What troop can I delete?

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dirtbag

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What troops can I delete without destroying my mod im planning? I just need 8-9 types, the rest is nothing I need

Sorry to waste your time :lol:
 
well, i believe you can delete all but the first four troops, but you would also have to remove all references to them in the other files.. which would be a real pain
your best bet would just be to leave them in and just not use them..

also, if you aren't using it, i suggest downloading the mod files from the other mod forum, the ones with the .py endings..
 
Raybur Ravenloc said:
well, i believe you can delete all but the first four troops, but you would also have to remove all references to them in the other files.. which would be a real pain
your best bet would just be to leave them in and just not use them..
Okay, its just clicking on the "Disabled" in the editor, I suppose? So if I want them back its just to enable?
 
InParty section, if I change the value after troop type will there be more troops on the map then? There is a limit of people on the map isnt it?
 
sorry, you've lost me..
but it sounds like you are using the unofficial editor, and i've got very little experience with that.. sry
 
You dont need to delete anyone, you can easilly add new troops in "module_troops.py". Just copy another troop and change the name and whatever else you want. After that, you will have to add a dialog for your troop in "module_dialogs". Once again, you can copy the dialog of another NPC and change what you need.

Step-by-step, this is how I added "Mona", the house maid, to my house in the game:

1 - I added this line to "module_troops.py":

Code:
  ["house_keeper","Mona","Mona", tf_hero|tf_female, scn_house|entry(1),0, fac_vaegirs,[itm_woolen_dress,itm_hide_boots],def_attrib|level(2),wp(20),knows_common, 0x00000000000031060038aa00b860e600],

Its just a copy of a tavern keeper with the names changed and the scene (place in the game were it is supposed to appear) changed to scn_house, which is my house in the game, located in Rivacheg.

2 - I added this line to "modules_dialogs.py":

Code:
  [trp_house_keeper,"start", [], "Good day dear {sir/madam}. How can I help you?", "tavernkeeper_talk",[(assign,"$tavernkeeper_party","p_rivacheg_mercs")]],

Once again, its nothing but the copy of the dialog of another tavern keeper, I only changed the troop to trp_house_keeper, the name of my new NPC.

3 - Finally, in the game, in edit mode, I added an entry point with the number 1 at my scene. Now, Mona is in the house.
 
Look what armor I made just a minute ago, im proud of it since its not complicated, but its my first




The only thing missing is pauldrons and chainmail skirt, but so far I dont need that.

What you think?
 
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