F50
Sergeant
This is a brainstorming thread. What would be needed to make a 1v1 duel feasible? Right now it is really difficult for either fighter to make headway, and the player always wins. What do you think would be needed to solve this?
1. Shield block directions.
This would make shields a lot less useful, but would make shields to not simply block everything coming in its general direction, which is good if there is something to balance it out properly.
2. block and strike at the same time while wielding a shield (details in dedicated King's court thread please). Would this cause balance issues for 1 vs 2 handed weapons?
This makes realism sense, and would balance out (1).
3. Weapon blocking hitpoints. This could come in two ways
(a) if a certian amount of damage is dealt to the weapon *in one strike* the weapon fails to block.
(b) if a certian amount of damage is dealt to the weapon (over many strikes), the weapon is thrown like shield, and can then either
(b_i) be thrown out of reach, but can be retrieved later.
(b_ii) be thrown out of reach, but like shield cannot be picked up.
This would make 2-handed weapons less impervious to assault.
Are these enough? Is there any other challenges to gameplay brought up by any of these solutions?
Number new suggestions as and if you post them, please.
1. Shield block directions.
This would make shields a lot less useful, but would make shields to not simply block everything coming in its general direction, which is good if there is something to balance it out properly.
2. block and strike at the same time while wielding a shield (details in dedicated King's court thread please). Would this cause balance issues for 1 vs 2 handed weapons?
This makes realism sense, and would balance out (1).
3. Weapon blocking hitpoints. This could come in two ways
(a) if a certian amount of damage is dealt to the weapon *in one strike* the weapon fails to block.
(b) if a certian amount of damage is dealt to the weapon (over many strikes), the weapon is thrown like shield, and can then either
(b_i) be thrown out of reach, but can be retrieved later.
(b_ii) be thrown out of reach, but like shield cannot be picked up.
This would make 2-handed weapons less impervious to assault.
Are these enough? Is there any other challenges to gameplay brought up by any of these solutions?
Number new suggestions as and if you post them, please.