Whats the biggest city garrison size you've seen?

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That's probably a good thing, because when their field armies are destroyed and it comes to siege time, Khergits get owned  :wink:
 
SkyTime 说:
Well if someone is as low-skilled as me, its an mission impossible.

It's actually not really that hard, but the tactics to do so are sort of annoying and unrealistic.  I managed to take Sargoth from the Vaegirs in my game with about 200 men...  175 of which were Swadian Longbowmen >=D

When you siege a city, stack your army with archers, go in, whittle them down, retreat, rinse, wash, repeat.  It's not quick, but it's definitely doable without being some sort of superman or cheating.  It took me about a week to take Sargoth while the rest of the Nords kept the Vaegirs busy.  I think it cost me something like 15 Longbows with a companion at 10 Surgery.

Really, ignoring the cheap tactics that are possible, I really do like the increased #'s on Garrisons.  The biggest problem with M&B is that once you get to the "endgame", you can basically steamroll whoever or whatever you want since you have the infrastructure to replace whatever losses you might take.  I think these sort of garrisons go a long way to combating the problem.  Now only if we could tone down the bank some.  Compound interest is a *****.
 
i also agree with caba.
i like what they did with garrisons.  good design, and i dont really think it needs to be re-evaluated.  it works fine.
consider it this way: you want to siege a town with your ~500 army (more, or less, if youre king/marshall/whatever), and its garrison is lets say ~3k.  well, get your troops ready and make an attack, try to make as many casualties as possible, and when the tide starts to turn and your side is either running out of ammo or starting to take losses, retreat.  keep doing that, keep harassing, attacking, pushing on penalties, and eventually youll take the city.

this is realistic, its how a force would be required to take a city, and i like it.
taking a city or an important castle with a single battle that ends quite quickly is imo just ruining for gameplay and immersion.

the one single bad factor is that lets say you make an attack, and need to go reinforce your army due to losses - unfortunately there is no way to have a reinforcement troop come to you, or for you to leave someone in charge to keep the siege up while you go back to a town/castle and get more troops.
if this was somehow possible it would make the system perfect.

in fact, perhaps the easiest fix, is simply to add an extra menu option when sieging....something like "call for reinforcements", which would open another dialogue asking from which city/castle do you want to take reinforcements from.  then it would give you basically the "manage garrisson" window where you could add troops from the garrison over to your army.  once youve done this, it would send a messenger NPC (the same as the game always uses for sending messages to lords, etc) to the city/castle you chose, it would create a small army of the player's faction of the troops you chose and it would move to your location and interact with you, or just wait there "accompanying" you.

im sure you might have to have some placeholder NPC like a recruiter as the first slot, so that when he arrives at your position and you take the troops you can take them all - first slot iirc is unable to be taken when taking troops from an army/patrol that you own?

im not sure of any specific issues that ingame mechanics and scripting would cause issue with this, but from what little i know of how the game mechanics and scripting/etc works it should work.

something like this would definitely make sieging a big town or castle more of an "event"...as it should be. and doable by the player him/herself, which it also should be (considering how useless your lords are most often, especially if you arent the king/marshall - but even so quite useless if you are).

but on the OP topic, i see usual garrisons in towns of 2500+, have seen up to 8000+ more than once.  i tend to play with more troops than less.  i give the AI lords bonus to their troop sizes and such, usually faction lords are running around with 800-1000 size armies, compared to a normal size army of myself at around 600-700 (when im king, hold a handful of castles, have at least 1k+ renown, and am marshall).  so its only natural that ai will be able to garrison alot of troops.  and i like it.

maybe i shouldve broken this up and put it in suggestions...sorry about that :wink:, i just starting typing, and it sorta came to me on the fly...
 
Caba`drin 说:
AI don't pay upkeep on their troops, they only pay a modified recruitment cost. Their income/spending is very different from the players (as it should be--you don't see them running around setting up enterprises or trading, do you?) so it isn't best to try and compare it to what you as a player are capable of doing. (If they were similarly restricted, by food, morale, wages, it would get far too easy for the player......or the whole NPC AI system would need to be revamped completely.)

oh and on the topic of this...
if you want to make it more balanced so that you can also garrison more troops perhaps not equal, but more closely on-par with what AI can, you can always use tweakMB to change the multiplier/divisor for cost of troops that are garrisoned.

i think the normal cost for garrisoned troops is half (division by 2)...i currently use 4 or 5.  so that i also can have enough troops stationed in my cities/castles that they wont simply be overrun as soon as i leave them.  i can generally put 2k+ troops in my most important city, and 500 in my important castles, and this stops random lords from sieging them with small 100-300 man armies.

to sortof counterbalance this though i also increased multiplier for cost of my companions from 2 or 3 (forgot what default was) to 6....
bit more realistic that, too.

anyway...theres ways to make it more how you want it, if you arent satisfied...indeed thats what modding is all about.  just saying that there are really excellent tools (battlesizer, tweakMB, morgh's, etc.) to tweak your game, so there is no need to complain about an issue that you dont like when you can use tweakMB or morgh's etc. to fix it yourself.
(not saying that this is a complaint thread either, umm...ya...whatever...if someone takes offense as often ppl do, well too bad, no offense meant :wink: )
 
So how can we change the size of the garrisons? I want to cap them at about 1500-2000 ideally
 
I apologise if this is seen as thread necromancy, but I would support a modification to limit garrison sizes in some way, perhaps based on the wealth of the owning lord and the strength of the owning nation. In my current game, the Khergit Khanate only have Tulga and its associated villages, with a garrison of 3,790. As marshall of the Sarranid Sultanate (owning their entire original empire, and all of the Khergit Khanate's settlements except Ichamur and Sungetche), I am only able to get an army together of about 3,000. It seems somewhat ridiculous to me that an entire faction's aggressive force is smaller than the garrison of a single city of the weakest faction. The only reason I can even get to 3,000 is because Sultan Hakim has an army of 950 on his own.

