When does a faction count as "Defeated"?

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IronValley

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I recently rebelled (as in, took the "You have been wronged!" option after taking a city." from the Vaegirs. Now, I've previously defeated the Nords, so that their lords became scattered and recruitable. Now I've taken over all the old Vaegir towns, revealed the map, and taken out all scouts/patrols/armies etc...

When do they finally give in? I want my old Vaegir friends to become my Vassals...
 
Also, I've noticed that lots of villages have started to develop a hatred for me, why is that?

Is it tied to having too many, not visiting, or what?
 
IronValley 说:
Do I have to have all the lords captured as well?

Yes, you need to defeat all lords. If they have no castle to respawn at, they are considered defeated. So sometimes you have to fight them again at this point.
IronValley 说:
Also, I've noticed that lots of villages have started to develop a hatred for me, why is that?

Is it tied to having too many, not visiting, or what?

The capital extends a radius of influence about the town (or player if there currently is no capital town.)  Within this influence no villages will rebel.  Outside this influence towns and villages will slowly decide they no longer need to follow the player and might rebel.  If the center has a 20 or higher relation with the player they will not slide into rebellion.  If the village or town is awarded to a lord then the lord will direct their influence on the populace and keep them in line assuring they never rebel.  On average a town can be outside the player influence for about 45-50 days before they will rebel.  If the player does not have a capital this makes it difficult to go off raiding for extended periods without leaving your lands in the hands of your lords.  And without a capital town it is impossible to assign fiefs to lords other than villages unless you bribe the lord to join you.  As of version 0.540 the radius of the capital's influence was doubled.

You can turn this functionality off in the Camp menu, but once you defeat a faction you can recruit that faction's lords, and if you give them a castle, they'll start building improvements all over the place and keep the villagers happy. You're out campaigning and generally subduing your enemies, while you see messages pop up like, "Brula Khan has started the building of a Distillery at Burglen". Good for Brula! you mutter. Also, your companions can be turned into Lords, and they will do the same. This is handy if you feel that you want to take the fief back off them later, as they don't hold a grudge (whereas a Lord will certainly defect if you treat him like this).


 
uhmm i didn't notice providing improvements to the villages gave better relation (excluding school). Will pay more attention the next time i play.
 
Oops, I got a bit carried away imagining the Lords back at home doing some DIY while you're out fightin' and killin'; no, most of the buildings don't increase loyalty, but prosperity.

 
Josef_the_Pretender 说:
Oops, I got a bit carried away imagining the Lords back at home doing some DIY while you're out fightin' and killin'; no, most of the buildings don't increase loyalty, but prosperity.

Those ungrateful peasants! I build a nice new cattle raising farm for them ragged clad vagrants and they don't even thank me.

Maybe I should raid them...  :mad:
 
Always do village quests. If you meet a farmer in the tavern, do the drive out bandits quest. If you come across a village infested with bandits, drive those devils out. Keep a store of grain in your town or castle so you can always supply a village with grain when you get the grain quest.

Look after them and your reputation with the villages will drive up, enabling you to hire more, better recruits from them. Raiding is fun, but long term means more work if you want the village on your side.
 
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