When will perks be fixed?

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strawman

Recruit
Right now, roughly half of perks don't work: stewardship, tactics, engineering, riding, the list goes on.

The game was launched three weeks ago, and in that time, only one perk has been fixed - Disciplinarian.

How long should we expect to wait for fixes to the others?
 
I wouldn't think of them as "fixes" so much as I would "yet to be implemented." I think the perk tree is largely placeholder at the moment, so many of them may not have been developed/coded at all yet. If that's the case then they will get to them when they get to them.
 
Honestly, I've been looking at these perks and most of them are a complete joke in terms of progression. I really hope they're some sort of placeholder. Some of them definitely need to be more impactful, given how much time it takes to reach them.
 
Is there any known response from the devs or community moderators regarding skills and perks? Would like to know as this topic repeat itself.
 
How does it handle the fix? Is there an animation for it?
 
the fixes usually just 1 line of code as well LOL ( something that can be done under 10 minutes )

Hell, I have no coding experience and was able to fix a very small something LOL. I know it's EA, but this is concerning. You are right, when it takes 10 minutes to fix something.... you'd expect it would be done soon.
 
No, no, I see the mod, but what's it look like? Is it all wonky with clipping through objects when reloading, or is there a realistic animation to it?
 
Hell, I have no coding experience and was able to fix a very small something LOL. I know it's EA, but this is concerning. You are right, when it takes 10 minutes to fix something.... you'd expect it would be done soon.

Agree, but the problem with perks runs deeper than them simply not being enabled. There are identical perks in multiple trees. There are many perks that affect the player character only, but they are also available to companions. Not to mention it just feels clunky and many of them are just underwhelming. The whole system needs a rework.
 
I wouldn't think of them as "fixes" so much as I would "yet to be implemented." I think the perk tree is largely placeholder at the moment, so many of them may not have been developed/coded at all yet. If that's the case then they will get to them when they get to them.

This should be a priority. Many of the perks are fairly simply to implement, like increases to party size. They need to work on finishing the game and stop worrying about players making "too much" money from pottery shops.
 
Agree, but the problem with perks runs deeper than them simply not being enabled. There are identical perks in multiple trees. There are many perks that affect the player character only, but they are also available to companions. Not to mention it just feels clunky and many of them are just underwhelming. The whole system needs a rework.
and its early accesses release the perks and let them be tested to see how they can be reworked instead of reworking things that can be effected by perks in the future and creating a never ending loop that will keep the game in development for 8 more years
i dont want to test suicide simulator with looters
i want to test perks ffs
 
I wouldn't think of them as "fixes" so much as I would "yet to be implemented." I think the perk tree is largely placeholder at the moment, so many of them may not have been developed/coded at all yet. If that's the case then they will get to them when they get to them.
This has been CONFIRMED Per Callum, that perks are being reworked/implemented. Hopefully we will see this in the "near future".
 
This has been CONFIRMED Per Callum, that perks are being reworked/implemented. Hopefully we will see this in the "near future".
Thanks for the update! I see you made a PSA about it haha. That info should honestly be pinned to the top of the forum.

People can't seem to work out what the word "placeholder" means. It's not a good use of resources to implement perks that are likely getting cut in the end anyway.
 
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