What'll happen if all lords in the game are dead?

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Hi, i wonder what will happen if all the lords in the game are killed?
Will new lords appear to replace the death lords?
If yes, are their names going to be the same as last time?
Sorry, i can't seem to find the answer from the Feature section in your main thread :)
 
How do you kill lords? I never actually figured out or tried very hard to figure out how, might be fun to try and kill *every* lord in the game though :D
 
El-Diablito said:
How do you kill lords? I never actually figured out or tried very hard to figure out how, might be fun to try and kill *every* lord in the game though :D

the main thread says by having the lord you want as a prisoner.
Haven't tried killing them, but curious what'll it be like after all of them are dead  :P
 
Idibil said:
It is difficult that you kill all lords, you popularity was very low, and alls factiosn attack you.
If a lord is kill, other lord (same faction) get his place (no new lords)

thanks for the reply Idibil,
One more question,
Is it possible to make a NEW lord appear after  the OLD one has been killed as a feature in the game?
What things it require other than name generator? :)
 
Idibil said:
It is difficult that you kill all lords, you popularity was very low, and alls factiosn attack you.
If a lord is kill, other lord (same faction) get his place (no new lords)

That sounds like a challenge to me.
 
AnthonyTjuatja said:
Idibil said:
It is difficult that you kill all lords, you popularity was very low, and alls factiosn attack you.
If a lord is kill, other lord (same faction) get his place (no new lords)

thanks for the reply Idibil,
One more question,
Is it possible to make a NEW lord appear after  the OLD one has been killed as a feature in the game?
What things it require other than name generator? :)

I think that it is possible with a script. But We cannt in Brytenwalda yet. We have max troops/quest create that Mount&Blade Let
 
well, anybody's willing to make a mini-mod about the New Lords?
I believe it would be as awesome as Diplomacy and will add a lot of replayability value into Mount & Blade : Warband :)
 
Will elimitaing a faction  - kills it's lords ? or do they became  " free " and " landless " to join other faction's    ( including yourself , if u are in good relation with them )  ?


What happens if u have a few of them prisoners and you eliminate there faction . Do they join you ? or do the disaper from your dungeons ?
 
Unless by NOT having them as your prisoners and good relationships with the lords, you can kill  :twisted: them through dialog and so destroying the lords' faction will not kill them. They will roam free instead, searching for a kingdom to serve.
You can convince the lords to join you as long as you have a good relationship with them regardless of whom they're serving.
 
Idibil said:
AnthonyTjuatja said:
thanks for the reply Idibil,
One more question,
Is it possible to make a NEW lord appear after  the OLD one has been killed as a feature in the game?
What things it require other than name generator? :)

I think that it is possible with a script. But We cannt in Brytenwalda yet. We have max troops/quest create that Mount&Blade Let

Well, you wouldn't necessarily need a new troop for the new lord. You could simply re-name the troop, re-set its age, renown, attributes, etc, etc. All of this can be coded. The only problem I foresee is dealing with their facial appearance so they aren't identical to the previous/killed lord.

Might be worth looking into how this operation works: (troop_set_face_key_from_current_profile, <troop_id>),
 
So if i have 2 lord  ( one overlord and a small lord )  in my dungeon . ( the only 2 lord's of a faction ) . - with the faction only town defensless.  If i take the town  - i suppose the lords have to be set free after there faction is destroyed for them to join someone.  So it must be somekind of automatic alocation , cu can'not see  " free lord's factionless " running around.

( do they automatic became lord's of a faction , or do they go " hibernating " for a few days and then appeal for overlordship ) .

The strage thing would be for them to apeal to you for overlordship , and cu can make them vasals of there former fiefs.
 
Idibil said:
Mm, what have you in mind?

Caba`drin said:
Might be worth looking into how this operation works: (troop_set_face_key_from_current_profile, <troop_id>),
First off, Somebody pointed out to me that this is a multiplayer command to set your multiplayer character to your profile's face, I believe. In any case, this wouldn't be a useful command.

For changing appearances, two options emerge, the first very complicated/likely not worth the effort, the second not wholly satisfying. 1) Grab another troop's facecode/DNA...or randomize one perhaps...and store it in a troop slot for the dead lord. Then, EVERY place in the code that lord could be spawned (from dialogs, menus/encounters, etc) capture that lord's spawn and re-set the DNA of the (set_visitor) command to the DNA stored in the troop slot.
2) Simply use troop_set_age to drastically change the age of the replacement for the dead lord. If the lord was older, make the replacement quite young--a son perhaps. If the lord was young, make the replacement as old as possible--an uncle taking over or some such. The face code would be the same, but with a drastic enough age change, the appearance of wrinkles (or disappearance) and the changing color of hair to/from white might make it not so obvious...

Depending on the direction of the age change the troop's name could be changed to "the Elder" or "the Younger" to differentiate this new lord. OR a number could be added to the end of their name. Lord Beowulf gets killed and replaced by Lord Beowulf II...would would be replaced by Beowulf III, etc. Not fully dynamic, but something.

Attributes/skills could be randomly assigned to each new lord...or based off of their predecessors. One could change their personalities, etc.
 
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