nox said:Senior Jarl Raven said:notenome said:stuff I've always wanted :
ability to execute prisoner nobles
ability to strip prisoner nobles of gear (haha.. hahahaa.. the dialogue options that come to mind.. )
better recruitment from prisoners (read: those who do not join me, die by my hand)
companions auto equip from loot box (already been done elsewhere, just borrow that code)
permanent camp (holds prisoners and garrison... like a castle with no income.. also been done before)
lol dude, if you could do all that, the game would be too easy...
anyway, I said before that first i would love to see moding tools for warband and vanilla compatible with WF&S
too easy?
Maybe we're not playing the same game.
Let me tell you about easy.
Make 2k gold.
Go to any city that sells velvet
buy velvet for 120
go to narva
sell velvet for 1900
go to city that sells velvet
start caravan for 8k to narva
at narva make 220k (due to bug that pays twice)
repeat 20 times
go to merc vendors
hire max # of cav mercs
equip to max
capture first fortress
that's the game you have right now. You tell me what's easy.
Can't do that, for the same reasons that porting over non-MP mods is currently impractical; that would involve transferring a lot of Taleworlds' art from one engine to the other. It might result in a C&D, basically, as it's technically possible to make free WFaS clones for Warband if that was allowed.There's really no point in making mods for WF&S. The only worthwhile thing to do, if you felt like it, would be to rip the new code (once/if the module system comes out) and models/textures and use them in Warband.
xenoargh said:Can't do that, for the same reasons that porting over non-MP mods is currently impractical; that would involve transferring a lot of Taleworlds' art from one engine to the other. It might result in a C&D, basically, as it's technically possible to make free WFaS clones for Warband if that was allowed.There's really no point in making mods for WF&S. The only worthwhile thing to do, if you felt like it, would be to rip the new code (once/if the module system comes out) and models/textures and use them in Warband.
Senior Jarl Raven said:I dont agree, there could be tons of good mods like:BattleOfValmy said:There's really no point in making mods for WF&S. The only worthwhile thing to do, if you felt like it, would be to rip the new code (once/if the module system comes out) and models/textures and use them in Warband.
-warband features and weapons
-new weapons and armor
-new horses
-new storyline
and so on...