Incidentally, it also looks very silly and incoherent that whilst all other castles and towns have a garrison of over 1,000, most over 2,000 and some over 3,000, I struggle to maintain a garrison of over 400 in my castle. Limiting the numbers would reduce this inconsistency a little, but it might also be worth increasing the garrison wage reduction in the standard Floris mod pack by default, so that players can maintain equally large garrisons. (Incidentally, despite using TweakMB and then tinkering with scripts.txt manually, the wage for my garrisoned troops seems to remain constant, but I don't know why.)
 
Alratan 说:
I apologise if this is seen as thread necromancy, but I would support a modification to limit garrison sizes in some way, perhaps based on the wealth of the owning lord and the strength of the owning nation. In my current game, the Khergit Khanate only have Tulga and its associated villages, with a garrison of 3,790. As marshall of the Sarranid Sultanate (owning their entire original empire, and all of the Khergit Khanate's settlements except Ichamur and Sungetche), I am only able to get an army together of about 3,000. It seems somewhat ridiculous to me that an entire faction's aggressive force is smaller than the garrison of a single city of the weakest faction. The only reason I can even get to 3,000 is because Sultan Hakim has an army of 950 on his own.

Incidentally, it also looks very silly and incoherent that whilst all other castles and towns have a garrison of over 1,000, most over 2,000 and some over 3,000, I struggle to maintain a garrison of over 400 in my castle. Limiting the numbers would reduce this inconsistency a little, but it might also be worth increasing the garrison wage reduction in the standard Floris mod pack by default, so that players can maintain equally large garrisons. (Incidentally, despite using TweakMB and then tinkering with scripts.txt manually, the wage for my garrisoned troops seems to remain constant, but I don't know why.)

i know you said you used tweakmb, but, it does work...so i suggest simply to double check that you are OPENING the correct mod folder when you open a mod to edit with tweakMB.  you should also use its "floris expanded 2.4" template to open it with.

then make sure you do your edits, and SAVE CHANGES.

im not suggesting youre an idiot, but sometimes we all overlook something simple.
i can say at least that i use tweakMB to change garrison wages, and it works fine.  garrisoned troops are set to a 4x division (the # you put in tweakMB is the # it divides troop wage by, so more is less), while i instead chose to pump up hero companion wages to 8x (so my field army costs more, but garrisoned troops cost quite little).  this allows me to quite easily maintain garrisons.

furthermore, with the banking system, there really is no need for money in the long term, as you can put your income up to an unlimited amount.  thats another issue of course.
 
I am definitely opening the correct mod folder, effemb, as said before, as I have double checked by manually editing scripts.txt. I've altered other variables with TweakMB/manually successfully, which is why I can't understand why this change isn't working properly.

As for the banking system, I consider it far too broken, and am trying to avoid using it.
 
Mine 1 758  :cool:

Swadians were taking control of map, and i retreated them from outer defenses(castles) with large battles of course. AI lost 700 - 800 men, while i lost 300. I just wanted epic defensive war, and that i get!
 
The post above me reminded me that though it is not in the spirit of the thread, one's own garrison's could technically count. So:
2011062300116.jpg
I have a one-woman kingdom and bring 620 Tier 5+ xbowmen when I go knocking on castle doors. Then I bring up the rest of the army, everything that isn't needed for a garrison where it was staged:
2011062300131.jpg
None of this extremely satisfying acomplishment would be possible without that wonderfully op bank... :grin: I have 7 million denars give or take a couple hundred thousand and pull abou 350K every week from interest alone.
 
Ogrecorps 说:
None of this extremely satisfying acomplishment would be possible without that wonderfully op bank... :grin: I have 7 million denars give or take a couple hundred thousand and pull abou 350K every week from interest alone.

you could capture two centers, and don't assign the second, then you could station how many troops you wanted and don't pay!!
 
Ikaguia 说:
you could capture two centers, and don't assign the second, then you could station how many troops you wanted and don't pay!!

Really? Place troops in unclaimed center and pay them nothing, not even half wages? Hm... I'm trying to decide if that would work out... Well, not for cities. Even with 15% tax inefficiency the cities bring me more money than their garrison costs (I'm pretty sure...) and the same just might be true for castles.

Edit: just checked. With my dyworks in Suno and very low taxes I make 2135 and the standard garrison I use costs 1900ish. So claiming the city would actually still make me money but it's interesting if unclaimed cities can be garrisoned for free...
 
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