I think you guys are closed on possible changes because of what we got so far. But what we got so far can be EASILY changed and mods like realistic battles, troop balance/changes, armor does something, ranged rebalance showed over and over again. It is as simple as changing typical balance values like health, speed, armor, damage etc.
gameplay reasons that you want every faction to have access to mounted, armored and ranged units.
Well, i think we had hundreds of games that deal with balance of differenciated factions. Starting from RTS, ending on hybrid action rpg's. This much similarity is just boring as every faction plays the same for me.
Hit-and-run (...). no ability to ambush either.
Total war got ambush mechanics and i can see similar thing being transferrable here.Also, fast skirmishers that are high risk high reward unit that will kite slow armored infantry sounds great if we balance different movespeeds
Being fast and lightly armored works for horse archers and not much else;
That is the problem with how currently designed cavalry is. I recommend testing mods that change stuff for cav charges and mounted troops in general.
Every faction needs to be viable across a fairly wide variety of situations
So a lightly armored faction might be faster to get to walls, climb ladders, less clunky and build siege engines that are faster but more fragile.
You see we can do A LOT if we start opening up to new things. Total war shows we can have
IN RTS factions that does not have ranged units and be viable in all similar situations we have here. Can't see why here it would not work (you always can have archer militia with bows)
mobility is important but not nearly so important that it is actually worth giving up on the other stuff in Bannerlord.
Again you are comparing current situation where t5 130 athletics troops sprint with full armor to mosh pit in the middle. That is balancing problem
And the Empire is one faction in civil war at the start of the game, that's they all have the same troop tree.
For me that is a great reason to make them unique to some degree
Their problem was not that they were unarmored. Problem is that all other t5 troops run almost as fast as them, even troops like armored aserai palace guards that does everything Ulfs can do but better. Another example of bad game balancing
edit: it just occurred to me that you call Khuzaits OP
They are. Did tests on this forum reg. actual cavalry advantage in autocalc battles. Vs the same tier infantry actual performance advantage on 1.4.1 is between
30 - 50%. As 3/5 Troop lines for Khuzait are cav this makes them better in autocalc fights and on world map due to speed. Tactical battles are actually closest to being balanced for horse archer armies
Comment on Sturgian Druznik's - Well AI does almost never gets them since only 2 top tiered units are mounted therefore they have no impact on balancing.