When is Bannerlord playable?

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It was playable up to now. Now is just a mess not looking like an M6B game anymore but more oriented towards an ****ty version of BF/COD type of game progression. Since you can now recruit t3-4 soldiers in villages without having any influence, villages pack ridiculous amount of militias so people dont have to defend em anymore and you as a player cant play as a bandit properly and what comes next. I guess so you barely cant loose your troops after a fight. They made this game so easy now that its just to boring to play
 
It was playable up to now. Now is just a mess not looking like an M6B game anymore but more oriented towards an ****ty version of BF/COD type of game progression. Since you can now recruit t3-4 soldiers in villages without having any influence, villages pack ridiculous amount of militias so people dont have to defend em anymore and you as a player cant play as a bandit properly and what comes next. I guess so you barely cant loose your troops after a fight. They made this game so easy now that its just to boring to play

Did you make a thread about this? Sounds like something they should take care of.
 
Did you make a thread about this? Sounds like something they should take care of.

Nah ive been trying to get it in to their sculls in so many discussions in here but they seems to only care for the casual players who want this game to be so convenient that it will look like a mobile game in the end
 
Nah ive been trying to get it in to their sculls in so many discussions in here but they seems to only care for the casual players who want this game to be so convenient that it will look like a mobile game in the end

Not sure about that, but it sounds worrying, since I especially appreciated the difficulty and lack of hand holding in previous Mount&Blade games.
 
It depends on what your "playable" means. Rimworld was also playable 2 years before its release because of additional mods and such.

Bannerlord is already playable with current mods right now thanks to people who put an extensive effort to it.

But if you are waiting for an official "playable" version, then 1-2 years would be reasonable estimation.
 
Not sure about that, but it sounds worrying, since I especially appreciated the difficulty and lack of hand holding in previous Mount&Blade games.

yeah same here and i totally loved this sequel without mods up to now. But what can you do. Money makes people blind i guess
 
yeah same here and i totally loved this sequel without mods up to now. But what can you do. Money makes people blind i guess

How so? I think Bannerlord was already way too easy until the update.

And they do see the feedback and care about it, as you can see here. I think the majority of the older Mount&Blade community wants a difficult game, eventually they will listen to this.
 
How so? I think Bannerlord was already way too easy until the update.

And they do see the feedback and care about it, as you can see here. I think the majority of the older Mount&Blade community wants a difficult game, eventually they will listen to this.

I do know that they read and comply thats why these changes has been made for the worse. And from what ive seen the older players usually sitcks with those that wants it easier. For that reason idk
 
It depends on what your "playable" means.

The game is playable for me, if I can sink as many hours into the game as I did in Warband. This will be the case if diplomacy, economy and the combat AI will work properly. Bannerlord should at least offer more than Warband and I need a sandbox mode to enjoy it.
 
I do know that they read and comply thats why these changes has been made for the worse. And from what ive seen the older players usually sitcks with those that wants it easier. For that reason idk

As i observe it, they made some very good changes so far, there are allways things that get worse with the new patches but they normally get corrected with the following patches. In my experience, the older players have very firm ideas of what they expect from Bannerlord and don't give in on the new players that easily.
 
As i observe it, they made some very good changes so far, there are allways things that get worse with the new patches but they normally get corrected with the following patches. In my experience, the older players have very firm ideas of what they expect from Bannerlord and don't give in on the new players that easily.

yes there is some real good stuff every patch and im not against those. But when the gameplay becomes to convenient as a whole i just cant play it because it feels wrong and dont want to spend a lot of time during a campaign when it feels dirty from the start so to speak
 
some patches don't work well with existing savegames balance wise. for instance, certain high tier weapons you already have in your prepatch savegame can let you buy the whole world after the patch.ext... solution would be to start from the beginning. sucks I know but that's how EA works most of the time.
 
some patches don't work well with existing savegames balance wise. for instance, certain high tier weapons you already have in your prepatch savegame can let you buy the whole world after the patch.ext... solution would be to start from the beginning. sucks I know but that's how EA works most of the time.

yes i always restart a new game when bigger patches or patches that changes the game comes out..Its a good advice
 
yes there is some real good stuff every patch and im not against those. But when the gameplay becomes to convenient as a whole i just cant play it because it feels wrong and dont want to spend a lot of time during a campaign when it feels dirty from the start so to speak

You said you wrote about this in some discussions, but you should make a thread, where you specifically talk in detail about these problems, that would heighten the chance to get attention from the devs.
 
You said you wrote about this in some discussions, but you should make a thread, where you specifically talk in detail about these problems, that would heighten the chance to get attention from the devs.
yeah i already did :smile: but not gonna be to much active as i used to at the forums since it takes to much energy and the devs seems to have eyes elsewhere so im gonna stay on one patch for some time now ^^ since it has been fixed back to its older version it seems
 
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People at this point are better off relying on mods for fixes and balancing.
In official patches, we get visual improvements for bushes.
You really can't make this up...
 
In official patches, we get visual improvements for bushes.
You really can't make this up...

They have different teams, responsible for different parts of the game, pushig out their stuff when its ready. visual improvements for bushes are probably way less complex and need less time, so things like that get pushed out more frequently and make it seem, like they are just working on minor things, when they actually dont.
 
They have different teams, responsible for different parts of the game, pushig out their stuff when its ready. visual improvements for bushes are probably way less complex and need less time, so things like that get pushed out more frequently and make it seem, like they are just working on minor things, when they actually dont.

Different teams responsible for different parts of the game and they either do nothing or just break the stuff they're responsible for.

I had high hopes and was pretty supportive at first, but I'm not blind. It's immediately obvious why this game was in development for so long. They really have no clue what they're doing. If you think otherwise, I have one word for you: perks.
 
Different teams responsible for different parts of the game and they either do nothing or just break the stuff they're responsible for.

I had high hopes and was pretty supportive at first, but I'm not blind. It's immediately obvious why this game was in development for so long. They really have no clue what they're doing. If you think otherwise, I have one word for you: perks.

Agreed. The posted "roadmap" also reads more like "my first r/gamedev draft of things I want".
It's very clear there is no coherent vision and plan, more like multiple "islands" of ideas and half-baked features (children, aging, main quest, etc).
 
Agreed. The posted "roadmap" also reads more like "my first r/gamedev draft of things I want".
It's very clear there is no coherent vision and plan, more like multiple "islands" of ideas and half-baked features (children, aging, main quest, etc).
It reads like the objectives of the current Agile development methodology sprints.

I can't tell you your general speculation about the developer's vision, planning and organisation is wrong, because almost a decade spent getting to where the game is at qualifies as reasonable evidence for that speculation. But most of the time when people start getting more specific with their complaints about a developer it just reveals that person's lack of understanding about the realities of developing a game. A coherent vision is great, but it still has to be adaptable and communicating the balance of vision and adaptability is a challenge even within the development team, and almost impossible to communicate effectively to the general public.

If Taleworlds were simply botching up something that should be easy, someone else would have come and eaten their lunch by now. I've been on dev teams that were a bit sloppy, and still managed to produce successful games that nobody else was able to replicate a decade later. When you're creating something that is unique or rare, sometimes best practice is a burden and you have to be less efficient to create something special.

This is not a fanboi position. I think they can and should do better. But people's speculative complaints do frustrate me because I've seen the other side.
 
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