Whats the biggest city garrison size you've seen?

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I've used it before as well, although its only worth it if you have a LOT of troops to store in it
 
Which is why i havent done anything about the spam part, yet. :razz:

BTT. Any further objections can be taken to pm.
 
So good helping counters bad spam. Its the discovery of the century.  :mrgreen:
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Edit by Duh: Good boy.
 
So I am Queen of my own faction, day ~450, level ~33. I own Suno, Praven, my vassals own castles and villages around that area (sort of a triangle from castles Tevarin to Maras to Jelbegi). I am at war with the Nords and have been for a LONG time. Like months. Due to diligence on my part, I have captured and am holding (denying all ransom requests) about 18 of their ~20 lords. My issue is that, despite the Nords having virtually no armies left in the field, they refuse any peace offers, probably because their AI knows that all their remaining castles and towns are unassailable: by this I mean, the SMALLEST (yes, smallest) castle garrison in a Nord controlled castle is over 1300 (yes, 1300, not 130) and Tihr and Sargoth have, respectively, over 9000 :wink: and over 6000 (wercheg was taken by vaegirs early game, before the enormous garrisons appeared I haven't been to the east end of the map in a long time, but none of the Rhodok towns is above 2000, and most of their castles are in the hundreds.) with the majority of these garrisons being the A4, A5, I5, I6, and a large number of C6/7 and H6/7 Khergits as well  :???:. Now despite the fact that I have TweakMBed the effect of leaderships skill to be +25 rather than +5, so my party is ~400 (only way to compete with the other kings, esp Doge Graveth who has 800+) this means than any siege assault I launch on Tihr or Sargoth has the defenders sally out, which on battle size 100 comes out to be something along the lines of 80 (them) vs 9 (me). This never ends well. So I attempted (with the help of my Katrin and her 10 forage skill) to siege these towns the old fashioned way, by waiting them out. For Tihr with it's 20 days until the food runs out, I waited 2 months--that is, 20 days and then ~40 days of "The garrison is starving". Surprise! The troop number never dropped or had guys go to wounded status. Well, to be more precise, once after starving about 5 days, I went to "abandon siege" so I could mouse over and look at the status of the garrison, and at that time it had dropped to about 6000/9000 but doing this seems to have reset the siege timer completely (although it doesn't say it has, as soon as I went back in it still said they were starving) and when I checked about a week later the garrison was back up to 9000 unwounded. So my suggestion is that 1. the Nords get smaller garrisons and/or 2. the siege system be fixed so that you can effectively wait people out (for which I want to commend the devs for adding the foraging skill, and decreasing town food stores to 20 days).

So yeah, bottom line is that the 300 swadian yeoman archers trick works just dandy for castles even with 1500 man garrisons (heck, since my character is an archer as well, I managed 180 kills in one assault--yay for defenders with 2-hand axes--leveled me from 29 to 32 in one siege) but for towns it becomes you and your companions against the horde (lets just say I'm glad this isn't orig M&B w/ Expanded Gameplay III...) where the best action I made (and I tried this a bunch of times) was 8 kills to my 9 wounded. So I suppose IN THEORY one could whittle down a garrison of 9600 doing about 5 kills per 2 hours, but seriously, this is supposed to be a GAME. While it certainly can be too easy it can also be too hard. Perhaps it would be possible to add a line/text box/whatever in the siege window (the one where you are given options to meet with castle commander, launch assault, abandon siege, etc) that tells you the status of the siege with more detail, preferably giving the information that you would get on the world map by mousing over the castle/town. And most of all (although I would not be surprised if only the people at TW can do this) make sure that it is actually POSSIBLE to starve a town out; since a cursory review of history shows that until quite recently, sieges by starvation were the MOST common way of taking a fortification. Only quite a ways into the age of gunpowder artillery (long after 1257) did it become common to partially destroy a fort and then assault it. But that is another rant entirely.
 
Ogrecorps 说:
I have a one-woman kingdom and bring 620 Tier 5+ xbowmen when I go knocking on castle doors. Then I bring up the rest of the army, everything that isn't needed for a garrison where it was staged:
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None of this extremely satisfying acomplishment would be possible without that wonderfully op bank... :grin: I have 7 million denars give or take a couple hundred thousand and pull abou 350K every week from interest alone.

How does one do this in FEMP? I've seen these "independent regiments" in Sword of Damocles for orig M&B, but I have no idea how to make non-vassal controlled armies to follow me in this mod...and I don't recall a way to do it with TweakMB either...
 
How the heck do you guys see such large garrisons? The largest I see is about 1k-1.5k garrisons and I am already like 500 days in. I don't think 9k should be possible even if the town was not attacked since day 1. Factions are constantly at war at least for my game.
 
The constant warring is the same for everyone's game. As to the garrisons, who can say except the one who wrote the script? (Duh, I'm looking at you!)
They do seem to be randomised to an extent, although I have noticed a correlation between the larger the kingdoms to the smaller, being the larger the kingdom, the larger the garrisons they seem to have. This is affected by the modified recruitment of the AI lords and their unusually calculated treasuries. Combine this with the larger kingdoms being better defended by more lords, and you have a recipe for large garrisons, I believe.

Several of us have reported anything up to 9K+, think yourself lucky you don't have them ^-^
 
-AoG- X3N0PH083 说:
The constant warring is the same for everyone's game. As to the garrisons, who can say except the one who wrote the script? (Duh, I'm looking at you!)
They do seem to be randomised to an extent, although I have noticed a correlation between the larger the kingdoms to the smaller, being the larger the kingdom, the larger the garrisons they seem to have. This is affected by the modified recruitment of the AI lords and their unusually calculated treasuries. Combine this with the larger kingdoms being better defended by more lords, and you have a recipe for large garrisons, I believe.

Several of us have reported anything up to 9K+, think yourself lucky you don't have them ^-^
I actually wish I had 9k garrisons. The 2k garrisons I have seen haven't been much of a challenge especially with 14 lords. I only had like 5 with me during that battle but they had 200+ troops a piece. Also I had 350 troops. Most were C5 and a decent amount of C6. C7s are hard to come by :/. I annihilated the 2k garrison. Only loss like 40 troops while my party only loss like 300s. I had a lot of unconscious troops but it was fine. A 9k garrison basically means take over the weaker territories and then aim for the super large garrison. It would probably take at least 2 tries for me to take it out if not 3.
 
Haha I would offer you my save file, but its virtually done and I've taken out most of the large ones. Eventually...
 
Xanthis 说:
How does one do this in FEMP? I've seen these "independent regiments" in Sword of Damocles for orig M&B, but I have no idea how to make non-vassal controlled armies to follow me in this mod...and I don't recall a way to do it with TweakMB either...

They are not following me, that is the inchworm coming forward. If I hadn't been recruiting deserters I would have way more renown (you take a big hit when you take them in and I've taken A LOT of them in) so could have been rolling with an even bigger army but right now I'm maxed out at 620. In order to transfer troops around talk to your constable, the largest the group can be is the largest you could have but you don't need anything to control them, just a destination and the money to pay for the transfer (no idea how that is calculated but it's never terrible). I went forward with my unbeatable 620 A6 Rhodoks (minus me and all the companions) and sacked the castle, dumped them off as a temporary garrison, jetted back with only companions - all mounted - and sent the rest to the new addition via constable.
 
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