What's the best PC mech game?

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amondrubee

Veteran
Something that has long range weapons and excellent melee combat, with some sort of collision detection system, and is single player game on PC platform. Any suggestions? Mech Warrior 4 looks good but it's all long range combat...
 
I have never seen a Mech game that has good melee combat. On the other hand, MW4 has great mods.
MW2 has a better single player campaign, though. Also, I always liked the way MW2 did the weapons (except the PPC). The autocannon is ****ing badass.
 
Heavy Gears 2. It is the most realistic simulation of mechs in combat that I've played. No huge behemoths you can hit with an artillery shell across a mountain range with your eyes closed, no anime looking robots that seemingly look so ridiculous and that the entire thing works on a principle that might as well just say magic in it's stead.

You can crouch, go prone, hide and ambush. The mechs are small enough to do this with relatively little cover. Long range fighting is also encourage, kills result in you not being careful and going into too many anti armor weapons. You opponents range from anti-armor gun emplacements, turrets on a space ship that you're attacking, other mechs firing at you from a concealed position (rare), and humans that sometimes run at you with with anti-armor rounds.

The missions, though not the best structured allow you absolute freedom in taking the objectives, you can take any approach to reach a way point, bust into a base, or take on a while platoon of armored vehicles. Motors are useful, and the addition of relatively good squad AI is also a plus.

Edit: Screeny:

4456f2.png
 
QuailLover 说:
There is an online one called eXteel.
Ass. Ass. Stay away from the ass.

I consider Battletech the most realistic, if only for the reason that the 'Mechs are unwieldy - at least, all of them above the Medium chassis. Also for the reason that, if you're going to make a walking tank, you're going to put every single weapon you can find in your arsenal on top of it, in almost every case in Battletech. I don't really see the point otherwise. "herf derf lol my mech has a sword" *gets shot in the leg by four extended-range large lasers* "wut how come i not move fast" Even then, there are Mechs that are made for close range combat (the Inner Sphere models Axeman and Black Knight, for example) but they are mostly Inner Sphere creations, and therefore, retarded. Also, you'll not find a melee model produced by Inner Sphere past the year 3050 - because that's when the Clans invaded, and they brought unbelievable firepower, such that the aforementioned crippling will occur if you try to outright rush a Clanner Mad Dog or Warhawk using a 'Mech that has an oversized ****ing hatchet. Therefore, I am generally against the concept of melee in 'Mechs in general. In addition to all that, the Axeman is also a very cheap throw-away mech. The Black Knight is quite sought-after and expensive, but it also yields huge amounts of firepower and armor - the axe is just icing on the cake.
Of course, there's yet to be a true computer adaptation of a Battletech game that includes either the Axeman or the Black Knight (with his axe included - MW4: Mercs has it without an axe), or any other of the melee-'Mechs. There's only two reasons why: either the developers were too lazy or too underfunded to produce an engine that could do both hulking armored walking tanks and melee together, or they tried melee oriented 'Mechs and found them sorely underpowered. Both are equally possible in my book.
 
I played MW2 and MW4. Must say that MW2 was more fun, though the amount of weaponry you can fit on a mech is... excessive.
 
You won't find any true mech games with melee combat because it simply doesn't make any sense whatsoever. The only games that will have this will be more arcade-style "mecha" games that have robots able to move and act much like oversized, metal humans. Typically the robots in such games have very humanoid designs to make this seem at least somewhat plausible, rather than being tanks with legs (sometimes literally) as in MechWarrior and the like, which are more suited to manoeuvring at a distance and exchanging fire (much like their present-day predecessors).

There are some very good reasons for why melee combat became forcibly extinct on the battlefield, and this will not change in the future no matter how advanced technology gets; human combatants are at a severe, constant disadvantage when attempting to close to melee range against foes with ranged weapons, a situation which has only become worse as the overall range and accuracy of ranged weapons has increased over the centuries, and this situation would be further exacerbated when trying to achieve the same with mechs or other vehicles against similar targets armed with traditional long-range weapons for the very purpose of crippling or obliterating foes from afar before they are able to close to their own firing range (let alone as close as melee range). Even then that's not taking into account just how huge mechs and other vehicles are compared to people; even if the enemy had only quite short-range weapons there would be a very generous amount of time between moving into the enemy's targeting range and actually reaching melee range with them during which the enemy would have ample time to unload a volley or two and have a vastly higher chance of hitting simply because the target is so enormous, and the lighter armor necessary for moving at ideal speeds for melee combat would mean they would go down even faster than a regular mech once they get within range. Additionally, since melee mechs would have to be fast-moving to stand a chance they would surely be putting out a larger heat signature, which would make heat-seeking weapons more accurate and able to reliably pick up a heat signature from a greater distance.
 
The very idea of Mech's are just a little bit implausible, considering that giant bipedal vehicles aren't the smartest design choice for war vehicle.

If you're looking for simple arcady beat 'em up One must fall: battle grounds isn't terrible, but hard to find and not that great.

There's actually a far more fun and simple game out there, graphics are pretty old, but the gameplay is good time wasting, deathmatch/team deathmatch fun with Japanese style mechs, with long range combat as well as a fairly decent melee fighting system. The level range was nice (city level being my favourite for the close, brutal fights, space/asteroid levels were fairly fun as well) and there was a ton of different bots with varying designs (including in more recent versions a small tank and plane).

For the life of me though I just can't remember it's name. Anyone recognise it?

You could alter the paint jobs of the mechs, there was about ten or so different ones all up with different attacks, animations and some rather enjoyably lethal specials. Game's were set up four a side or less. In more recent versions there was a new mech that could fly and a huge ridiculous one about four times bigger than the others that looked a bit like a harlequin and took a hell of a beating. It was still being updated last time I checked and was available free of charge from the developers site as long as you could navigate the broken English.

