


With respect to the attempt at historical accuracy by making sieges intimidating affairs, the attackers also had a lot more tools at their disposal: disease, sedition, and starvation. I've never bothered to try to starve a city out - if I have enough troops to keep them from sallying forth then I have enough troops to go get a bunch killed in an attack and recruit some more, making that tool useless. Having such huge garrisons almost requires the player to pick the strategy that will allow them maximum kills with minimum losses which to me, is a legion of Rhodok xbowmen since starving them out requires far too much time invested. Regardles of a garrison's composition, 150 xbowmen will tear apart the enemy ranged troops - unless you're fighting Rhodoks, of course - then perhaps allow one's melee troops to meet theirs equally, without getting shot in the flanks.Caba`drin 说:Directly to the topic, yes we have increased the garrison sizes, in an effort for a more balanced game. It takes more of a commitment to take towns and castles, rather than them going "willy-nilly" from one side to another every week. Sieges are meant to be tiring affairs, perhaps needing multiple attempts to take one center.

Ogrecorps 说:With respect to the attempt at historical accuracy by making sieges intimidating affairs, the attackers also had a lot more tools at their disposal: disease, sedition, and starvation. I've never bothered to try to starve a city out - if I have enough troops to keep them from sallying forth then I have enough troops to go get a bunch killed in an attack and recruit some more, making that tool useless. Having such huge garrisons almost requires the player to pick the strategy that will allow them maximum kills with minimum losses which to me, is a legion of Rhodok xbowmen since starving them out requires far too much time invested. Regardles of a garrison's composition, 150 xbowmen will tear apart the enemy ranged troops - unless you're fighting Rhodoks, of course - then perhaps allow one's melee troops to meet theirs equally, without getting shot in the flanks.Caba`drin 说:Directly to the topic, yes we have increased the garrison sizes, in an effort for a more balanced game. It takes more of a commitment to take towns and castles, rather than them going "willy-nilly" from one side to another every week. Sieges are meant to be tiring affairs, perhaps needing multiple attempts to take one center.
In the end, what I think enlarging the garrisons has done is simply draw out the missile phase of any siege assault: more time spent killing their ranged troops with yours then more time killing their melee troops with your ranged troops, then finally whittling all that down to numbers your melee troops can handle.
I guess I'm having a particularly bad reaction to this because I don't want to have any vassal at all ever which means I'm going to be attacking cities with an army of like 200 which will almost certainly cause them to charge out and wipe the floor with me - what 2,000-man garrison wouldn't? If attackers had more tools at their disposal - poisoning water supplies or killing/injuring officers/lords to keep them or their troops out of the battle, launching a disease-ridden cow corpse over the battlements, sneaking the gates open at night to force a large-scale battle in the streets with fewer defenders in the first wave and smaller than usual waves of reinforcements - then I could support artificially-inflated garrisons. Right now it's a team effort to attack but not a team effort to defend.
Idk, maybe I'm taking an unreasonable approach to running my own kingdom and just need to shape up, get me some vassals...


Ogrecorps 说:I guess I'm having a particularly bad reaction to this because I don't want to have any vassal at all ever which means I'm going to be attacking cities with an army of like 200 which will almost certainly cause them to charge out and wipe the floor with me - what 2,000-man garrison wouldn't? If attackers had more tools at their disposal - poisoning water supplies or killing/injuring officers/lords to keep them or their troops out of the battle, launching a disease-ridden cow corpse over the battlements, sneaking the gates open at night to force a large-scale battle in the streets with fewer defenders in the first wave and smaller than usual waves of reinforcements - then I could support artificially-inflated garrisons. Right now it's a team effort to attack but not a team effort to defend.

*Support* Now place it in the Suggestions thread.Stildawn 说:I think the size of the garrison should reflect in here somehow... I dont know, but the garrison needs a place to sleep, needs food and entertainment etc... So the more you have the costs should increase... Or perhaps just have a limit to how many you can put in the garrison and perhaps link that number to buildings that can be constructed to increase the capacity?
I also think that somehow food stores of a castle or town combined with the garrison size should reflect on the seige time... Like a recently conquered castle wouldnt have any food stores, so if someone put a huge garrison in there and then another faction seiged it... They should start to starve real fast...
Also... Perhaps when a place is seiged the defenders number start to drop slowly...