What will the Multi Player levels be used for?

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stevepine

Sergeant Knight at Arms
They seem to be without a purpose now....I have been playing the beta and gaining in level. Slowly but surely.... but what are the levels actually for? Will they grant you things in the future?
 
They seem to be without a purpose now....I have been playing the beta and gaining in level. Slowly but surely.... but what are the levels actually for? Will they grant you things in the future?
Would be cool if leveling up grants you cosmetics.
 
I would say anything from cosmetics to weapons skins, titles and maybe even just bragging rights.
 
yeah the Mordhau route would be neat :smile:

Seems likely; a skins system for the classes would be pretty sweet. We already know there are at least 3-4 variations of every class in the game so that's a good starting point.
 
There were no barbie skins during medieval times! Some titles or personal banner is enough.
 
It might be interesting to have unit formations or commands effected by player level. Such as how well units adhere to formation parameters, holding tight in shield wall or circle, outer units staying behind in skein or creating enough space to swing 2h weapons in loose.
 
It might be interesting to have unit formations or commands effected by player level. Such as how well units adhere to formation parameters, holding tight in shield wall or circle, outer units staying behind in skein or creating enough space to swing 2h weapons in loose.

A nice thought for singleplayer but the OP is referring to multiplayer levels. I do not believe any player should have any advantages upon joining a game. Let skill be the deciding factor; not how many skillpoints you have unlocked on your multiplayer classes (like cRPG)
 
My educated guess, pvp level will be used as a tool for matchmaking balancing players of similar experience.
 
Space ships and sea monsters could break game balance, pink color - not.
I see you're point of view, conclusion is simple. Go play some MMORPG, you have there all colours as you wish. M&B don't need this kind of game braking follys.
 
M&B don't need this kind of game braking follys.
I don't see how pink color would break any game mechanic. If you mean immersion, then sure, anything can break immersion for anybody. For me, it get broken with this ridiculous weapon overswinging animation and i still can live with it, like you could with pink players xD.
I play one MMORPG from time to time, yes. Thanks for reminding me, i need to show up again, wasn't there for half a year.
 
I don't see how pink color would break any game mechanic. If you mean immersion, then sure, anything can break immersion for anybody. For me, it get broken with this ridiculous weapon overswinging animation and i still can live with it, like you could with pink players xD.
I play one MMORPG from time to time, yes. Thanks for reminding me, i need to show up again, wasn't there for half a year.
You're welcome :smile: have a good time there. You can improve fighting mechanics and if you wanto to be pink thank take pink tabards and thats it. If game will be open as Warband than probobly we will see many good mods and improvments, like it was in not much popular c-RPG mod, some ppl thought it was meh and some find rly nice immersion to medieval times there by creating you're own unique character which was recognizable from far away on battlefield, and trust me you dont need pink hats and shoes for it ^^
 
A nice thought for singleplayer but the OP is referring to multiplayer levels. I do not believe any player should have any advantages upon joining a game. Let skill be the deciding factor; not how many skillpoints you have unlocked on your multiplayer classes (like cRPG)
Mercs might be a fun concept
 
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