Ah crap, this is going to keep me up all night.

That being said Mech warrior>Everything.
 
Moss 说:
The very idea of Mech's are just a little bit implausible, considering that giant bipedal vehicles aren't the smartest design choice for war vehicle.

I could understand that statement when talking about the huge high profiled bots like gundams or the larger mechs in Mechwarrior. But a smaller one, small enough to flip over a car and be able to hide behind it yet strong enough to carry a large anti tank rifle may be of some use in urban warfare.
 
Swadius 说:
I could understand that statement when talking about the huge high profiled bots like gundams or the larger mechs in Mechwarrior. But a smaller one, small enough to flip over a car and be able to hide behind it yet strong enough to carry a large anti tank rifle may be of some use in urban warfare.
Powered exoskeletons? Makes more sense than what amounts to a walking high-profile turret.
 
Something big enough to replace a bulldozer at constructions sites maybe. How the fuel and propulsion works is going to be beyond me. Kinda like this:

appleseed_1988_01.jpg


Except not running down the middle of a stair well in plain view.



S.L.A.I is a good arcady mech game with melee elements, though it's on the PS2 and about the only place that still carries it is on internet auction sites, I wouldn't go for it unless it's readily accessible. About the only viable option though is to take a low profile "scooter" hunker down in a high inaccessible place and snipe at the competition while their all killing each other.
 
<.< Dynasty Warriors: Gundam Wing

Really, it is fun if you just allow yourself to turn off your brain. Not a mech game as in the same sense of the one you want, but it has mechs in it.
 
Titans of Steel : Warring Suns.

It's a strategy game rather than an arcade game. But on the other hand, it's free.
 
Archonsod 说:
Titans of Steel : Warring Suns.

It's a strategy game rather than an arcade game. But on the other hand, it's free.

Checked it out. The graphics are too horrible.
 
Darian 说:
You won't find any true mech games with melee combat because it simply doesn't make any sense whatsoever. The only games that will have this will be more arcade-style "mecha" games that have robots able to move and act much like oversized, metal humans. Typically the robots in such games have very humanoid designs to make this seem at least somewhat plausible, rather than being tanks with legs (sometimes literally) as in MechWarrior and the like, which are more suited to manoeuvring at a distance and exchanging fire (much like their present-day predecessors).

There are some very good reasons for why melee combat became forcibly extinct on the battlefield, and this will not change in the future no matter how advanced technology gets; human combatants are at a severe, constant disadvantage when attempting to close to melee range against foes with ranged weapons, a situation which has only become worse as the overall range and accuracy of ranged weapons has increased over the centuries, and this situation would be further exacerbated when trying to achieve the same with mechs or other vehicles against similar targets armed with traditional long-range weapons for the very purpose of crippling or obliterating foes from afar before they are able to close to their own firing range (let alone as close as melee range). Even then that's not taking into account just how huge mechs and other vehicles are compared to people; even if the enemy had only quite short-range weapons there would be a very generous amount of time between moving into the enemy's targeting range and actually reaching melee range with them during which the enemy would have ample time to unload a volley or two and have a vastly higher chance of hitting simply because the target is so enormous, and the lighter armor necessary for moving at ideal speeds for melee combat would mean they would go down even faster than a regular mech once they get within range. Additionally, since melee mechs would have to be fast-moving to stand a chance they would surely be putting out a larger heat signature, which would make heat-seeking weapons more accurate and able to reliably pick up a heat signature from a greater distance.

Mechs in melee combat is more fun than range combat in my opinion. I don't give a damn about realism because I'd rather have a fun game than a boring majority perceived real-life simulator. I'm not saying a metal human type game, you can lose limbs and require parts replacement, you can tear off another mech's parts and use it to customize your own mech, etc. Wouldn't it be fun if you tear open the mech's door, grab the pilot, crush him to death, eject from your own mech and hop into your enemy's mech? Lol.
 
Titans of Steel is extremely fun.


BUT here is another piece o' crap, which what you may be looking for:

http://mirrormoon.org/projects/windom

Tis called bootfighter


EDIT:
amondrubee 说:
Wouldn't it be fun if you tear open the mech's door, grab the pilot, crush him to death, eject from your own mech and hop into your enemy's mech? Lol.

I done something similar to that in Titans of Steel-Then again I did that in Mech Assualt
 
QuailLover 说:
Titans of Steel is extremely fun.


BUT here is another piece o' crap, which what you may be looking for:

http://mirrormoon.org/projects/windom

Tis called bootfighter


EDIT:
amondrubee 说:
Wouldn't it be fun if you tear open the mech's door, grab the pilot, crush him to death, eject from your own mech and hop into your enemy's mech? Lol.

I done something similar to that in Titans of Steel-Then again I did that in Mech Assualt

This bootfighter looks a bit too bright in colours. I checked some videos for it and didn't see any parts falling off. Oh well. I guess my ideal mech game will never exist for the next 100 years. :sad:
 
QuailLover 说:
I done something similar to that in Titans of Steel-Then again I did that in Mech Assualt
This feature was also used to great effect in G-Nome (released way back in 1996; I think it was the first mech game to ever feature it); a major part of G-Nome strategy was ejecting to disable enemy mechs (rather than destroying them outright) so you could get access to better mechs than the starting one or have spares available when your main mech got destroyed (the player is ejected when the mech is destroyed rather than dying along with it and being forced to restart the mission), and there's nothing more fun than a puny human running right up to a walking fortress and kicking the driver out before crushing him under the foot of his own mech. There were also some missions that required stealing an enemy mech to pose as one of their own.
 
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