Orj
Edit: Oh, that was a suggestion.
Lord Sami said:Orion said:The entire renown acquisition system:
if (Enemy killed by player)
Enemy casualties + 1
X = (Enemy Level - Player level) * [0.1 * (Battle Advantage * -1)]
if (X > 0)
Renown rewarded = Renown rewarded + X
else if (Enemy killed by player troops)
Enemy casualties + 1
X = (Enemy level - Player level) * [.075 * (Battle advantage * -1)]
if (X > 0)
Renown rewarded = Renown rewarded + X
*snip*
Forgive my lack of knowledge in programming, but would this mean that if a player character kills an enemy with a lower level than his, he won't get any renown? Is my math head failing me?
Well, anyone making this mod/addition better remember to do that. I'd even prefer to see this in the vanilla, if possible.Orion said:If renown was stored in the character's .txt files when you exported them, it wouldn't be a problem. I imagine it wouldn't be too difficult, either.
Lord Sami said:No more watching aside while your massive army destroys everything you point your finger at.
I see. Well, this certainly suits me. I suppose it would be a bit difficult to earn all that renown just by killing hordes of people by yourself. You become a renowned commander instead of a renowned fighter.Orion said:Though my suggestion does allow a "leader" type player to still gain renown without getting his/her hands dirty. There's a slight decrease in the amoutn of renown that a player receives from a troop kill. However, if I remember right (and without looking back to check my psuedocode) there is no level cap on receiving renown from troop kills. So a commander-type player can receive potentially more renown over time than a hard-hitting brute with an axe. Eventually, the brute will have to learn how to lead troops, or just get mass hordes of them, while the leader can continue getting renown at the same, lower rate as before.