When can we receive new contents?

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The true one

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I'm tired of getting small number adjustments or bug fixes for over a month.

Please, I need new content to come out. It's already been over a month.(Ten years and a month, including the development period)

Or I want you to fix something that stands out.

For example,

I hope at least a few of the uninstalled pucks will work. Or, even if a tower is built in every siege, soldiers can only use one ladder, so we hope to fix this minimal movement.

Every time I look at the patch details, I'm disappointed.
 
Stability is more important than new content

Does the result of investing in stability be bugfixes within a month? Then I think they will continue to do bug fixes next month.


for example
  • Council of Commons policy effect was 1 influence per notable in the settlement, it is now 0.1 influence per notable. Also, +1 militia effect per notable is removed.
  • There was no waiting time after captured lords were released; they were spawning at the next daily tick, now they spawn at least 2 days later.
  • Lords spawn with 10% of their party size filled instead of 25%
  • Cavalry advantage in simulations is reduced to 20% from 30%
  • Mercenary groups in taverns have increased in size (2x) and their average level has increased.
And I wonder how these are patches for stability. This is just a numerical adjustment. It's enough for moders to fix.

More Important thing is others
 
Does the result of investing in stability be bugfixes within a month? Then I think they will continue to do bug fixes next month.


for example
  • Council of Commons policy effect was 1 influence per notable in the settlement, it is now 0.1 influence per notable. Also, +1 militia effect per notable is removed.
  • There was no waiting time after captured lords were released; they were spawning at the next daily tick, now they spawn at least 2 days later.
  • Lords spawn with 10% of their party size filled instead of 25%
  • Cavalry advantage in simulations is reduced to 20% from 30%
  • Mercenary groups in taverns have increased in size (2x) and their average level has increased.
And I wonder how these are patches for stability. This is just a numerical adjustment. It's enough for moders to fix.

More Important thing is others


Is it on purpose that You skipped some important part of patch notes?

We just put out another hotfix to the beta branch. Part of this hotfix is to test a fix for a critical bug that is currently preventing us from moving the beta branch to main and releasing our next beta update.

  • Fixed an issue where newly created characters and other objects could get mixed up with each other. This created instability & possibly crashes. It was also responsible for broken companions and encyclopedia problems. The fix does not recover broken beta save games, but it should resolve the issue for new games. You can test this by checking if newly created characters or other objects have their own appropriate encyclopedia pages instead of another character’s or object's page.

This is an important fix cause it causes instability in current beta and prevents releasing it to main branch and starting another beta.
 
Does the result of investing in stability be bugfixes within a month? Then I think they will continue to do bug fixes next month.


for example
  • Council of Commons policy effect was 1 influence per notable in the settlement, it is now 0.1 influence per notable. Also, +1 militia effect per notable is removed.
  • There was no waiting time after captured lords were released; they were spawning at the next daily tick, now they spawn at least 2 days later.
  • Lords spawn with 10% of their party size filled instead of 25%
  • Cavalry advantage in simulations is reduced to 20% from 30%
  • Mercenary groups in taverns have increased in size (2x) and their average level has increased.
And I wonder how these are patches for stability. This is just a numerical adjustment. It's enough for moders to fix.

More Important thing is others
Modders aren't making the game and earning money from it, the devs are so they are right to fixing balance. Besides, not everybody in the company is working on the same things. Incredible, right? This means a team will be responsible for animations and textures while another is responsible for AI. These are just examples.
There's probably a team working on new content as we speak, it's just not in a ready state yet.
But the things is that balance needs to be tested, the number changing part is probably simple but there's more to it than that. This is an early access, and testing balance and other stuff is needed for a game like this with many complicated features
 
Yes, you guys are satisfied with the continuous number change. hope to enjoy the game for a while.
Tw must be proud of how loyal gamers are.
Tw trusts them and their new content will come out in a relaxed.
Because they oppose all sincere advice on behalf of TW.
 
Yes, you guys are satisfied with the continuous number change. hope to enjoy the game for a while.
Tw must be proud of how loyal gamers are.
Tw trusts them and their new content will come out in a relaxed.
Because they oppose all sincere advice on behalf of TW.

It wasn't sincere advice, it was just a(nother) rant from someone who didn't read EA's notes and thinks he bought a full game, instead of one under heavy development
 
Mexico had mentioned what sounded like a bigger patch that was in the works a 2-3 weeks ago, hopefully it's on the way this week or next or we're looking at 2 months with 0 content added. I'm sure they were already working on it before EA so it's not exactly asking that they move mountains in a month and a half to begin fleshing out diplomacy, kingdom management or some other feature.

Stability is more important than new content
I've had the game crash once, and that was when I was already closing it. That's over multiple starts on beta and stable branches since EA launch with well over 100 hours played. I'm more than satisfied with the game's stability so far. Kudos to TW for that.
 
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