Which?
The original poster asked which features were present in Bannerlord that weren't in Warband, so I assumed base game, not any add-on DLC. Dynamic workshops as in the amount of resource that is used by your workshop in the town where it exists actively affects how much gold it produces for you by the end of the day.dynamic workshops LOL? What's dynamic about them? Viking Conquest has family trees.
If I remember correctly, it was quoted in another forum post that your character will eventually die of old age and the next in line (wife or kids generally) can take over. With death enabled supposedly your character can die as well, but I believe that part is not yet fully implemented.I'm really excited to play as my brother or kids I just have to figure out how to get myself killed...
Such a long time Terco! How are things? hahahaIt has been so massive, I've heard the slap from here in Spain.![]()
If I remember correctly, it was quoted in another forum post that your character will eventually die of old age and the next in line (wife or kids generally) can take over. With death enabled supposedly your character can die as well, but I believe that part is not yet fully implemented.
26 * 28 minutes = 728 hours = 30 real life days.
30 IRL days 2x idle running bannerlord seems a wee too long for my tastes personally... I've nearly conquered all of Caladria on the hardest difficulty and I'm 36 (My first playthrough).
Well, improvements should be a given, but there are still very questionable game designs that are finished.I'm not the original poster but I can answer this one.
Things present in Bannerlord NOT in Warband:
Clans: Family trees, marriages that produce heirs, family influence tiers, the influence system in general, clans giving the player the ability to field multiple armies
Economy: The creation of caravans (two types of them now), more dynamic workshops (i.e. not just spamming dyeworks and tanneries), food stores per castle/town actually mattering
Castles/Town Upgrade: Different paths and upgrades that actually dynamically affect the castle and those garrisoning it. Food supplies actually mattering for the survival of a city under siege, etc.
Influence: Being able to get other lords to follow you and join your army reliably by spending influence points, Being able to vote on who gets the castle/town in a more dynamic way than just one (seemingly meaningless) vote per lord
Skill Tree: While these are not fully implemented at the moment there was no such tree in warband, just a matter of plugging points into skills every three levels, this system once fully implemented I feel has the potential to be much more dynamic than warband's
Death: Execution and death for both companions and other lords
I am surely missing a few features in this non-exhaustive list, but I believe it's fair to say that Bannerlord has plenty more features than Warband does. While not all of them are fully implemented/working at the moment, once they are and even in its current state Bannerlord is far more dynamic than the Vanilla Warband.
to me I need xp increase mods, else it's insufferable to play the game. The grind is too hard, I'd try tweaking the overall xp up by 50% to 250% and narrow down through testing the most organic rates. The default is not organic, it feels too grindy, kinda reminded me of my days in Mortal Online, so I've snapped... Now I'm just cheating with 5x XP, makes the game more fun, but it's also a bit broken with such a high rate. Realistically, though, you may never really be able to achieve the final perk on any tree with lower rates, you'll be forced to grind the skill like a moron, want to test that cool "arrow deflecting" perk? Good luck, see you in a month or so, I'll also recommend your doc to prescribe a inflammatory pill for the tendinitis
wild offtopicSuch a long time Terco! How are things? hahaha
Have you bought BL yet? I did out of boredom due to Covid, locked at home in Italy hahaha
At least I was able to move to Europe as I've had said I would. Anyway, game's """""playable""""" but only really "playable" with a crap-load of mods, else you're stuck in a early-mid game loop. :*
"God save us!" "They are too stronk!" (I'm sure both of these are going to become memes soon™)wild offtopic
![]()
My boi! Just as bad here as in Italy I imagine; I send you a very strong hug, forza!
I'm trying the game since the first day but without playing "seriously" (due to the current instability of the system). Although there are aspects of the game that fascinate me (many), there are others that worry me (quite a few). One of them is the Ai and everything related to tactics in the battlefield and formations; currently it doesn't work as I would like in either SP or MP captain mode (I know that devs are actively working on it). And the other one is the MP section, even though I don't consider myself a pro player; I think the MP hasn't had the attention it should in terms of all the feedback we proposed during the alpha-beta period. And now, sadly, you can see its effects making a dent in your day-to-day life.
I'm not the original poster but I can answer this one.
Things present in Bannerlord NOT in Warband:
Clans: Family trees, marriages that produce heirs, family influence tiers, the influence system in general, clans giving the player the ability to field multiple armies
Economy: The creation of caravans (two types of them now), more dynamic workshops (i.e. not just spamming dyeworks and tanneries), food stores per castle/town actually mattering
Castles/Town Upgrade: Different paths and upgrades that actually dynamically affect the castle and those garrisoning it. Food supplies actually mattering for the survival of a city under siege, etc.
Influence: Being able to get other lords to follow you and join your army reliably by spending influence points, Being able to vote on who gets the castle/town in a more dynamic way than just one (seemingly meaningless) vote per lord
Skill Tree: While these are not fully implemented at the moment there was no such tree in warband, just a matter of plugging points into skills every three levels, this system once fully implemented I feel has the potential to be much more dynamic than warband's
Death: Execution and death for both companions and other lords
I am surely missing a few features in this non-exhaustive list, but I believe it's fair to say that Bannerlord has plenty more features than Warband does. While not all of them are fully implemented/working at the moment, once they are and even in its current state Bannerlord is far more dynamic than the Vanilla Warband.
God I miss the cool stuff Warband had, it was more intimate. Relationships meant more. Companions had stories as your progressed in the game.
Warband: The lords gathering before tournaments at feasts. Win the tournament and choose to dedicate that victory to a noblewoman.
Warband: Decide to woo her when her servant sends a note for you to meet her, and even that is discretionary.
Warband: Learn a song from a musician at the tavern so that you can sing it to the lady.
Warband: Duel a lord for lady.
Bannerlord: Get married after talking to her and her father through discussion if your renown is high enough. Proceed to have 5+ children!
Also Bannerlord, has more features! /s (smart white knights). I mean where's the good stuff that separated M&B from every other RTS simulator?!
Yo white knights, maybe it's me, but in my playthrough of Bannerlord I have yet had to infiltrate an enemy castle to break out companions or ally lords. More features right?! C'mon, now, give my content with updated graphics.
![]()
Breaking lords out of prison :: Mount & Blade II: Bannerlord [EN] General Discussions
How do you do this. I speak with the prison guard and try to do a prison break but it does nothing.steamcommunity.com
I guess I'm not alone either.
Yeah I felt the same way, maybe they'll work on them along the line? Or the everloving answer of "MODS WILL SOLVE IT IT'S ONLY EARLY ACCESS"These features in Warband allways felt somewhat unfinished to me, I was hoping to see them in elaborated form in Bannerlord.
To me the game feels unplayable even though i have close to 100 hours in game. Reason being my first playthrough was cut short due to the 10 years to start a kingdom nonsense. My current playthrough has given me no way to continue because the game has activated both the conspiracy quest and the control 2/3 empire settlements at the same time which has turned every single kingdom against me at the same time with no way to negotiate peace. To not be able to continue playing through multiple saves is unplayable to me. The core gameplay IE the main quest and related content should have been ironed out first with the other features coming as development progresses.
Battles: 500v500 last 5 mins most of the time, and the lack of AI intelligence to counter even the most basic tactics makes battles stale after a while. Really all there is to say, it needs adjusting and given smarter tactical AI.
Yeah I felt the same way, maybe they'll work on them along the line? Or the everloving answer of "MODS WILL SOLVE IT IT'S ONLY EARLY ACCESS"