Mama Sumae
Knight

There is so much you could do to improve the game but it’s far too much to be done until September. Said so this a discussion thread not actually suggestions.
I personally would have loved to see these added:
Ability to arrange battles with the enemy
Ability to discuss settlements before battle for the winner/loser ( Money, Freedom, Surrender of fiefs, return of captured lords)
Ability to improve relations with other factions
Trade agreements with friendly factions (that boots income).
Means of communicating with other lords from distance (messengers).
Enemy infantry/ ranged troops look for nearby high ground if outnumbered
Enemy infantry/ ranged troops look for nearby high ground if facing mostly cavalry
Faster response from individual units.
Ability to focus on the mass volume of enemy troops (instead of all attacking the l loner guy)
Battering rams
Hot oil
Flame arrows
Ability to resolve sieges through normal battle (if defender chooses to)
Efficient movement of troops on ladders/walls
Better (higher and balanced) allocation of troops in stages 2 and 3 of siege.
Cattle obtained from town raids
Ruined small walls and building
Fences, farming areas and the rare isolated house
Roads perhaps with the odd sign
Cattle and perhaps shy wild life (I so want to spear a cow)
Snowy rocks that don’t look like cupcakes with icing
More buildings to construct with deeper and rewarding effects to fiefs
Way more stuff needed Towns are dull and battles silent.
Long periods without music (not that they are very pleasing anyway)
More differentiation between factions especially since armies are mostly low tier units and they all look very similar.
Each faction should show their own culture obtained perhaps from different music, clothes and town environments.
Linear sequence of quests, starting a war shouldn’t be a single quest.
Example: You could accept a main quest called “Declaration of War” followed by a set of quests:
The honourable way
1 Gather the majority of other lords support. (good relationship with lords required)
2 Successfully expose your case to Marshall/king ( same as above )
3 Reinforce garrisons of border settlements
4 Reinforce your faction Armies.
5 Travel to enemy Marshal/king deliver declaration of War
The Fun way
1 Reinforce Armies of the lords keen on war
2 Disrupt your trade with other faction
3 Disrupt trade of other faction with you
4 Assassinate the other faction representative on your town
5 Assassinate your own faction representative on enemy Territory (muwahaha)
6 Lay back and enjoy your king declaring war
Same could be done with a ceasefire you could either bribe lords and assassinate war supporters or perhaps improve relationships through services, trade, return of fiefs and other diplomatic options.
So how do you think these fair? what will you trully miss on M&B ?
I personally would have loved to see these added:
Diplomacy
Ability to arrange battles with the enemy
Ability to discuss settlements before battle for the winner/loser ( Money, Freedom, Surrender of fiefs, return of captured lords)
Ability to improve relations with other factions
Trade agreements with friendly factions (that boots income).
Means of communicating with other lords from distance (messengers).
AI
Enemy infantry/ ranged troops look for nearby high ground if outnumbered
Enemy infantry/ ranged troops look for nearby high ground if facing mostly cavalry
Faster response from individual units.
Ability to focus on the mass volume of enemy troops (instead of all attacking the l loner guy)
Sieges
Battering rams
Hot oil
Flame arrows
Ability to resolve sieges through normal battle (if defender chooses to)
Efficient movement of troops on ladders/walls
Better (higher and balanced) allocation of troops in stages 2 and 3 of siege.
Objects in the battle areas
Ruined small walls and building
Fences, farming areas and the rare isolated house
Roads perhaps with the odd sign
Cattle and perhaps shy wild life (I so want to spear a cow)
Snowy rocks that don’t look like cupcakes with icing
Fiefs
More buildings to construct with deeper and rewarding effects to fiefs
Sounds
Way more stuff needed Towns are dull and battles silent.
Long periods without music (not that they are very pleasing anyway)
Factions
More differentiation between factions especially since armies are mostly low tier units and they all look very similar.
Each faction should show their own culture obtained perhaps from different music, clothes and town environments.
Quests
Linear sequence of quests, starting a war shouldn’t be a single quest.
Example: You could accept a main quest called “Declaration of War” followed by a set of quests:
The honourable way
1 Gather the majority of other lords support. (good relationship with lords required)
2 Successfully expose your case to Marshall/king ( same as above )
3 Reinforce garrisons of border settlements
4 Reinforce your faction Armies.
5 Travel to enemy Marshal/king deliver declaration of War
The Fun way
1 Reinforce Armies of the lords keen on war
2 Disrupt your trade with other faction
3 Disrupt trade of other faction with you
4 Assassinate the other faction representative on your town
5 Assassinate your own faction representative on enemy Territory (muwahaha)
6 Lay back and enjoy your king declaring war
Same could be done with a ceasefire you could either bribe lords and assassinate war supporters or perhaps improve relationships through services, trade, return of fiefs and other diplomatic options.
So how do you think these fair? what will you trully miss on M&B ?







