Honestly, same.
They already have a game, its just not working the best it possibly can at the moment. Modders can add content all they want, but it means nothing when the game is inherently broken. I just hope TW adds a heap of fixes before the full release in October instead of leaving the game in the state it currently is in.
A lot of players are happy with the battles... But the game clearly and clearly announced an RPG and a lot of players feel rightfully cheated. And the "communicators" of TW, I don't care. What is an RPG ?
https://en.wikipedia.org/wiki/Role-playing_game
Annoucement on the first page of Steam workshop :
"
A role-playing game combining action and strategy
Explore, plunder, conquer, and (and foes) as you journey across the vast continent of Calradia. Raise your own army and lead it into battle, commanding and fighting alongside your troops in the thick of the action."
Clearly false advertising.
Role playing game ?: Nothing matches the definition of the genre in this game since there is no narration, lore, or npcs relating to a narration.
Explore ? : There is nothing to explore. It's not an RPG so the environment is very poor. No scenarios, no npcs, no randomized events, no leads to follow, no points of interest, it's just a battle map. Nothing that defines an "RPG" is present in this game. There's nothing to explore, it's just a hoax.
Strategy ? :
On the map, as we only control one troop, we cannot develop strategies. Campaign and sandbox is a mechanic simulation. The fights, the strategies are minimalist, but "let's not talk about strategy", just "minimalist tactics".
It's a false advertisement to talk about "strategy game", it's just a simulation game but we can't really act as "strategist", really not. It's a huge hoax. This game is not a strategic game, really not, it's a hoax.
In reality this game is designed so that the map evolves without us and should have been the support of an RPG, but since players are seduced by a hoax, why would TW bother to develop a real game? They earn enough with a hoax.
On the other hand, a mod like "
The Land of Sika" shows what this game could have been in its finished form.
Because "
The Land of Sika" doesn't make fun of players. It's out of the question to make people believe in grand strategies, but it really is an RPG, with a narration, a lore and skills that are used (finally!) to beat "bosses" alone, in a group, or even, in army.
All the originality of this game should have been in this possibility of playing an RPG in a huge warband.
TW did the minimum service. Modders are starting to make sense of the game.
But still, what a scam!!
Normally this game is designed for RPG ((as the developer of "the land of sika" immediately understood), it's obvious, that's why the mechanics of the game (on the map) seems incomplete, it was not central in the original idea, it's really obvious.
But TW didn't make an RPG and they couldn't design a real strategy game. They did neither.
We are not really in a sandbox, there are too many functions missing for that.
Why so much deficiency? I do not know.
Surely they needed money, so they released a very unstable and incomplete EA.
Assessment:
And today ? According to the latest news, they made no choice and decided to develop another game, no ?
They leave it up to modders to make choices for them and develop the game for them... (it costs less)
How disrespectful to us!
Their "warband" system is the most original thing about their game. It could have been the first "Warband" RPG in the history of games, the most complete and the most interesting. But they missed everything for unknown reasons.