It is not.Can anyone tell me if crossbow on horseback perk is working or not?
no community patch mod fixes itCan anyone tell me if crossbow on horseback perk is working or not?
How does it handle the fix? Is there an animation for it?no community patch mod fixes it
How does it handle the fix? Is there an animation for it?
no community patch mod fixes it
the fixes usually just 1 line of code as well LOL ( something that can be done under 10 minutes )It's kinda sad that TW can't fix this, I mean mods are fixing so many issues that are not difficult to get working.
the fixes usually just 1 line of code as well LOL ( something that can be done under 10 minutes )
No, no, I see the mod, but what's it look like? Is it all wonky with clipping through objects when reloading, or is there a realistic animation to it?![]()
Community Patch
This is going to be a mod that just fixes up some things in Mount & Blade 2: Bannerlord before the Devs & QA team can get to them.Hopefully we can incorporate various community fixes togwww.nexusmods.com
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Fix Mounted Bow And Crossbow Perks
DEPRECATEDFixes some perks that don't do what they say they do. Mounted Archer, Bow Expert, Crossbow Cavalry, and Crossbow Expert don't actually do what they say they do, but this fixes thwww.nexusmods.com

Hell, I have no coding experience and was able to fix a very small something LOL. I know it's EA, but this is concerning. You are right, when it takes 10 minutes to fix something.... you'd expect it would be done soon.

I wouldn't think of them as "fixes" so much as I would "yet to be implemented." I think the perk tree is largely placeholder at the moment, so many of them may not have been developed/coded at all yet. If that's the case then they will get to them when they get to them.

AGREED. PERKS COME FIRST! PLEASE!They need to work on finishing the game and stop worrying about players making "too much" money from pottery shops.
and its early accesses release the perks and let them be tested to see how they can be reworked instead of reworking things that can be effected by perks in the future and creating a never ending loop that will keep the game in development for 8 more yearsAgree, but the problem with perks runs deeper than them simply not being enabled. There are identical perks in multiple trees. There are many perks that affect the player character only, but they are also available to companions. Not to mention it just feels clunky and many of them are just underwhelming. The whole system needs a rework.
This has been CONFIRMED Per Callum, that perks are being reworked/implemented. Hopefully we will see this in the "near future".I wouldn't think of them as "fixes" so much as I would "yet to be implemented." I think the perk tree is largely placeholder at the moment, so many of them may not have been developed/coded at all yet. If that's the case then they will get to them when they get to them.
Thanks for the update! I see you made a PSA about it haha. That info should honestly be pinned to the top of the forum.This has been CONFIRMED Per Callum, that perks are being reworked/implemented. Hopefully we will see this in the "near future".