LastofTheRomans
Recruit
Do they influence A.I behavior currently on the campaign map or are they supposed to do so in future updates? For example on executions, surrendering, fleeing, paying gold etc?
I can only recall one instance of merciful NPC's releasing you after battle, but otherwise for some traits I do not see a pronounced difference apart from some different dialogue.
I can only recall one instance of merciful NPC's releasing you after battle, but otherwise for some traits I do not see a pronounced difference apart from some different dialogue.