Finished Yes, Your Grace. It is a kind of medieval king-is-making-decisions type of game where petitioners come before the throne to raise their complaints to the king. It is similar in its feel to Papers please, but gameplay-wise, the game is an utter disaster - 3/10 or so. The design is just pure stupidity, with random mechanics thrown in to make it even more confusing. Bland, repetitive, the choices in helping your subjects are reduced to pure numbers because peasants' writing is pure **** and consequences nonexistent.
Anyway, I still rate it highly due to its story. It is not exactly stellar or anything, but the main strength comes from your character - a king with a wife and three daughters. Basically, the story is mediocre but just the father-daughter and husband-wife interactions provide so much atmosphere that you are willing to overlook pretty much everything else. The events befalling your family are pretty dark in the game so there is a lot of hugging and comforting one another, the king is joyful around his youngest daughter but willing to express insecurities around his wife and so on.
So, yeah, on my mind is that it is a little sad that game characters are often written to have no background, no history, no family and no sense of belonging anywhere. I suppose it is so that the character is blank and the player is not forced a background he might not like, but I would very much like a game in which I can for example visit my parents or have a meaningful relation with anyone.
Or maybe it is just that people interactions are so badly written in games that any hint of normality and ordinariness, like the king scolding his daughter for playing with swords or a boy running with his girl alongside the river to have a date in Kingdom Come, feels like a very strong breath of fresh air.