You mean to tell me that you're not absolutely thrilled by your loyal men protecting you by maneuvering and standing directly in front of you? You actually want your horse to be able to move forward to lead your troops, or to have a clear line of sight for your ranged weapons?Horrux 说:Soldiers and companions that block their commander's way. Who doesn't hate that? Who else feels this is a must?
Personally, I don't want the pathing system used in original M&B and Warband that makes your party advance toward the nearest road, even though it's 120 degrees out of your way, or passes through dense forests that you're TRYING to go around, except that the pathing algorithm keeps pulling you into the woods where you move at a crawl. I'm especially distressed when it turns you back a full 180 degree TOWARD the large enemy party following you that you're attempting to run away from, just because there's a road in that direction. If roads are a "thing", they should have a fairly short radius of effect, otherwise your party should just ignore them, and be clearly visible as roads if they do have an effect.
Example situation, which has happened to me several times in the games: a road crosses your path, you click on the opposite side of it. Your party advances toward the road, then turns 90 degrees to follow the road. You don't want that, so you click again in the same spot past the road, and your party does a 180 and begins following the road in the opposite direction. Eventually, you tire of clicking and seeing your army moving back and forth and getting nowhere, so you click RIGHT NEXT TO THE ROAD and they move off of it to the spot indicated. You can then give them a short-range move order in the direction you originally intended, otherwise they turn around and go right back to the road. I've reloaded the game a ridiculous number of times in the early stages because my tiny party of raw recruits and one or two low-level Companions turned around and headed directly into the much more numerous and powerful opponents I was supposed to be fleeing from. I'd rather not have roads at all, than to have them make my party move uncontrollably and unexpectedly in directions I don't want.









